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[Hot War] is awesome

Started by The Butcher, June 18, 2010, 02:15:49 PM

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Peregrin

Well, that's cool an' all Krueg, but we already have a lengthy thread in Pundit's that was split off to keep discussion about story-game vs rpg out of this thread. ;)

Also, it's something to note that the agendas are character-centric, and the game offers advice for running it as a closed-book affair (information about character agendas is secret and only the GM is aware of them).  That mode of play is very GM-centric, and seems to me to work well in promoting a more "trad" playstyle.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

crkrueger

Quote from: Peregrin;393617Well, that's cool an' all Krueg, but we already have a lengthy thread in Pundit's that was split off to keep discussion about story-game vs rpg out of this thread. ;)

Also, it's something to note that the agendas are character-centric, and the game offers advice for running it as a closed-book affair (information about character agendas is secret and only the GM is aware of them).  That mode of play is very GM-centric, and seems to me to work well in promoting a more "trad" playstyle.

Ok, I'll derail my derailment.

It seems like the emphasis moving forward is Hot War, is there going to be more stuff for Cold City?

Also, this setting seems like a natural for tie-in novels, any plans on that front?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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Malcolm Craig

Quote from: CRKrueger;393618Ok, I'll derail my derailment.

It seems like the emphasis moving forward is Hot War, is there going to be more stuff for Cold City?

Yes, there is indeed. In terms of free support, 2011 will see 'Monster of the Month', where each month we'll have a PDF download that gives an RPA report on a monster, plus game stats, and plot hooks.

I'm also working (slowly) on Cold City: Red Sun, which allows you to take the action to Tokyo in 1950. Which could well be a fascinating little addition to the game.

QuoteAlso, this setting seems like a natural for tie-in novels, any plans on that front?

I can definitely say no to that one!

Cheers
Malcolm
Malcolm Craig - Contested Ground Studios
Hot War, available now! You can also buy the PDF from DTRPG.
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crkrueger

Quote from: Malcolm Craig;394109Yes, there is indeed. In terms of free support, 2011 will see 'Monster of the Month', where each month we'll have a PDF download that gives an RPA report on a monster, plus game stats, and plot hooks.

I'm also working (slowly) on Cold City: Red Sun, which allows you to take the action to Tokyo in 1950. Which could well be a fascinating little addition to the game.

I can definitely say no to that one!

Cheers
Malcolm

Monster of the Month is a great idea and Tokyo 1950 should be fascinating indeed.

Crap, I meant "book" not "novel".  I was thinking more like a collection of short stories, tales that give a flash of insight into the day-to-day life of the setting.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Malcolm Craig

Quote from: CRKrueger;394117Monster of the Month is a great idea and Tokyo 1950 should be fascinating indeed.

Crap, I meant "book" not "novel".  I was thinking more like a collection of short stories, tales that give a flash of insight into the day-to-day life of the setting.

Grand. I hink this is first time I've actually mentioned MotM publicly, so great to get a positive initial response. I see the individual PDFs being like little RPA case folders that agents can look at in the files. Handy as both inspiration, and as handouts in play.

The Red Sun book is still in the early planning stages, but will be almost entirely setting, rather than any game mechanical stuff. Although, there will be certain changes to things like National Hidden Agendas and so forth, to reflect the differences between Berlin and Tokyo in 1950. Expect lots of stuff about Unit 731 and various other things.

Cheers
Malcolm
Malcolm Craig - Contested Ground Studios
Hot War, available now! You can also buy the PDF from DTRPG.
Cold City v1.1 - available now!  
Find our stuff on Indie Press Revolution and The Collective Endeavour
Keep up to date with our news on Facebook and Twitter

D-503

Cold City:  Red Sun sounds awesome.

A guy in my group bought Hot War and was going to run it, but then sadly left the group and took the game with him.

A tragedy!

Any games likely to run at Dragonmeet or anything like that some time?  The cons always just seem to be 15 minute demos, which are a pet hate of mine (well, pet minor dislike, but that sounds kind of lame).
I roll to disbelieve.

Silverlion

Do we get really twisted Daikaiju? Giant and terrible monsters?

If so that be awesome! I will snap it up in print for a friend and myself.
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Malcolm Craig

Quote from: D-503;394176Cold City:  Red Sun sounds awesome.

A guy in my group bought Hot War and was going to run it, but then sadly left the group and took the game with him.

A tragedy!

Any games likely to run at Dragonmeet or anything like that some time?  The cons always just seem to be 15 minute demos, which are a pet hate of mine (well, pet minor dislike, but that sounds kind of lame).

A tragedy indeed. It's a shame you didn't get a chance to play.

We haven't forumulated our plans for this years Dragonmeet yet. Running games very much depends on stall-manning. I'd very much like to run a short, two hour Hot War game, but that depends on how many people we have on the stall. If there's just a couple of us, then it means being tied to the traders hall for the whole day, sadly.

Quote from: SilverlionDo we get really twisted Daikaiju? Giant and terrible monsters?

