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Dragon Age: Origins

Started by kryyst, November 05, 2009, 11:23:34 AM

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Seanchai

Quote from: Ghost Whistler;344854Not quite the game I was expecting and Im not sure what I want to do with it.

Clearly, sell it.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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kryyst

Quote from: Ghost Whistler;344854Not quite the game I was expecting and Im not sure what I want to do with it. I really was expecting something like Oblivion but it kinda plays like an awkward and over complicated version of the Marvel game.

All your criticisms are your criticisms and I'm not trying to diminish them.  What I'm curious about though is where did you get the inclination that this game in any way shape or form would be anything even remotely close to Playing Oblivion.  Did you not read anything on the net prior to it's release, play any of the Bioware games before or even read the back of the box?

I'm not even trying to defend this game, though I do actually enjoy it despite it's many flaws.  I'm just really curious at where you felt mislead that it's not spiritual or competitor to Oblivion.
AccidentalSurvivors.com : The blood will put out the fire.

Ghost Whistler

Quote from: kryyst;344943All your criticisms are your criticisms and I'm not trying to diminish them.  What I'm curious about though is where did you get the inclination that this game in any way shape or form would be anything even remotely close to Playing Oblivion.  Did you not read anything on the net prior to it's release, play any of the Bioware games before or even read the back of the box?

I'm not even trying to defend this game, though I do actually enjoy it despite it's many flaws.  I'm just really curious at where you felt mislead that it's not spiritual or competitor to Oblivion.

I don't mind that it's not like Oblivion, though I expected more options in terms o character creation than what was provided. In Oblivion you can custom create your own class. Here you have three choices.
I'd have been happy if this game had played more like KOTOR which worked just fine on the xbox. But unfortunately the combat in the console version is just awkward and messy and hard to control.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

kryyst

Quote from: Ghost Whistler;344945I don't mind that it's not like Oblivion, though I expected more options in terms o character creation than what was provided. In Oblivion you can custom create your own class. Here you have three choices.
I'd have been happy if this game had played more like KOTOR which worked just fine on the xbox. But unfortunately the combat in the console version is just awkward and messy and hard to control.

Fair enough, but I knew that going in.  The console version is definitely more of a cluster when it comes to controls.  But I'm just not finding it to be that much of a pain most of the time - note that it's far from ideal.  It is however very much a game of you controlling 1 character and then hoping the group does the right thing.  About the only time I control a group member is to force them to take a healing potion.  Scripting that event either results in them taking potions to late and dying or taking them way to often resulting in everyone else dying.

Dragon Age is definitely a game that's not for everyone though and while I do enjoy it in-spite of itself I do feel that ultimately it's a let down.  In many ways from a technical perspective this game feels like it should fall some place before Baldurs Gate 1.  What keeps me going is that I like killing things and I'm enjoying the overall story.  Though the individual stories are often lame.  Plus it's the first RPG of this kind that I get to kill dragons at fairly regular intervals.  Hell it's the first game of this nature that you regularly get to tackle foes much bigger then human sized regularly.
AccidentalSurvivors.com : The blood will put out the fire.

Ghost Whistler

What would really go a long way to easing the experience would be to just give every character enough tactics slots to work with. I just do not understand the thinking behind forcing the player to buy them with skill points when you absolutely need them in order to have your party work in combat.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

obryn

Quote from: Ghost Whistler;344956What would really go a long way to easing the experience would be to just give every character enough tactics slots to work with. I just do not understand the thinking behind forcing the player to buy them with skill points when you absolutely need them in order to have your party work in combat.
If you have it on PC, there's a mod which unlocks 12 slots for each character.  If not, I'm not sure what to tell you.

For Leilana, in the upper-right corner, where it says Default, change it to Ranged.  She will stick with her bow no matter what.

-O
 

Peregrin

Quote from: kryyst;344951Hell it's the first game of this nature that you regularly get to tackle foes much bigger then human sized regularly.

