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Dusk City Outlaws

Started by Biscuitician, September 21, 2017, 04:05:07 AM

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Llew ap Hywel

Collaborative world building with the players? In-game? On this site?

ARE YOU MAD!
Talk gaming or talk to someone else.

Alderaan Crumbs

Quote from: Biscuitician;996187And still no explanation is given. Just random paranoia because...reasons

I guess the correct way to design a game like this, so as to be a 'proper' rpg, would be for the GM (and he alone) to create and write up the ENTIRE city, it's population, establishments, institutions and history, all before hand. Then hand all that over to every player and have them learn it all so as to ensure that ONLY the gm creates this information and not, you know, the PC to whom it's pertinent.

That would be called a book or movie. :) Man, Pundit's gone full-on bonkers. I feel for whoever games with the dude.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

crkrueger

Eh, pretty clear shared OOC narration far outside choices and decisions the character would be making.  

Being someone who likes their roleplaying blended with a healthy helping of storytelling obviously means your definition of "Roleplaying Games" might differ with someone who doesn't (although Mankcam, someone who loves narrative rpgs, is being shockingly honest about just how different they are over on RPGpub.)  Your personal preferences being different, and your definitions being different, doesn't mean Pundit just randomly rolled a die or picked this game out of a hat.  The Main Forum is for "traditional pen-and-paper roleplaying games".  You might argue the definition of roleplaying to mean "includes any roleplaying at all", but you really gotta stretch considering the hobby's history, to include a game with OOC narrative authority mechanics to be "traditional".
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

Quote from: HorusArisen;996196Collaborative world building with the players? In-game? On this site?

ARE YOU MAD!

You can do it, just not in the "traditional roleplaying game" forum. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Biscuitician

This is honestly just pathetic

Itachi

Quote from: RPGPundit;996168Yeah, it's a storytelling game. Moved.
LOL what an idiot.

Biscuitician

I ate pork for breakfast and decided it was a vegetable, now I'm vegetarian

Llew ap Hywel

Quote from: Biscuitician;996451I ate pork for breakfast and decided it was a vegetable, now I'm vegetarian

Mmm bacon *salivates*
Talk gaming or talk to someone else.

Alderaan Crumbs

Quote from: CRKrueger;996399Eh, pretty clear shared OOC narration far outside choices and decisions the character would be making.  

Being someone who likes their roleplaying blended with a healthy helping of storytelling obviously means your definition of "Roleplaying Games" might differ with someone who doesn't (although Mankcam, someone who loves narrative rpgs, is being shockingly honest about just how different they are over on RPGpub.)  Your personal preferences being different, and your definitions being different, doesn't mean Pundit just randomly rolled a die or picked this game out of a hat.  The Main Forum is for "traditional pen-and-paper roleplaying games".  You might argue the definition of roleplaying to mean "includes any roleplaying at all", but you really gotta stretch considering the hobby's history, to include a game with OOC narrative authority mechanics to be "traditional".

It's bullshit and you know it. DCO uses pen, paper, you play a role and it's a game. Can we not discuss Blades in the Dark there? FFG's Star Wars? Anything made by MCG? He may not like these certain games, but they are most assuredly, RPGs. Pundit's simply being ridiculous. Basically, anything he doesn't like isn't an RPG and he pops into threads to just shit on them.

He needs to make a "Traditional Pen & Paper RPG" forum and then define it. Or not. Ultimately, he can do what he likes here and I can leave.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

Alderaan Crumbs

Quote from: Biscuitician;996451I ate pork for breakfast and decided it was a vegetable, now I'm vegetarian

I looked back over this thread and just saw that. Priceless. :)
Playing: With myself.
Running: Away from bees.
Reading: My signature.

crkrueger

Quote from: Alderaan Crumbs;996474He needs to make a "Traditional Pen & Paper RPG" forum and then define it. Or not. Ultimately, he can do what he likes here and I can leave.

He did make a Traditional Pen and Paper RPG forum, that's the main forum, read the description.  He has been defining what a traditional roleplaying game is since he took over the place and one in which the characters get to narrate the story or inject into the setting "See that guy over in the corner? That's me, I'm spying." or where players get to set up their own scenes, ain't it.  Never has been.