I've been asked that before in regard to Red Sun and, to be honest, I've not fully come up with an answer yet. I'm leaning towards saying "No, but...", as the kind of gonzo mad science I envisage when thinking of Gojira and co doesn't jibe well with how I see Cold City. On the flipside, doing a supplement on post-war monster hunting in Japan would seem incomplete without addressing the issue in some way. My feeling at the moment is that the issue of daikaiju wouldn't be addressed in the main text, but in an appendix entitled something like "So You Want To Make Your Monsters Bigger?" that looks at bringing giant monster tropes into your games. Maybe that might work.

Cheers
Malcolm
Malcolm Craig - Contested Ground Studios
Hot War, available now! You can also buy the PDF from DTRPG.
Cold City v1.1 - available now!  
Find our stuff on Indie Press Revolution and The Collective Endeavour
Keep up to date with our news on Facebook and Twitter

Silverlion

Quote from: Malcolm Craig;394255"So You Want To Make Your Monsters Bigger?" that looks at bringing giant monster tropes into your games. Maybe that might work.

Cheers
Malcolm

Darn it..I'll take that but it makes sense for Japan in the era your talking. Post Atomic Bomb, plus Cthulhu esque monsters tend to be big, which might be one way to handle it. Gojira being a bit more mind bendingly strange after all could work.
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Jason Morningstar

#99
Quote from: Malcolm Craig;394109Cold City: Red Sun
SHUT UP.

That's the best news I've heard all week. Dude, have you read David Peace? Tokyo: Year Zero is basically Cold City:Red Sun without the monsters. And Kurosawa's Stray Dog ... dude.

Seriously stoked!
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Scott Dorward

Quote from: Malcolm Craig;394255We haven't forumulated our plans for this years Dragonmeet yet. Running games very much depends on stall-manning. I'd very much like to run a short, two hour Hot War game, but that depends on how many people we have on the stall.
I'm planning on running a full length Hot War game at Dragonmeet, if that helps.

RPGPundit

From the "Are Storytelling Games RPG's?" thread, CRKreuger finally answers the questions I had originally asked on here about Hot War, that no one else seemed very willing to answer straightly.

I will repeat what I said there: are there ANY Hot War fans who are going to come along and argue that the above DESCRIPTION of mechanics is inaccurate in the game?? I don't want to hear arguments about how this should really be considered an RPG, it ISN'T. The ONLY rational argument you can make here to save Hot War's status as an RPG is to state that CRKrueger got it wrong in terms of how the game actually works.

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Malcolm Craig

Quote from: RPGPundit;394343From the "Are Storytelling Games RPG's?" thread, CRKreuger finally answers the questions I had originally asked on here about Hot War, that no one else seemed very willing to answer straightly.

I will repeat what I said there: are there ANY Hot War fans who are going to come along and argue that the above DESCRIPTION of mechanics is inaccurate in the game?? I don't want to hear arguments about how this should really be considered an RPG, it ISN'T. The ONLY rational argument you can make here to save Hot War's status as an RPG is to state that CRKrueger got it wrong in terms of how the game actually works.

RPGPundit

I've said it before and I'll say it again: I have no interest in debating this point. You don't think Hot War is a roleplaying game. I do think Hot War is a roleplaying game. You have an exclusive definition of RPGs. I have an inclusive definition of RPGs. There's nothing to debate. We have different viewpoints, and that's fine with me.

And, as I've also said before, we're having a great, friendly thread here, regardless of where in the forum it sits.

Cheers
Malcolm
Malcolm Craig - Contested Ground Studios
Hot War, available now! You can also buy the PDF from DTRPG.
Cold City v1.1 - available now!  
Find our stuff on Indie Press Revolution and The Collective Endeavour
Keep up to date with our news on Facebook and Twitter

Malcolm Craig

Quote from: Jason Morningstar;394278SHUT UP.

That's the best news I've heard all week. Dude, have you read David Peace? Tokyo: Year Zero is basically Cold City:Red Sun without the monsters. And Kurosawa's Stray Dog ... dude.

Seriously stoked!

Not read the book, but certainly familiar with the film! Glad you're excited by it. Hope the finished product lives up to expectations.

Quote from: Scott DorwardI'm planning on running a full length Hot War game at Dragonmeet, if that helps.

That's fantastic! One of these days I will get to play in a game of yours. Having heard so many good things, it's a crying shame I've never been able to actually take part.

Cheers
Malcolm
Malcolm Craig - Contested Ground Studios
Hot War, available now! You can also buy the PDF from DTRPG.
Cold City v1.1 - available now!  
Find our stuff on Indie Press Revolution and The Collective Endeavour
Keep up to date with our news on Facebook and Twitter

two_fishes

Quote from: RPGPundit;394343From the "Are Storytelling Games RPG's?" thread, CRKreuger finally answers the questions I had originally asked on here about Hot War, that no one else seemed very willing to answer straightly.

I will repeat what I said there: are there ANY Hot War fans who are going to come along and argue that the above DESCRIPTION of mechanics is inaccurate in the game?? I don't want to hear arguments about how this should really be considered an RPG, it ISN'T. The ONLY rational argument you can make here to save Hot War's status as an RPG is to state that CRKrueger got it wrong in terms of how the game actually works.

RPGPundit

Or that RPGs include games that work in the way CRKreuger describes, a point he has explicitly agreed with, threadcrapper.