https://glyphpress.com/talk/product/shock-social-science-fiction
Do you need to be a writer to "play" Shock, or will any player-type work?
Do the "game" sessions make for good fiction the one could/would read later?
If Shock is not an RPG, maybe this thread can be moved somewhere more fitting.
Why are you asking about Shock on an OSR board, Shawn?
I'm constantly shocked by some the douche bags here.:-)
Oh, you mean a game! Can't say I've ever seen anything related to it.
Quote from: cranebump;968305I'm constantly shocked by some the douche bags here.:-)
Oh, you mean a game! Can't say I've ever seen anything related to it.
It's subtitle is "Social Science Fiction". Wikipedia article (https://en.wikipedia.org/wiki/Shock:_Social_Science_Fiction)
Quote from: cranebump;968305Oh, you mean a game! Can't say I've ever seen anything related to it.
I'm guessing someone who's played Fiasco might be familiar with it, and will know the amount of role-playing involved or not.
Quote from: Shawn Driscoll;968323I'm guessing someone who's played Fiasco might be familiar with it, and will know the amount of role-playing involved or not.
Well, I think it's a role playing game, but then I'm a dirty heretic who thinks if it's a game where you play a role, it's an RPG. Can't believe anything I write. :D
I have read the wiki article and am intrigued by the concept.
OP please tell us more.
I was intrigued by the game, but it's hard to purchase. The creator has a web-page which encourages you to patreon him and get a copy. I tried to do this, but I didn't get a copy.
It's obviously a story game rather than a typical RPG, so if you don't like such things you wouldn't;t be missing out on it much.
Quote from: TrippyHippy;968335I was intrigued by the game, but it's hard to purchase. The creator has a web-page which encourages you to patreon him and get a copy. I tried to do this, but I didn't get a copy.
It's obviously a story game rather than a typical RPG, so if you don't like such things you wouldn't;t be missing out on it much.
Classic, 100% Storygame. The mechanics aren't based around character action as much as they are about who gets to tell the Story and how it is altered by the other players.
It's like Dread in that it's a little gimmicky. Odd language used in the text is supposed to make the players feel weird and out of place like the Future Shock the characters are feeling.
Quote from: CRKrueger;968361Classic, 100% Storygame. The mechanics aren't based around character action as much as they are about who gets to tell the Story and how it is altered by the other players.
You're role-playing a character who has goals. And so is everyone else at the table. After a game session ends, there should be a story from it, yes? Isn't that what a role-playing game is supposed to be?
I think it hews closer to traditional rpgs than other story games because you mostly play from the point of view of your character, except during those times you're playing GM (antagonist) for another player or having limited input into someone else's scene as an audience member. Another difference is that you "own" a specific aspect of the world, so you get to have the final word on how it works. It has no narration passing mechanics (that I know of) .
The sample play in the book doesn't seem that immersive, though. The player states at one point that he wants his character to die, while I assume his character would not want to.
I don't think there is anything preventing a person from playing in an immersive way. You can always set your character goal in accordance to what you would want in that situation.
Trad? Does that mean traditional, or something else?
Affirmative.
Not an RPG. Moved.