New RPG coming out The Future Belongs to Us. (http://www.thefuturebelongstous.com/)
This rates right up there with the WTFs.
Quote from: Sommerjon;637758New RPG coming out The Future Belongs to Us. (http://www.thefuturebelongstous.com/)
This rates right up there with the WTFs.
What is it?
I mean why is it WTFy? I'm on my phone and not terribly interested in poking around the site.
I love this game! Seriously, it gives you so much freedom of gameplay, it's great. I wish I could get in on another game soon now that its out of beta (finally)
My teeth wiggle. Need more information, like genre conceits, mechanic, and other 'wow' stuff.
Quote from: BarefootGaijin;637808My teeth wiggle. Need more information, like genre conceits, mechanic, and other 'wow' stuff.
That is perhaps the least information I have ever seen on a website that didn't have a countdown associated with it.
Quote from: Piestrio;637761What is it?
I mean why is it WTFy? I'm on my phone and not terribly interested in poking around the site.
From the site. This is about as indepth about the game as they get.
QuoteWhat is The Future Belongs To Us?
The Future Belongs to Us is a role-playing game (RPG) in which one or more players control the actions of characters in a story and perform simple improvisational acting. Players use the books and accessories available on this website to make characters, define their abilities, and handle conflict resolution. The game takes place in the year 2048, resembling the world we live in today save for the societal and technological changes brought on by world events. What happens in the story is entirely up to you and your fellow players as you take actions that have the potential to shape the future to come.
Now for the WTF stuffs.
QuoteFrequently Asked Questions
In this section of the website we will answer Frequently Asked Questions that we receive from our emails, especially from players with a high rating in Culture (Freedom Underground). This area of the site will be updated regularly as we receive more questions that people have about the game.
That underlined part. That refers to the culture you get by:
1) (Starting in May, 2013) Tell us about the game you are playing in.
2) Run The Future Belongs To Us at a convention.
3) Purchase or preorder certain books or accessories off of this website.
They even have a goddammed leader board for it.
It has that retro geocities look to it
Ummmmm... okay.
I guess you have to get your kicks somehow.
Hmmm, going by the cover, I guess in the future prostitution will be legalized?
The nice lady's breasts are warning you that the future belongs to them. So don't try claiming any of it for yourself.
Nice looking chick on the cover, anyway.
I have played this game during the many stages of its beta.
I think that Table Top RPG players new and veteran will be excited when they get there hands on this one.
Story has a fresh twist on the scifi genre. The dice system is by far the fastest you will learn. No more wondering what dice you should be rolling, when.
Plus you can truely make any kind of character you want, without some goofy class restriction.
wow, lots of posters with only one post come to tell us about how AWESOME this game is. That doesn't send up warning signs AT ALL.
"Goofy Class Restrictions" screams: The designer only played one game and decided to make a heart breaker.
Maybe the guy who put it together can show up and actually share some of this stuff.
Quote from: Jack P;637792I love this game! Seriously, it gives you so much freedom of gameplay, it's great. I wish I could get in on another game soon now that its out of beta (finally)
Quote from: hitmark5050;638791I have played this game during the many stages of its beta.
I think that Table Top RPG players new and veteran will be excited when they get there hands on this one.
Story has a fresh twist on the scifi genre. The dice system is by far the fastest you will learn. No more wondering what dice you should be rolling, when.
Plus you can truely make any kind of character you want, without some goofy class restriction.
On the basis of these strong recommendations from such long-time, trusted posters, I'm going to buy everything published for this game ever.
Quote from: TristramEvans;638818wow, lots of posters with only one post come to tell us about how AWESOME this game is. That doesn't send up warning signs AT ALL.
Sorry, I have better things to do with my life than post on gaming forums all the time. I just thought I would come out of lurking because I really liked the game I played and I'm somewhat surprised that its actually coming out. I might even start a group up, but I prefer not to run and I don't have $50 to spare right now...
By the way dexterity is this games dump stat. 100 points is ridiculous when your trying to make a character. I would make it like equal to agility to make it fair.
Quote from: TristramEvans;638818wow, lots of posters with only one post come to tell us about how AWESOME this game is. That doesn't send up warning signs AT ALL.
Heh, it would help whoever is trying to pimp the system to try and go for something more than
"I love this game! Seriously, it gives you so much freedom of gameplay, it's great. I wish I could get in on another game soon now that its out of beta (finally)" That is the basic statement they use on every(from what I've seen) site that mentioned the system.
Quote from: Sommerjon;638920Heh, it would help whoever is trying to pimp the system to try and go for something more than
"I love this game! Seriously, it gives you so much freedom of gameplay, it's great. I wish I could get in on another game soon now that its out of beta (finally)"
That is the basic statement they use on every(from what I've seen) site that mentioned the system.
