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Opinions on Mordheim-alikes?

Started by daniel_ream, November 18, 2016, 03:55:33 PM

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daniel_ream

So there's Mordheim, and its spawn Coreheim, Heroheim and WyrdWars; Frostgrave, in which the only thing that matters is the wizard because the rest of the warband are just appendages sticking out of the wizard's sides like a Chaos mutation; and Star-Struck City, which as far as I can tell is Mordheim after all the toilets backed up.

Does anyone have any reviews or opinions of these city-based campaign skirmish looting games?  Feel free to recommend others if you know of them.  I have all the rulebooks but that doesn't give you a sense of how the game actually plays.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Ddogwood

Quote from: daniel_ream;931477So there's Mordheim, and its spawn Coreheim, Heroheim and WyrdWars; Frostgrave, in which the only thing that matters is the wizard because the rest of the warband are just appendages sticking out of the wizard's sides like a Chaos mutation; and Star-Struck City, which as far as I can tell is Mordheim after all the toilets backed up.

Does anyone have any reviews or opinions of these city-based campaign skirmish looting games?  Feel free to recommend others if you know of them.  I have all the rulebooks but that doesn't give you a sense of how the game actually plays.

There's Broken Legions, which is basically Mordheim in the Roman Empire (similar to Legends of the Old West, by the same author, but uses d10s instead of d6s).  Cheap book from Osprey, and pretty cool.  There's also This Is Not A Test, which is an awesome post-apocalyptic Necromunda/Mordheim mashup (also with d10s instead of d6s).

Herne's Son

I've played a few games of Frostgrave, and think it's great. Your description of it doesn't ,arch up with my experience in playing it.

daniel_ream

I'm being a bit facetious, but from what I can tell only the wizard/apprentice levels up; the rest of the warband is static.  That won't matter in a single game, but in a campaign it seems like it would feel more like "wizard + equipment" than "warband".
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Doom

Neat, I didn't even know there were others. I've been playing the bajeezus out of the Mordheim PC game.
(taken during hurricane winds)

A nice education blog.

Herne's Son

Quote from: daniel_ream;931731I'm being a bit facetious, but from what I can tell only the wizard/apprentice levels up; the rest of the warband is static.  That won't matter in a single game, but in a campaign it seems like it would feel more like "wizard + equipment" than "warband".

Ah! Yes, that is indeed a design intent of the game. You're not meant to hang on to the same soldiers forever. The assumption is that as you collect gold, your soldiers are either killed off, or fired, and you hire better ones. Soldiers don't level up at all; if you want better ones, just hire better ones.

Which is quite different from something like Mordheim/Necromunda, but I find it actually offers more options. There are so many types of soldiers to hire, you can really customize your warband in a lot of different interesting ways.

Which is, obviously, not for everyone. But just go into it realizing that's a design feature, not a bug, and see how it colors your opinion of the game.

daniel_ream

Quote from: Herne's Son;931820But just go into it realizing that's a design feature, not a bug, and see how it colors your opinion of the game.

Oh, I know it's a design feature.  That's fine.  What matters to me is the feel in play.  I've played some other campaign warband skirmish games and the emergent gameplay and story aspect, of generic archer #3 leveling up, stepping to the fore and eventually leading the band when the former chief goes down to a freak critical, is what kept everyone coming back.  In Frostgrave it seems like that's only true with the wizard and his apprentice and the rest of the warband is basically disposable.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr