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Other Games, Development, & Campaigns => Other Games => Topic started by: Melan on June 05, 2012, 02:04:55 PM

Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on June 05, 2012, 02:04:55 PM
(http://img.photobucket.com/albums/v198/Melan/dishonored_title.jpg)

This game has finally received some coverage after a blackout for most of its development cycle. Basically, Dishonored is a stealth game which has its roots in Thief and Deus Ex, but applies their logic to a more fast-paced game focused on assassination.

You play the role of Corvo, an assassin wrongly imprisoned for regicide, but freed by a mysterious organisation to let you take vengeance on the people who betrayed you. The setting is Dunwall, a late Victorian-inspired city under martial law, ravaged by disease and apparently focused on whaling (this is something all preview materials seem to focus on, so again: there be whales!), presented in an art style designed by Viktor Antonov (Half-Life 2). The game is mission-based and focuses on locales which can be approached from multiple directions, using different strategies - you may focus on stealth and the character's short-range teleportation ability; possess rats to sneak through narrow gaps in the walls; or, well, get to work with your small arsenal of deadly weapons.

So far, the most interesting pieces of game have been a rendered trailer (http://www.youtube.com/watch?v=iZ___7WU64Y), and very recently, two (http://www.youtube.com/watch?v=1V6PgQMZziY) interviews (http://www.g4tv.com/videos/58810/dishonored-e3-gameplay-demo/) with gameplay footage, and of course there is other coverage, such as this article from Rock, Paper, Shotgun (http://www.rockpapershotgun.com/2011/08/22/dishonored-preview-2/).

I am very interested in this game, since even among the recent number of titles which build on Thief, SS2 and DX, this one has the special pedigree of having on board notable veterans of these games - among them Harvey Smith (who, granted, was partly responsible for the fucked up DX: Invisible War), but more promising to me, Anthony Huso (Purah) and Daniel Todd (Digital Nightfall), who had been among the most prominent members of the Thief fan mission community a decade ago.

Obviously, there are no guarantees the game will live up to its promises, but it seems to strike a good balance between commercial viability and the immersive sim concept, at least a more promising one than Bioshock Infinite. In any case, it is my most (okay, only) anticipated game this year.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Premier on June 05, 2012, 02:17:53 PM
Ooh... didn't realise Purah and Digital Nightfall were part of this project. That certainly bodes well, at least for level design, and has just made me more interested than I was.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on June 05, 2012, 03:28:43 PM
That's our loss, too. Fortunately, Dishonored is bound to receive a 18+ rating, so you still have five years to reconsider your decision before you can play it.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Ghost Whistler on June 05, 2012, 03:47:59 PM
gameplay sounds a bit bland but the setting is interestiong. Hopefully worthy of the pedigree.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Tahmoh on June 05, 2012, 04:02:43 PM
Looks interesting though i bet dumbassed reviewers call it a clone of assassins creed even if it has little in common besides the stealthy stuff.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Benoist on June 05, 2012, 04:07:18 PM
Quote from: Broken-Serenity;546223Looks interesting though i bet dumbassed reviewers call it a clone of assassins creed even if it has little in common besides the stealthy stuff.

Yeah, doesn't look the same at all, to me. It actually looks more like an hybrid with some Bioshock in there, first person, with the left hand use of magic and guns and stuff, right hand for melee, and the action dial too.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Tahmoh on June 05, 2012, 07:31:49 PM
Agreed but reviewers are a simpleminded lot and like to find comparisons to other games no matter how vague or tenuous they may prove so it's all but inevitable that some will watch the trailer and claim its a scifi/steampunk assassins creed and this will forever cloud the reviews they give for the game, also expect a few idiotic claims that it needs multiplayer or kinnect features to be any good as both are popular ways to rate a game down without actually doing a proper review lately.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Peregrin on June 05, 2012, 11:03:48 PM
Quote from: Melan;546191presented in an art style designed by Viktor Antonov (Half-Life 2).
Me gusta.

