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Other Games, Development, & Campaigns => Other Games => Topic started by: Ghost Whistler on June 14, 2012, 07:52:49 AM

Title: Misery Tourism or Realistic Adventurer
Post by: Ghost Whistler on June 14, 2012, 07:52:49 AM
You decide. (http://www.youtube.com/watch?v=APd1XWLQ3M0)

Remember when Lara Croft was just a big pair of polygonal tits?

Now in the age of No Russian, that's not enough and now Lara has to be all realistic. This apparently means threats of sexual violence, actual violence, and notions of gender inequality (ie Lara is all feeble like).

Remember when video games were fun and didn't need to be 'edgy'?
Title: Misery Tourism or Realistic Adventurer
Post by: Melan on June 14, 2012, 11:56:30 AM
I never liked the series, but this was just fucking vile.
Title: Misery Tourism or Realistic Adventurer
Post by: daniel_ream on June 14, 2012, 12:01:45 PM
Not really (http://www.vgmastersclub.com/images/games/doom.jpg), no.
Title: Misery Tourism or Realistic Adventurer
Post by: Ghost Whistler on June 14, 2012, 12:55:56 PM
Doom was ridiculous over the top fantasy.

That's the line, I think. Sure it was gorey (even if the graphics couldn't convey it in the same was as Tomb Rapist can, now), but it was clearly fantasy. In fact I'd say Gears of War, with all its visceral glory, is on the same side: it's clear fantasy. This, i'm not so sure.
Title: Misery Tourism or Realistic Adventurer
Post by: daniel_ream on June 14, 2012, 02:28:01 PM
The extensive use of blood, gore, impaled bodies, satanic imagery, etc. etc.  People had by and large gotten over the PMRC-style panics of the 1980's, but Doom was absolutely trying to push some buttons.  They just didn't succeed very well.

I suppose we perhaps need a better definition of "edgy", here; I cannot remember a time post the PSOne where games aimed at adults weren't trying for some kind of "edgy".
Title: Misery Tourism or Realistic Adventurer
Post by: Benoist on June 14, 2012, 02:28:43 PM
Well. I actually liked that trailer.
Title: Misery Tourism or Realistic Adventurer
Post by: Ladybird on June 14, 2012, 04:01:29 PM
Quote from: Ghost Whistler;548801Remember when video games were fun and didn't need to be 'edgy'?

Goddess forbid that video games attempt to advance as an art form.

There are plenty of "mindless fun" games still around, they haven't gone away and probably never will, but they're not the big-budget giants of the medium that they once were. It looks like Tomb Raider 2013 simply isn't going to be for you - and that's fine. It smacks of entitlement culture to think that every product should be designed with just you and your desires in mind.
Title: Misery Tourism or Realistic Adventurer
Post by: daniel_ream on June 14, 2012, 04:14:23 PM
Russian are largely a safe group to portray as villains in media, yes.  As a group they tend not to protest their negative depiction in media and there's a lot of leftover Cold War resonance amongst adult gamers.
Title: Misery Tourism or Realistic Adventurer
Post by: Ghost Whistler on June 14, 2012, 04:38:09 PM
Quote from: Ladybird;548964Goddess forbid that video games attempt to advance as an art form.

There are plenty of "mindless fun" games still around, they haven't gone away and probably never will, but they're not the big-budget giants of the medium that they once were. It looks like Tomb Raider 2013 simply isn't going to be for you - and that's fine. It smacks of entitlement culture to think that every product should be designed with just you and your desires in mind.

I don't think video games advance by trying to be interactive movies. MP3 fails for many reasons including the fact that two thirds of the game is cut scenes.

I want games to be games, whatever else they may evolve into. If they fail at that then all the innovation in the world isn't worth a damn.

'entitlement culture'? The fuck?
Title: Misery Tourism or Realistic Adventurer
Post by: Ghost Whistler on June 14, 2012, 04:40:38 PM
Quote from: daniel_ream;548973Russian are largely a safe group to portray as villains in media, yes.  As a group they tend not to protest their negative depiction in media and there's a lot of leftover Cold War resonance amongst adult gamers.

gaming has gone back to using russians quite a lot in recent years. I guess there's less risk of some cave dwelling religious barbarian threatening a fatwah.
Title: Misery Tourism or Realistic Adventurer
Post by: Philotomy Jurament on June 14, 2012, 04:50:39 PM
Not interested in the game, but not outraged by it, either.  :shrugs:
Title: Misery Tourism or Realistic Adventurer
Post by: Doom on June 14, 2012, 08:38:15 PM
Not sure why they don't show all the climbing and jumping; that's what got me, was how she'd do these incredible acrobatic stunts and not even spent ten seconds looking to see if there would be an easier way.
Title: Misery Tourism or Realistic Adventurer
Post by: jeff37923 on June 15, 2012, 11:53:13 AM
Quote from: Ghost Whistler;548801Remember when video games were fun....

No.

I have yet to find a video game that I find fun.
Title: Misery Tourism or Realistic Adventurer
Post by: Marleycat on June 17, 2012, 12:11:06 AM
Quote from: jeff37923;549132No.

I have yet to find a video game that I find fun.

I approve of this message.  Video games suck and are unfair until full voice command and response is the norm. If not, then fuck them.
Title: Misery Tourism or Realistic Adventurer
Post by: Ladybird on June 17, 2012, 07:41:09 AM
Quote from: Marleycat;549446I approve of this message.  Video games suck and are unfair until full voice command and response is the norm. If not, then fuck them.

That's definitely a problem. When I used to MUD, I know there were some blind players that played using screenreaders, and you could control some of the mud clients using a voice recognition package, but the fast pace of the AAA games market pretty much makes them not for the disabled. Still, there is stuff out there, if you look beyond retail shelves.
Title: Misery Tourism or Realistic Adventurer
Post by: D-503 on June 20, 2012, 01:23:35 PM
Quote from: Ghost Whistler;548801Remember when video games were fun and didn't need to be 'edgy'?

TBH, no.

I've got abandonware games from the '80s that were dark and edgy. That side of things has always been there, and why shouldn't it be? There should be lots of different types of video games, and happily there are.
Title: Misery Tourism or Realistic Adventurer
Post by: Marleycat on June 20, 2012, 01:25:50 PM
Quote from: Ladybird;549475That's definitely a problem. When I used to MUD, I know there were some blind players that played using screenreaders, and you could control some of the mud clients using a voice recognition package, but the fast pace of the AAA games market pretty much makes them not for the disabled. Still, there is stuff out there, if you look beyond retail shelves.
I have wondered if a program like Dragon or similar would be helpful.
Title: Misery Tourism or Realistic Adventurer
Post by: daniel_ream on June 20, 2012, 04:08:26 PM
Fairly effective voice recognition and text-to-speech has been built into Windows since 2002.