True, sadly.  Fallout 3 had those behemoths, but you only encountered maybe 3-4 in the entire game (which means 1 every 10-20 hours of gameplay).  I like fighting beasties, though, and DA is fulfilling that desire quite nicely.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Ghost Whistler

Quote from: Peregrin;345003True, sadly.  Fallout 3 had those behemoths, but you only encountered maybe 3-4 in the entire game (which means 1 every 10-20 hours of gameplay).  I like fighting beasties, though, and DA is fulfilling that desire quite nicely.

http://www.escapistmagazine.com/videos/view/zero-punctuation/1096-Dragon-Age-Origins
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Peregrin

Quote from: Ghost Whistler;345019http://www.escapistmagazine.com/videos/view/zero-punctuation/1096-Dragon-Age-Origins

Yes, and...?

It's just Yahtzee.  I've known about him since before he became internet famous.  Not to mention he says the game is one of the best RPGs available if you're into them.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Ghost Whistler

Quote from: Peregrin;345083Yes, and...?

It's just Yahtzee.  I've known about him since before he became internet famous.  Not to mention he says the game is one of the best RPGs available if you're into them.

and what?

It is one of the best rpgs available, but then there are so few to choose from.

Really the only thing that lets this game down is the combat. It just doesn't work on the console. I just got to a point, en route to the Cirlce of mages, where i was ambushed by about 20 mobs. How on earth do you deal with that? The ai just cannot cope.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Peregrin

Quote from: Ghost Whistler;345087How on earth do you deal with that? The ai just cannot cope.

Pausing combat and lots of micromanaging tactics.  The preset options for AI tactics also helps immensely if you don't want to have to micromanage in real-time.  Not sure how it works on consoles, but that's how I've been doing it on PC.  I have a friend who's been playing it on the 360 and loving it, but I don't know how far they've gotten.

I like the micromanagement, though, since my two other favorite RPGs of the last few years (Mass Effect and Fallout 3) were more run-and-gun and didn't really require much thinking, and DA's focus on party tactics and positioning is a welcome change of pace.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Ghost Whistler

Quote from: Peregrin;345097Pausing combat and lots of micromanaging tactics.  The preset options for AI tactics also helps immensely if you don't want to have to micromanage in real-time.  Not sure how it works on consoles, but that's how I've been doing it on PC.  I have a friend who's been playing it on the 360 and loving it, but I don't know how far they've gotten.

I like the micromanagement, though, since my two other favorite RPGs of the last few years (Mass Effect and Fallout 3) were more run-and-gun and didn't really require much thinking, and DA's focus on party tactics and positioning is a welcome change of pace.

I got to the point where you meet Zavran. The resultant ambush was just ridiculous.

Maybe there are players who revel in this kind of thing, but for me the micromanagement is just awkward amd cumbersome while trying to guess which tactics to program amongst 4 people to fight at least 3 times that many is not enjoyable and difficult. KotoR wasn't like this, neither was ME.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Seanchai

Quote from: Ghost Whistler;345137I got to the point where you meet Zavran. The resultant ambush was just ridiculous.

Maybe there are players who revel in this kind of thing, but for me the micromanagement is just awkward amd cumbersome while trying to guess which tactics to program amongst 4 people to fight at least 3 times that many is not enjoyable and difficult. KotoR wasn't like this, neither was ME.

So sell the fucking game already. Jesus.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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Ghost Whistler

Quote from: Seanchai;345157So sell the fucking game already. Jesus.

Seanchai

So stop reading the fucking thread already. Jesus.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Seanchai

Quote from: Ghost Whistler;345159So stop reading the fucking thread already. Jesus.

I like Dragon Age. This is a thread about Dragon Age. Clearly, it's not the second coming. But why you think it's worth torturing yourself over, I have no clue. Oh, wait, yes, I do: 'cause, if I recall correctly, this is your modus operandi.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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