I still don't understand what you're getting out of this.
Quote from: Piestrio;639206I still don't understand what you're getting out of this.
I found it to be a big head scratcher and decided to share.
Quote from: Jack P;638861By the way dexterity is this games dump stat. 100 points is ridiculous when your trying to make a character. I would make it like equal to agility to make it fair.
okay. So what is the dice mechanic behind this game?
Quote from: TristramEvans;639522okay. So what is the dice mechanic behind this game?
Well there seems to be an interview from some place called Initiative: Tabletop with the game creator 'Infinity'
QuoteI:T) Since "The Future Belongs To Us" uses a new dice system, could you explain to our readers how the DiceLite system that the game utilizes works?
I) Sure. The most important factor in determining how difficult an action is to perform is how the player describes what he is trying to do in relation to the story. When performing feats that heavily utilize the use of your senses, or physical feats that require speed and coordination, you roll the twenty sided die and add it to either a Proficiency or Attribute rating. Proficiencies are just specializations of the base Attributes and are completely optional. Knowledge's, Skills, and some physical feats do not require a die roll, though they may be used in conjunction with a Proficiency such as "Sleight of Hand" in certain cases when every second counts. Based on many situational modifiers, the GM determines how well you succeed and how long it will take you. There are much more complexities to the DiceLight system, but those are the fundamentals.
I am unable to believe this is anything other than a massive troll. The well executed grammatical errors in every single promotional post are definitely worth bonus points too.
I give it a 3/5.
It's a Cyberpunk 2020/Cybergeneration-esque MicroLite-ish hack where the players do all the rolling.
I mean, kudos for heartbreaking something that isn't another bloody fantasy trilogy, but I'm still yawning.
I got a review copy and wrote a review of it. It's nothing really to write home about, but has some really bad art.
http://rivetgeek.blogspot.com/2013/05/the-future-belongs-to-us-review.html
Quote from: Wil;655420I got a review copy and wrote a review of it. It's nothing really to write home about, but has some really bad art.
http://rivetgeek.blogspot.com/2013/05/the-future-belongs-to-us-review.html
It sounds really bad, but it also sounds like it's standard RPG stuff and shouldn't be in the "Other Games" forum. (I read it just to add an entry to my encyclopedia.)
The interior art in the book makes my eyes bleed. Looks like they blew the art budget on the cover art.
So, Cyberpunk got it's own Synnibarr.
Quote from: Wil;655420I got a review copy and wrote a review of it. It's nothing really to write home about, but has some really bad art.
http://rivetgeek.blogspot.com/2013/05/the-future-belongs-to-us-review.html
Apologies if its there and I'm just illiterate, but whats the core mechanic of this thing?
The attributes on all different scales is quite Synnibarrean, but how are they managing one core mechanic with that, different modifier tables?
Don't listen to that guys bullshit review. All the rolls use the same scale. 10 is average.
Quote from: Jack P;655825Don't listen to that guys bullshit review. All the rolls use the same scale. 10 is average.
That's the thing. Right there. An honest and pretty fair review goes up, that doesn't snark quite as much as it could and suddenly the players and supporter of these kinds of games jump to its defence. Even though 99% of the time they are too busy with real life to post on web forums.
This reminds me of something else, but it is just not worth getting all worked up about. Shut up, take on board the criticisms and grow.
Quote from: Jack P;655825Don't listen to that guys bullshit review. All the rolls use the same scale. 10 is average.
All ROLLS use the same scale (a single d20) but every SKILL and ATTRIBUTE and PROFICIENCY are rated on an independent scale. Some are 1-3, some are 3-30, some are 1-10. Compare, to, say Interlock where all skills are 1-10, or Silhouette where all attributes are -5 to +5. All skills cost the same per level, all attributes cost the same per level.
Look, I'm sorry about your butthurt, there might be some cream that take somes of the burn away. The game doesn't measure up to its mostly self-generated hype. The publisher was provided a copy of the review before it was published. I wanted to like the game, but there are serious issues I have with the book as written. Especially when compared to more modern contenders for the post-cyberpunk crown like Nova Praxis and Eclipse Phase. So...sorry?
Quote from: Bloody Stupid Johnson;655564Apologies if its there and I'm just illiterate, but whats the core mechanic of this thing?
The attributes on all different scales is quite Synnibarrean, but how are they managing one core mechanic with that, different modifier tables?
Single d20 + attribute + proficiency. The skills offer various tasks that can be accomplished without a roll. So Level 25 Telecommunications the character can gain maintenance access to medium security systems. Level 150 can write low security software. Level 1000 can gain root directory access to ultra-high security systems. Every skill has a chart like that.
Quote from: Jack P;655825Don't listen to that guys bullshit review. All the rolls use the same scale. 10 is average.
