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Elder Scrolls Obliviong

Started by kryyst, March 02, 2006, 01:52:29 PM

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kryyst

I still like just going at it unarmed nothing like punching someone in the face to really prove you hate them.  Plus the new effects for hire levels like disarm and paralyze on a succesful attack are awesome.
AccidentalSurvivors.com : The blood will put out the fire.

obryn

Quote from: kryystI still like just going at it unarmed nothing like punching someone in the face to really prove you hate them.  Plus the new effects for hire levels like disarm and paralyze on a succesful attack are awesome.
Note to self: Try this out, too...

-O
 

Varaj

The fixed the bug with leveling. :)
I love how these games skills level with use and use of major skills cause character level increase.  It used to be you could train to make sure you got a x5 attribute in your attribute of choice.  No more.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

obryn

Yep, and even better - advancing in ANY skill lets you improve an attribute, not just your major ones. :)

Every time I'm advancing I'm getting several x3 multipliers.  For my orc, I had 2 5x multipliers.  What fun!

-O
 

kryyst

So does it still pay to strategically use skills so as to get the biggest multiplier and delay leveling until you've done that?  The attrib bonus structure at leveling may have changed but if it's still basing what attrib bonuses you get based on your skills then the old leveling strategy still applies.

(haven't played long enough yet to really test this out myself)
AccidentalSurvivors.com : The blood will put out the fire.

Varaj

Quote from: kryystSo does it still pay to strategically use skills so as to get the biggest multiplier and delay leveling until you've done that?  The attrib bonus structure at leveling may have changed but if it's still basing what attrib bonuses you get based on your skills then the old leveling strategy still applies.

(haven't played long enough yet to really test this out myself)

I think if you are very careful you could but I've tried to force a higher multiplier after I hit the level point buy moving skills up.  I couldn't get it to work.
I think your best bet may be to get your minor skills up right after you level to get the multiplier.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

darkfire

This game is so awesome :D

I spent 5 minutes just gazing from the top of that ruined fort near Cyrodill at the scenery.

Also the way quests are handled is really kewl, no more 'random guy asking you to do something'
 

kanegrundar

Quote from: darkfireThis game is so awesome :D

I spent 5 minutes just gazing from the top of that ruined fort near Cyrodill at the scenery.

Also the way quests are handled is really kewl, no more 'random guy asking you to do something'
The graphics are definantly great.  No doubt about that.

I got into the Dark Brotherhood last night and ran through several of the quests.  My favorite so far has been the one where you set up a kill to look like an accident.  Very fun.

I'm looking forward to the point in which I advance in the DB enough to become a vampire.  I'm very curious as to how much fun it will be in OB versus Daggerfall (which wasn't really all that fun).
My blog: The development of a Runebound-style D&D boardgame.
http://www.nutkinland.com/blog/49

obryn

Quote from: kryystSo does it still pay to strategically use skills so as to get the biggest multiplier and delay leveling until you've done that?  The attrib bonus structure at leveling may have changed but if it's still basing what attrib bonuses you get based on your skills then the old leveling strategy still applies.

(haven't played long enough yet to really test this out myself)

From my observations so far, your multipliers are locked for the current level increase as soon as you get your 10th major skill increase.  Everything after that affects the following level.

-O
 

obryn

Quote from: kanegrundarThe graphics are definantly great.  No doubt about that.

I got into the Dark Brotherhood last night and ran through several of the quests.  My favorite so far has been the one where you set up a kill to look like an accident.  Very fun.

I'm looking forward to the point in which I advance in the DB enough to become a vampire.  I'm very curious as to how much fun it will be in OB versus Daggerfall (which wasn't really all that fun).
In one of my games, I intend to join the dark brotherhood.  I haven't found a suitable civilian to kill yet, though. :)  Well, I guess it is just a 40 gp fine when the guards come...

-O
 

kanegrundar

Quote from: obrynIn one of my games, I intend to join the dark brotherhood.  I haven't found a suitable civilian to kill yet, though. :)  Well, I guess it is just a 40 gp fine when the guards come...

-O
Unless you kill guards, then it's a 1000 per kill.  :o  That was an expensive payoff when I went to the Thieves Guild rep to pay that one off!  (I just wasn't sneaky enough when I had to break into the prison to kill an inmate.)
My blog: The development of a Runebound-style D&D boardgame.
http://www.nutkinland.com/blog/49

obryn

Quote from: kanegrundarUnless you kill guards, then it's a 1000 per kill.  :o  That was an expensive payoff when I went to the Thieves Guild rep to pay that one off!  (I just wasn't sneaky enough when I had to break into the prison to kill an inmate.)
Ouch!  OK, then... note to self... :)

It'll be a while before I do this, though.  Right now I'm having a blast with my mage.  He recently joined the mage's guild in Skaraven and picked up more powerful blammy spells.

It's so ... satisfying ... to see skeletons completely explode in a fiery conflagration and to watch wolves go flying after getting hit.

Now, I just need to figure out a good place to sell my two 8000gp Goblin Tribal Staffs.

-O
 

kryyst

Ok first nit pick of the game.  They still haven't changed the outside encounters for 'brigand' type people.  What I mean is you walk through the bush and find a campsite with a human there.  Unless it's a specific part of a story/quest they always attack you first.  This is something that's annoyed me all the way back to the first Eldar Scrolls Arena.  Namely that almost everything outside of a city area is hostile.  I was hoping that with their new scripted AI I'd see people out just at a campsite just there camping.  You could walk up say high and perhaps borrow a bedroll to rest for the night.  But sadly that hasn't changed.  The order of the day is that if it's out in the world you probably are going to need to kill it.  There are the few quest/rumor givers around but they are generally pretty easy to spot - they are the ones not branding weapons.

This of course in no way lowers my opinion of my experience in the game so far.
AccidentalSurvivors.com : The blood will put out the fire.

darkfire

Heh, thought I'd be annoyed by the mini-games, but once I got the hang of things they've become quite fun (though the rate I'm going through picks is mindblowing)

Anyone got a favourite mechent in Cyrodill yet?
 

obryn

Quote from: darkfireAnyone got a favourite mechent in Cyrodill yet?
My answer:

Anyone I can sell my 2 7500 gp Goblin Tribal Staves to.  I haven't found them yet.

-O