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Map drawing games

Started by jux, May 17, 2016, 08:09:45 AM

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jux

I think there is such sub-genre of story games that are about collaboratively drawing a setting maps or something. I think they could be great way for making a collaborative sandbox setting before the start of a campaign by traditional RPG.

Has anyone tried these sort of games?

What I have found so far are:
https://rpggeek.com/rpgitem/138137/quiet-year
https://rpggeek.com/rpgitem/171231/deep-forest
https://rpggeek.com/rpgitem/96882/dawn-worlds

JesterRaiin

Quote from: jux;898272Has anyone tried these sort of games?

Yes, Quiet Year. Quite lovely experience. To some extent collaborative mapmaking is featured in Beyond the Wall..., where players fill their village with important buildings and NPCs.
"If it\'s not appearing, it\'s not a real message." ~ Brett

daniel_ream

You already pegged two I was going to mention.

How To Host a Dungeon counts.

Assuming you take a very liberal definition of "map", then Microscope (create an epic history) and Smallville/Cortex+ Heroic (create relationships and setting).

This geeklist has some more examples.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Panjumanju

The Quiet Year is great fun. My group has played that a few times when the regular game wasn't going to happen for whatever reason. I've often wanted to use the map drawn and ideas generated from that to inform a roleplaying sandbox setting.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

Pyromancer

"The Quiet Year" is a really nice game, and the rules emulate really well the dynamics of a big group that tries to DO something together. The map we created isn't a proper representation of the experience we had:

[ATTACH=CONFIG]47[/ATTACH]
"From a strange, hostile sky you return home to the world of humans. But you were already gone for so long, and so far away, and so you don\'t even know if your return pleases or pains you."

daniel_ream

I don't speak a word of German, which makes that map unintentionally hilarious.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

JesterRaiin

Quote from: daniel_ream;898350I don't speak a word of German.

You couldn't be more wrong. ;)
"If it\'s not appearing, it\'s not a real message." ~ Brett

fuseboy

The Quiet Year is great, we've played it several times.  It doesn't work with especially young players, as you need to be willing to savor the community's problems. (I played with one kid who kept bringing in ass-kicking characters who would immediately solve three problems in one go.)

Omega

On the board game side theres also
Pocket Civ. Really brutal solo game but plays well.
And a recent one is Lost Expedition. Still in WIP for a solo contest.
Theres also Stick Figure Adventure which I had the rules for but cant find now.

And a couple of others like Landmass, and one for making a town that doesnt have a name.