QuoteObviously, there are no guarantees the game will live up to its promises, but it seems to strike a good balance between commercial viability and the immersive sim concept
Hypermediacy will unfortunately never go away.

QuoteIn any case, it is my most (okay, only) anticipated game this year.
Not a Borderlands fan?

Also, how open were the Thief games?  I don't always mind linear-storytelling with a tiny bit of game in-between (Half-Life 2 comes to mind), but I prefer games that give the player more agency within the narrative (Vampire: Bloodlines) or focus on giving the player freedom of motion within the game.

IOW, do you think I should be expecting a better media experience (which is all the rage these days with games like CoD since consoles took over and the focus has been on creating more accessible titles) or a better game?
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Premier on June 06, 2012, 12:27:18 AM
Quote from: Peregrin;546389Also, how open were the Thief games?  I don't always mind linear-storytelling with a tiny bit of game in-between (Half-Life 2 comes to mind), but I prefer games that give the player more agency within the narrative (Vampire: Bloodlines) or focus on giving the player freedom of motion within the game.

Shitloads. Specifically, the sequence of missions was fixed, but within any single mission you had a great deal of openness. Multiple physical approaches to everywhere, multiple ways of dealing with guards and other obstacles (sneak past, knock out, snipe/backstab/duel, blow up with explosives, etc.), possibilities greatly dependent on equipment loadout (douse torches with water arrows, reach high-up places with rope arrows, lay a silent carpet of moss on loud echoing surfaces).

Then the fan community started to make missions and took it all up to 11.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Peregrin on June 06, 2012, 12:41:26 AM
Cool stuff.  I like the balance in Deus Ex: HR between the needs of the narrative and decision-points/play approaches for the player, so what you're describing sounds good.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: silva on June 08, 2012, 11:53:56 AM
QuoteAlso, how open were the Thief games?
More than Chaos Theory, but less than Hitman.

This Dishonored seems cool. I hope its stealth gameplay ends up more on the sim/hardcore side (Thief, Hitman, Chaos Theory) than on the arcade/casual side (Assasins Creed, Metal Gear, etc).
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Doom on June 08, 2012, 02:32:01 PM
I was the demo at E3; I'd call the art style more like Reformation (early 19th century French), with things perhaps a bit faded.

Dude was a bit of a killing machine in the game, but it did look like fun. I think the part where you psychically take over a fish and move your body next to it was a bit much, but every game is allowed a few odd quirks.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on June 08, 2012, 02:50:09 PM
On those demos: a dev has confirmed they gave their E3 character every power for demonstration purposes. Someone who found all the money and hidden stuff in the game would still be only about 60% that powerful.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on September 20, 2012, 04:29:38 PM
This is why we can't have nice things. (http://www.lazygamer.net/xbox-360/without-clues-dishonored-was-too-difficult/)

QuoteOne of the other games that's not Borderlands that has my head spinning is Arkane Studios open-ended stealthy dystopian steampunk adventure, Dishonored. In my own time with the game at Gamescom, I was tremendously impressed at the many, many, many options available to complete just a single mission. In the Lady Boyle mission, I found that that at least one solution was practically handed to you – something that surprised me. Turns out it was for a reason.

In playtesting, Arkane found that people just weren't all that able to go about finishing the mission using their own heads. without at least some sort of clue, people would just wander about aimlessly, hoping for the mission to complete itself.

"People would just walk around. They didn't know what to do. They didn't even go upstairs because a guard told them they couldn't. They'd say 'Okay, I can't go upstairs.' They wouldn't do anything," explained Arkane's Julien Roby to Games.On.net

As a result, you might find a few solutions pretty much handed to you on a silver platter – but fear not, those needn't be the best solution. Often, the least obvious route is the most rewarding, and there will still be numerous angles from which to tackle any given scenario.

"We try not to lead the player by the nose, but at some point we found that if we don't give a little information, people just get lost and don't know what to do. It's just overwhelming," he said. "So we tried to add this element that gave just a hint, to help a little. But we try to do it as little as possible."