I'm sorry about your butthurt, there might be some cream that take some of the burn away. The game doesn't measure up to the its hype. The publisher was provided a copy of the review before it was published. I wanted to like the game, but there are serious issues I have with the book as written. Especially when compared to more modern contenders for the post-cyberpunk crown like Nova Praxis and Eclipse Phase.
Quote from: Wil;655905Single d20 + attribute + proficiency. The skills offer various tasks that can be accomplished without a roll. So Level 25 Telecommunications the character can gain maintenance access to medium security systems. Level 150 can write low security software. Level 1000 can gain root directory access to ultra-high security systems. Every skill has a chart like that.
Gotta agree with Rincewind1, that
does sound like Synnibar.
Thanks for the info.
Quote from: Wil;655905Single d20 + attribute + proficiency. The skills offer various tasks that can be accomplished without a roll. So Level 25 Telecommunications the character can gain maintenance access to medium security systems. Level 150 can write low security software. Level 1000 can gain root directory access to ultra-high security systems. Every skill has a chart like that.
1000 with a d20+bonuses? Wacky. Thanks for clarifying anyway.
Quote from: Bloody Stupid Johnson;6561191000 with a d20+bonuses? Wacky. Thanks for clarifying anyway.
The attributes and proficiencies provide bonuses for the rolls. The skills don't, they indicate what you can do without rolling. See, simple?
Also, I forgot to thank our sock like friend for the probability lesson. And here I thought d20 had a median result of 10.5, but not an average because a single die has no results curve. Silly me!
The publisher wouldn't approve a review like that. Get real! Every roll for every attribute and every proficiency has 10 as the average value. You never have a D20 + 2 or D20 +30 situation unless they are handicapped or superhuman. 0-9 is always worse than normal and 11+ is always above average.
This thread just went into the Bat Country. We can't stop here!
(http://cdn04.cdnwp.thefrisky.com/wp-content/uploads/2013/02/25/330x182px-LL-7dc6c095_micheal-jackson-eating-popcorn-theater-gif.gif)
So Will, do you add a 1000 to D20 or don't? I mean, are skills same as proficiencies or what? :D
Quote from: Jack P;656291The publisher wouldn't approve a review like that. Get real! Every roll for every attribute and every proficiency has 10 as the average value. You never have a D20 + 2 or D20 +30 situation unless they are handicapped or superhuman. 0-9 is always worse than normal and 11+ is always above average.
1) I gave the publisher the text of the review. That is not the same as asking for or getting approval. It was to correct factual errors. They found one: the page count. That means the factual portions of the review are accurate, the rest is opinion. You know, how a review should be.
2) Give me the page number in the player's guide that says 10 is the target number. Because I can't find it.
And you wonder why I didn't play test it? I did them a kindness, the review would have been worse if I had.
I'm going to give you a piece of advice: you're not helping. You should reconsider your approach to these conversations.
Quote from: Rincewind1;656321This thread just went into the Bat Country. We can't stop here!
(http://cdn04.cdnwp.thefrisky.com/wp-content/uploads/2013/02/25/330x182px-LL-7dc6c095_micheal-jackson-eating-popcorn-theater-gif.gif)
So Will, do you add a 1000 to D20 or don't? I mean, are skills same as proficiencies or what? :D
You don't. Skills and proficiencies are separate. The skill levels provide what the character is capable of, the proficiencies add to the roll.
If my understanding is wrong, it would be the fault of the rules. This game's not Exalted, if the rules can't clearly communicate how it's played that's not my fault nor my responsibility.
Did you know that The Future Belongs to Us is being considered for an Origins award?
http://games.groups.yahoo.com/group/BettendorfIAGaming_Group/message/868
Oh wait...
http://gama.org/OriginsAwards/tabid/2720/Default.aspx
Wow...
Quote from: Benoist;656403Wow...
I was thinking more "Eek."
This is really special in its own clueless, yet really entertaining way.
Quote from: Wil;656400Did you know that The Future Belongs to Us is being considered for an Origins award?
http://games.groups.yahoo.com/group/BettendorfIAGaming_Group/message/868
Oh wait...
http://gama.org/OriginsAwards/tabid/2720/Default.aspx
Considering this year's crop, why the hell not.
I can't be too hard on these guys. Clearly, its a system made by well-meaning, new designers who came up with their own idea of fun and delivered it as wartless as they could. The interior artwork is clearly what they could do on their own dime, likely by a good friend who has the most art talent on the team. Someone probably ponied up for a pro to do the best stuff.
I've seen a number of gaming groups that tried to turn publisher over the years. This isn't the worst.
Quote from: Lynn;656429I can't be too hard on these guys. Clearly, its a system made by well-meaning, new designers who came up with their own idea of fun and delivered it as wartless as they could. The interior artwork is clearly what they could do on their own dime, likely by a good friend who has the most art talent on the team. Someone probably ponied up for a pro to do the best stuff.
