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[D&D: Neverwinter MMO] Lookin' good.

Started by The Butcher, March 16, 2013, 12:20:12 PM

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Sacrosanct

My impressions of the game so far?

I don't like the interface.  The buttons for your abilities are right next to the ones you use for movement, and the mouse is locked to your looking direction, so you can't just use the mouse to click on an ability like you could with WoW or Guild Wars.  When you're movement keys are WASD and your power keys are q, e, 1, etc, it's easy to accidentally use the wrong power at the wrong time.

I also think it's a huge mistake to only have one zone to start from.  Having multiple zones ala WoW is a big deal for wanting to try out new races, etc because otherwise I'd get REALLY bored playing the same quests over and over any time I wanted a new class or race.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Rincewind1

Quote from: Bill;645250Cryptic had design your own content in City of Heroes as well, so they should be good at it by now. Time will tell if it is as good as the old neverwinter tools.

That is rather impossible. There are games countable on one hand, that have design tools as good and easy to use as NWN did. And since this custom content will have to fit with the MMO superserver, it'll be but a hollow shadow of what once was.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Sacrosanct

Quote from: Rincewind1;645472That is rather impossible. There are games countable on one hand, that have design tools as good and easy to use as NWN did. And since this custom content will have to fit with the MMO superserver, it'll be but a hollow shadow of what once was.

I played an early custom foundry quest yesterday.  One that used the same public map location (ie. not a private instance) of an area where I had other quests.  It was interesting how they handled it.  All the NPCs and mobs you'd find normally in the area were not there, and only the ones that were part of your particular custom foundry quest you were doing.  I have to say it actually worked fairly well in that regard, as I was able to play the custom quest pretty seamlessly and it felt like a regular part of the game.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bill

I figure once I get a chance to really dig into the Forge, I will be able to assess how good it is. It looks promising.