As a case in point, while I loved every second I had with Dishonored at Gamescom, a friend from another publication hated it – because he just couldn't figure out what to do.
...
Quote"They didn't even go upstairs because a guard told them they couldn't. They'd say 'Okay, I can't go upstairs.' They wouldn't do anything"

I am so happy games finally cater to functionally brain dead vegetables. First, it is a heart-warming example of social justice. Second, it is more fun that way. Games should not be about frustrating, soul-grinding work, they should be about rewarding, fun gameplay that doesn't put stressful things like choices on gamers' shoulders. No-Sir, we are not all some kind of "nuclear physicists" who can decide it might be a good idea to go up some fucking stairs without some properly designed guidance telling us, "Corvo, that guard is a bad badguy! You can go up the stairs even if he tells you it is not allowed!" and then, stairs time! That is called game design, you outdated fossils - if my character is a supernatural badass assassin , I should be able to do cool shit like slit throats or become lots of rats or teleport around, not spend time figuring out things, like some fucking loser! Third, it proves once and for all that game journalism is even more conscious about social justice than we thought since they will employ people who have trouble making decisions like going up stairs or disobeying authority. Actually, we are also finding that latter feature makes them much more affordable when it comes to being paid (they are being paid in soda, pizza and games), so it's really all for the best.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Imperator on September 21, 2012, 11:42:22 AM
I understand your desperation and, fortunately, there are many developers that can create different games thanks to platforms like Steam, for example :)
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Ladybird on September 21, 2012, 11:56:24 AM
Quote from: Melan;584109"Corvo, that guard is a bad badguy! You can go up the stairs even if he tells you it is not allowed!" and then, stairs time!

The problem is the amount of games that have trained players to see rails and stick to them - especially this gen, with it's excess of set-piece linear shooters. And with the increase in costs this gen, developers can't afford to ignore the braindead Call of W+M1 market.

But given that the called-out solutions won't be optimal, and explorey players will be rewarded both in-game and by getting to do what they like to do anyway (ie, explore); I don't think the problem is the game that merely offers a Path for Idiots, instead of entirely being a Path for Idiots.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on September 21, 2012, 12:35:26 PM
Quote from: Imperator;584282I understand your desperation and, fortunately, there are many developers that can create different games thanks to platforms like Steam, for example :)
Yes, of course - new missions for Thief are still coming out regularly, there is The Dark Mod, the newly released Mark of the Ninja may get a PC version... but Dishonored is the game that has felt the closest to a spiritual sequel to Thief yet. It has been worked on by some of the best level builders the Thief community has produced. Which is why it matters to me, and Bioshock: Infinite doesn't so much.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Benoist on September 21, 2012, 01:34:43 PM
I bet the Dark Mod will be an insult to social justice. I mean, just look at the name! How could that be any good?

:hatsoff:
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Peregrin on September 25, 2012, 11:56:11 PM
Quote from: Melan;584109Games should not be about frustrating, soul-grinding work, they should be about rewarding, fun gameplay that doesn't put stressful things like choices on gamers' shoulders.

You know, I wonder sometimes if people realize games and work/learning have a lot in common.

Maybe if we make every would-be designer read Raph Koster's A Theory of Fun for Game Design.  It's only 256 pages, and in layman's speak.