His definition of Traditional Roleplaying Game doesn't fit yours, and it is based on certain criteria, like it or not, admit it or not.  In the end it's his site.  If discussing this game in the Other Games Forum crosses the line for you, do what you gotta do.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Tod13

Quote from: Edgewise;994569This sounds awful.  It sounds like the GM was treating the individual guards as a kind of hit points.  How do you successfully lose one pursuer through stealth but not the others?  Were the pursuers mute?  And how do you go from running to persuading to (presumably) running again?  It sounds more like a board game than an RPG.

I'm still not sure how I feel about BitD, but its mechanics are a lot better for situations like these.  Of course, maybe you had a GM issue and not a rules issue.

Finarvyn, I'd like to see some followup when you check the rules, as I'm with Edgewise on being confused and/or disliking the mooks-as-hitpoints approach.

Biscuitician

Quote from: CRKrueger;996484He did make a Traditional Pen and Paper RPG forum, that's the main forum, read the description.  He has been defining what a traditional roleplaying game is since he took over the place and one in which the characters get to narrate the story or inject into the setting "See that guy over in the corner? That's me, I'm spying." or where players get to set up their own scenes, ain't it.  Never has been.

His definition of Traditional Roleplaying Game doesn't fit yours, and it is based on certain criteria, like it or not, admit it or not.  In the end it's his site.  If discussing this game in the Other Games Forum crosses the line for you, do what you gotta do.

Dusk City Outlaws is a traditional roleplaying game.

THat's all there is to it.

Moaning that because a player is encouraged to create some background on the fly is as obnoxious as it is stupid. Are players meant to come to the table with their character fully formed now? Are they meant to have a complex index of EVERYTHING AND EVERYONE they've EVER MET DID SAID VISITED AND THOUGHT? All codified for the GM, and presumably everyone else, to learn and study prioer to play?

Because that's what you're advocating when you endorse his stupidity.

Alderaan Crumbs

Quote from: CRKrueger;996484He did make a Traditional Pen and Paper RPG forum, that's the main forum, read the description.  He has been defining what a traditional roleplaying game is since he took over the place and one in which the characters get to narrate the story or inject into the setting "See that guy over in the corner? That's me, I'm spying." or where players get to set up their own scenes, ain't it.  Never has been.

His definition of Traditional Roleplaying Game doesn't fit yours, and it is based on certain criteria, like it or not, admit it or not.  In the end it's his site.  If discussing this game in the Other Games Forum crosses the line for you, do what you gotta do.

His criteria for what's an RPG and what isn't is nonsensical. He trolls his own forums like a bratty kid and plays silly, passive-aggressive games about, well, games. I agree 100% that it's his house and he can do what he pleases. I will, however, call bullshit when I see it.
Playing: With myself.
Running: Away from bees.
Reading: My signature.

Alderaan Crumbs

Quote from: Tod13;996499Finarvyn, I'd like to see some followup when you check the rules, as I'm with Edgewise on being confused and/or disliking the mooks-as-hitpoints approach.

Mooks are hit points, in a sense, but only in combat. Granted, I'm not an expert and could be wrong but in the case of losing a squad of pursuing City Watch patrolmen, a successful roll is all that's needed. Now, if they were hot on your heels there might be Disadvantage dice which, depending on your roll, complicate things, but by my understanding of the rules having to "defeat" each one through stealth seems off.

Here's a snippet of attacks on minions:

"Minions are enemies that appear in large numbers and are usually faceless goons in a scene: a band of street toughs, a contingent of the City Watch, the crew of a pirate ship, and so forth. Minions group up into squads, and a squad has a size rating equal to the number of minions in that squad. A group of ten members of the City Watch is a size 10 squad. A squad counts as a single opponent in a scene. Rather than depleting luck, any successful attack against the squad reduces its size by 1. Additionally, if a player rolls any boons along with the attack roll, the player can reduce the squad's size by 1 for each boon spent to do so. When a player character attacks a squad, the player should be encouraged to describe how he or she is taking out one or more members of this group in a cinematic fashion. When it attacks, a squad's damage is equal to five times its size, and it has a 50% chance of success on the roll."
Playing: With myself.
Running: Away from bees.
Reading: My signature.