This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Lacuna: what is it like ?

Started by silva, August 01, 2013, 09:07:51 PM

Previous topic - Next topic

silva

So, Lacuna is a game I flert for a long time, because Ive always found its premise very evocative. But Ive never the courage to actually buy it. Now may be the time.

So, do someone here has any experience with, or at least have read, it ? What do you think, boys and girls ?

Zachary The First

It's got a great vibe to it, like some partially crazed, found document. It's extremely basic (you've got to watch that Heart Rate, as that's what functions as your damage in the game), and the Spider-Commies or whatever they are like a surreal nightmare. It's a sparse gaming, but I love what there is of the tone and the writing. It's one of those you sort of have to check out for yourself to get what it's about.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

TristramEvans

I've not actually played the game, but the amount of ideas I mined for excursions into the Call of Cthulhu Dreamlands is substantial enough for me to recommend the game as a (David Lynch by way of Cronenberg) surreal setting reference. All in all a very fun read.

_nthdegree

My memory of which came first is a little hazy, but either this or Dogs in the Vineyard was the first indie game I ever bought. I think I heard about DtiV via Paul Tevis' "Have Games, Will Travel" podcast that I listened to occasionally back in college, then tracked down where to buy a copy online -- but Lacuna was a totally random find, which seems in keeping with the spirit of the game itself! I was in a HobbyTown USA store in Spokane, looking for Warmachine & Hordes & browsing their limited RPG supply, when I spotted this bizarre, enticing book! I bought it right away even though I barely could make heads or tails out of it.

Reading through the book and realizing the "hidden truth" behind the the setting & game conceit was really fun and worthwhile. And though I haven't ever had a chance to play it since I bought it almost 6 years ago now, I have mined it for ideas multiple times.

Most recently, I'm using its Heartbeat/Resting Heart-Rate mechanic as a partial inspiration for a mechanic in a small RPG I am writing. Specifically, for tracking how "connected" the players (who, by the setting, are intruders/explorers into an unreal world) are to the game's world.

Here's a semi-related factoid about the color scheme of the "secrecy levels" in Lacuna's book & setting: you might notice that the highest level is "wine", right? (Going off memory here; might be a little off.) I'm pretty sure this is an allusion to how ancient Greek authors often referred to "darker-than-black" things, such as the sea on a stormy moonless night, as being "wine-dark".

There's some interesting color-theory and vocabulary development bits for why the Greeks considered wine and the sea the same color, too, but that's a whole other thing.

fuseboy

I have it but haven't played - I'm really intrigued by the setting, I think it's brilliant.  The heartrate mechanic is really cool.

The talents and skills and whatnot leave me cold; it feels like a game you'd play like Paranoia, a session or two.  Keep it simple.

There's something in my psyche that's comfortable with surrealist gaming, I like the world to feel a bit less ... spongy?

But I suppose the whole point of the blue city is that while it's weird, it's not subjective dreaming, it's shared.