That said, I wonder how much of this sort of thing is a case of "you reap what you sow" because a lot of designers take more pride in their B-movie plots/characters than in their actual design-work and so people have now come to expect a game to tell them what to do to get to the next page of the story.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Ghost Whistler on October 10, 2012, 08:28:29 AM
So this is now out. I was under the impression that it was a sandbox affair. But from the reviews it looks like Bioshock with added ragdoll rubberiness. 9 missions (one review said a 6 hour playthrough) and no open world (though you can do the missions how you want, which always sounds way more impressive than it actually is). Sounds a bit lame now. £40 for a limited experience isn't my cup of tea. The idea of replaying missions over and over is never really born out in practice. Severe diminishing returns.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Ladybird on October 10, 2012, 08:32:24 AM
Quote from: Ghost Whistler;590528So this is now out. I was under the impression that it was a sandbox affair. But from the reviews it looks like Bioshock with added ragdoll rubberiness. 9 missions (one review said a 6 hour playthrough) and no open world (though you can do the missions how you want, which always sounds way more impressive than it actually is). Sounds a bit lame now. £40 for a limited experience isn't my cup of tea. The idea of replaying missions over and over is never really born out in practice. Severe diminishing returns.

Oh, shut up. (http://www.rockpapershotgun.com/2012/10/08/dishonored-length/)

It will be a crap short game if that's what you want, or an absorbing, long game if you want that.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Ghost Whistler on October 10, 2012, 09:18:55 AM
That review is predicated on ad hom bollocks.

This  (http://gamerlimit.com/2012/10/review-dishonored/)seems a more realistic review to me.

I'm notinterested in the usual review hysterics from people that don't pay for the games they play. £40 is a lot of money. Console games are grotesequely overpriced and for that kind of money I really expect more than 9 missions, no matter how many times you want to play them (which is entirely subjective).
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on October 10, 2012, 10:33:10 AM
It was never, ever advertised as an open world game, though, but as a spiritual successor to Thief and Deus Ex - which were also not open world games. So I don't get where that came from.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Tahmoh on October 10, 2012, 02:44:48 PM
Most of the time when a reviewer says a game is 9 hours long they base it on an estimated guess from how much of it they played before they had to write the review(most game reviews arent based on the completed game) which usually means add a couple or more hours onto that for people who either dont intend to rush through the game but enjoy the setting and environment oir more for those who just arent that good at games but stikll really want to finish them.

Also alot of reviewers rate a game down for stupid things like no mulitplayer or co-op mode which is why i try to avoid reviews that give numerical ratings these days and why i avoid 90% of console related review mags or sites these days
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Ghost Whistler on October 11, 2012, 04:10:40 AM
I'm sure the gameplay is great.

But the price of entry is a major factor and so unlike reviewers don't pay for their copies I have to take that into account which is where professional reviews fail for me.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on October 11, 2012, 05:01:02 AM
I am not going to spoil myself with reviews, but TTLG, which is notoriously picky about the right way to play stealth games, seems to like it so far (http://www.ttlg.com/forums/showthread.php?t=140194). How much of that is due to the new game smell and the "our boys worked on it!" factor is hard to say, but Bioshock and even DX: IW got a way rougher reception on release.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Tahmoh on October 11, 2012, 06:26:40 PM
Im gonna rent it from lovefilm soon so i'll let you know my opinions on it once both myself and my brother have finished playing it...its certainly seems close enough to the classic stealthy games.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on November 02, 2012, 04:02:26 PM
My impressions (haven't read any reviews or in-depth discussion yet):

I have completed the game, and this has really felt like the most Looking Glass-feeling game since LGS was actually around. Both the weird, Lewis Carrol-influenced dark magic-meets-technology world and the gameplay felt right. They took different approaches, and it is a modern title, but to my surprise, the game is a lot less consolised than anticipated. There are always nudges to guide you along, and if you leave them on, a whole lot of guidance like objective markers, but the experience is very pleasantly non-linear both in navigating the huge and open levels and in the way you can approach the challenges and situations you are presented with in a large number of ways. This is tricky to accomplish since many games are just designed with an a-b-c-d list of possibilities, which is technically right but doesn't represent real freedom (DX: Human Resources had traces of this). Here, you really can use the environment to your advantage by creating distractions or combining your powers to bypass obstacles.