I've seen a number of gaming groups that tried to turn publisher over the years. This isn't the worst.
You are correct, and I took it easy on them because they are genuine. When my daughter tries to do the dishes, she is trying to be genuinely helpful. She also uses 3/4s of a bottle of dish soap and overflows the sink. A+ for intent, F- for execution. I reviewed the book on execution, because their intent has no bearing on the quality of the results.
Also, two things:
1) The cover art. Perhaps they blew their art budget on the cover, who knows?
2) The "innovative" and "next generation of gaming" marketing spiel. It is neither.
3) The guys who have better things to do than hang out on gaming forums showing up to defend the game anyway.
4) I can't count.
One thing I have noticed with these small gaming groups that decide to publish their homebrew for the outside world is they try to act like much larger dogs than they really are. They're a publishing company, they have a staff, they issue press releases, they have a product line planned. I think they're trying to skip a step or two, and that's why people come down hard on them.
Quote from: AteTheHeckUp;638472The nice lady's breasts are warning you that the future belongs to them. So don't try claiming any of it for yourself.
I want to take hold of the future, and seize it with my own two hands.
Wil, you are developing a reputation for this knd of thing. Maybe you need an award for "Small-publishers Most Hated"?
Kind of a shame that GAMA calls MonsterHearts a RPG, when even the front cover calls it "A Story Game".
Quote from: BarefootGaijin;656504Wil, you are developing a reputation for this knd of thing. Maybe you need an award for "Small-publishers Most Hated"?
Dude, they came to me to do the review this time. I had an inkling the game was bad, and granted it wasn't as bad as I feared it could be, but I went into reading the book with an open mind.
I do have another game to review that is from a small publisher - it looks really good, so we'll see if I just hate the little guys or if I just hate bad games.
Quote from: CRKrueger;656508Kind of a shame that GAMA calls MonsterHearts a RPG, when even the front cover calls it "A Story Game".
Is there a difference? My impression is that the term "story game" was invented just to get people to shut up about whether or not they were rpgs not as an actual category that separated them from rpgs.
If true, that's cool, it means they've decided to stop falsely marketing their products. :D
Quote from: Wil;656440Also, two things:
1) The cover art. Perhaps they blew their art budget on the cover, who knows?
2) The "innovative" and "next generation of gaming" marketing spiel. It is neither.
3) The guys who have better things to do than hang out on gaming forums showing up to defend the game anyway.
4) I can't count.
One thing I have noticed with these small gaming groups that decide to publish their homebrew for the outside world is they try to act like much larger dogs than they really are. .
But seriously, I can't figure out the art thing either. The cover art compared to the interior work? A cover would typically be about $300-$700. You could do the entire interior work for that.
That werewolf looks a lot like something Jason Rainville or Bruno Balixa would do, but I can't quite place it.
Quote from: Wil;656516Is there a difference? My impression is that the term "story game" was invented just to get people to shut up about whether or not they were rpgs not as an actual category that separated them from rpgs.
The term was originally coined for RPGs that focused on story in particular ways, but it has evolved since then to be broader.
In any case, regarding how Monsterhearts is labelled... Within the story games community, it was never used as a mutually exclusive category from RPG. So if Joe calls his game a "story game", that does not mean that he thinks it is not an RPG. You can argue that this game is not an RPG from other principles, but the author's label isn't evidence of this.
With regards to the Origins Awards... The awards don't have a category for "story game" separate from RPG. Likewise, there is no separate category for story game events from RPG at the Origins convention, or at any other convention as far as I know.
Quote from: thedungeondelver;656493I want to take hold of the future, and seize it with my own two hands.
"Kneeding the Future" sounds like a good name for a supplement. As does "Tweaking the Future".
"Massaging the Future"
"Big Bouncy Future"
I want the supplement on motorboats.
Quote from: TristramEvans;656668"Kneeding the Future" sounds like a good name for a supplement. As does "Tweaking the Future".
Are you aware that "tweaking" is a euphamism for doing meth?
I'd like to "fondle the future"
Quote from: Sacrosanct;656726I'd like to "fondle the future"
Why am I suddently reminded of this (http://www.tshirthell.com/funny-shirts/thousands-of-my-potential-children-died-on-your-daughters-face-last-night/?xid=d18e668c-2d86-dda4-19c1-bc44f166fb1c)? (Definintely Not Safe For Work. You were warned.)
Looks like another one of those "cyberpunk" games where everyone starts the game with a couple of really expensive implants.
And packing some really huge weapons, too.
Quote from: taustin;656680Are you aware that "tweaking" is a euphamism for doing meth?
I was using it as a euphemism for something, but it wasn't that.