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Text based computer games:

Started by MoonHunter, June 24, 2010, 07:03:26 PM

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Thanlis

For the text adventure/Zork stuff, hit this link:

http://pr-if.org/play/

I'd say try Lost Pig, Violet, and Anchorhead. As an intro site, that suffers from pushing some of the more experimental pieces, but those three are good introductions. I mean, Photopia is absolutely gorgeous and moving but if your last experience with the medium was Zork... maybe not such a great place to reenter.

StormBringer

Quote from: Thanlis;391276For the text adventure/Zork stuff, hit this link:

http://pr-if.org/play/

I'd say try Lost Pig, Violet, and Anchorhead. As an intro site, that suffers from pushing some of the more experimental pieces, but those three are good introductions. I mean, Photopia is absolutely gorgeous and moving but if your last experience with the medium was Zork... maybe not such a great place to reenter.
I went to your link there, after a minute or two some red haired guy with a deep voice came on suddenly and started singing a love song.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Thanlis

Quote from: StormBringer;391287I went to your link there, after a minute or two some red haired guy with a deep voice came on suddenly and started singing a love song.

It's a Boston-area group. What do you expect?

Guuthulhu

I remember playing through the Zorks, Hitchhiker's Guide to the Galaxy, and Adventure!. I also liked the graphical ones by Legend like the two Gateway ones. It didn't take long for them to turn completely into graphical point-and-click adventures.

I've been into MU*s for donkey's years and did my fair share of coding and building for several that have come and gone, and ran my own for a short while (Silver, Angelspire, Shadowmux, Mezzrejerne). Mirkwood still gets some playtime out of those I've actively played, though ZombieMUD is calling me again. But this hobby has pert much died out. Last year I shut down my MU* blog along with the shutdown and abandonment of my last MU* project which was Mezzrejerne. When the new head builder got pissed at my co-founder and decided to strike back, he snagged every free area file I could find and did a mass folding into the mud. I return from vacation and my fantasy world is now filled with horrors. It was terrible! There were smurfs, ewoks, I found Sesame Street, there was a giant zombie furby, stargaze replicators, zerg, and random stuff. And the exits were all wonky. It was a terrible maze. First your standing in the center square of Innsmouth, you take a left and your on the yellow brick road to Oz. You try to go back, but the exit isn't there. If it is, it takes you somewhere else like the Nostromo plagued with Aliens.

Despite this awful, awful thing of having thousands of crazy rooms, there was something cool and addictive about it. It was the ultimate dungeon from hell. It was impossible to map, giving directions was greatly humerous, and we spent a lot of time seeing just how long we could last. But it was not what i wanted. It had nothing to do with my vision but we couldn't bring ourselves to fix it. It had become some strange masterpiece, so we played the he'll out of it then laid it to rest after not touching it for months.