Interestingly, it is very hard to stay stealthy even after a decade of Thief / Deus Ex experience. This is partly due to the lack of a lightgem-style stealth gauge (although the alert markers and the sound cue that plays if you are spotted is an interesting replacement), and partly, as Fidcal writes, a lack of absolutely good hiding places. As I got closer to the finale, I was starting to feel my approach was probably flawed in that I relied too much on striking out from static hiding places, and I should have focused more on flitting from place to place using powers like teleportation, possession and time slowing (which I did not have). As it was, I went mostly for assassination, which is way easier, although still challenging against multiple opponents (especially with some AI respawning in certain areas), and got a suitably dark finale. That's a great point about the game, and I'll replay it some time with more stealth.

I must say the story was among the most enthralling and intelligent of the last years, and I can't even recall which was the last commercial game which got it so right. This is a very well-realised world, with influences from Verne to French comics to Victor Hugo (although it's set in a "British" city, the game feels French); with some of the most opulent, as well as the most squalid environments to date. The plague-stricken alleys and barricaded houses are super-creepy. It is larger than life, it is predictable (although I could see a large plot twist coming, it ended up being a different one than I anticipated), and it does not over-explain everything, which preserves the mystery (
Spoiler
does the heart belong to the late empress? what is the Outsider's goal beyond being a Lucifer figure who likes messing with people? what about those whales?
). It is actually a fairly long game, too; not as long as Thief, but way longer than most titles nowadays, and it looks very replayable. Even though I went rooftopping a lot (which feels very satisfying), I still missed a good deal of stuff.

It is hard to say how they could make a sequel, and they probably shouldn't, but I'd happily buy a Dishonored Gold edition or a game in the same style with a different environment and story.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: silva on March 21, 2013, 11:29:57 PM
Just to say I just finished the game, and found it pretty good (to my surprise, as I thought it would be just another retarded console port).

I think its stronger point is the world it creates. Its such a live and nicely thought out world, really above the average we see in games nowadays.

At the same time, I thought the story was kind of weak. The characters in special are shallow and cliché (except Daud, that one is awesome). It didnt grab me by the collar and made me finish the game, breathlessly, in one or two tense sits, as the old immersion-shooters classics (Thief, System Shock 1 and 2, Deus Ex) did.

Another thing I think its worth noting is that the game dont try to excel at any single gameplay aspect - its stealth isnt better than Thief or Chaos theory, its "level openess" isnt better than Hitman´s, its choice & consequence isnt better than Deus Ex 1 (neither its plot), its atmosphere isnt tense as System Shock, etc... BUT it tries to mesh all those aspects into a very cohesive and fun package. To the point that, in the end, I think Ive had so much fun with this game overall as I had with any of those classics. (I recommend disabling all interface options, for maximum immersion, btw )

I cant wait to see the DLC where you play with Daud, by the way.

P.S: my group even started a "mystic-steampunk" tabletop game after playing Dishonored (using Ghost Lines) and we´re having a blast.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: Melan on March 23, 2013, 04:48:58 PM
Quote from: silva;639216Another thing I think its worth noting is that the game dont try to excel at any single gameplay aspect - its stealth isnt better than Thief or Chaos theory, its "level openess" isnt better than Hitman´s, its choice & consequence isnt better than Deus Ex 1 (neither its plot), its atmosphere isnt tense as System Shock, etc... BUT it tries to mesh all those aspects into a very cohesive and fun package. To the point that, in the end, I think Ive had so much fun with this game overall as I had with any of those classics. (I recommend disabling all interface options, for maximum immersion, btw)
That's a lot like how the original Deus Ex works, BTW: it was never as good at stealth as Thief, it was never as good at shooting as a good FPS, and it never had as much interaction as an adventure game... but put it all in one package, and it's just a fun, complex game.
Title: Dishonored: Thief meets Killfuck Soulshitter
Post by: silva on March 24, 2013, 08:58:30 PM
Melan, exactly. I agree Deus Ex is another hybrid ( albeit a narrower one than Dishonored ).

By the way, there is a dlc coming out in April where you play with Daud and see the game story from the other side of the fence. Its an awesome idea, I hope they make it right.