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[Article] How the Wii is creaming the competition

Started by JongWK, April 24, 2007, 07:10:57 PM

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J Arcane

Quote from: TonyLBI've got one, and use it regularly, and I cannot tell you that.  I'm sorry if Wii Golf isn't your game, but I personally find the system hella intuitive.

I enjoy (for instance) frying vegetables in Wario-Warez by using exactly the same motion I would use to actually saute with a wok. I feel that the fact that I could pick that aspect of the game up instantly, without instruction, tells me that the user-interface is pretty damn good.
Wii Golf was my personal favorite.  I liked the challenge.

What I like or dislike is not the point, and I apologize if my tone misrepresented that.
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Whitter

Quote from: J ArcaneIt's fun, yes, but not necessarily any better than the alternative, just different.

Actually, it is.

It takes about a minute (at most) for somebody new to videogames to figure out what he's supposed to do in Wii Sports or Wario Ware or any other game that takes advantage of the Wii's controller, as opposed to just grafting it on half-heartedly.

It's better because it makes videogames look easy and non-intimidating to people who've avoided them before. Of course you'd still get the button-smashing standards on the Wii itself. It's not like Nintendo has re-invented videogames. They've just presented them in a more approachable way as sales prove.
 

James J Skach

Quote from: WhitterIt's better because it makes videogames look easy and non-intimidating to people who've avoided them before. Of course you'd still get the button-smashing standards on the Wii itself. It's not like Nintendo has re-invented videogames. They've just presented them in a more approachable way as sales prove.
Exactly - you don't have to reinvent to change the interface.  Now it might be a huge undertaking to figure out and implement that with RPG's.  But it's the point I would take from the article - you can take something that had a specific audience, alter the interface, and broaden the audience. Isn't that what everyone's saying needs to be done with RPG's - expand the audience?
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