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ZWEIHÄNDER Grim & Perilous RPG: A Warhammer Fantasy Roleplay retroclone

Started by ZWEIHÄNDER, July 10, 2012, 12:36:31 AM

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ZWEIHÄNDER

We are closing in on final beta with ZWEIHÄNDER.

With the help of fellow contributors Jesse "Gitzman" Burke David Nadj, we have a form-fillable character sheet!

For our other contributors, Grim & Perilous Studios will be releasing the final beta version of the character creation packet in the next week. Watch your inboxes!

Follow this link to preview the character sheet: http://grimandperilous.com/?p=256
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ZWEIHÄNDER

I've oftentimes found myself at odds with the binary "alignment" system a number of popular RPGs employ. While they provide a rough guideline for players to roleplay a character's innate leanings, they seem far too restricting.

Personality temperaments are an important facet of any grim & perilous game. Today, we look at Blessings and Curses; the strength of a character and their greatest flaws:

http://grimandperilous.com/?p=267
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ZWEIHÄNDER

Hello all,

It's been two months or so since our last update. During this period, we reached the Advanced Tier with the vast majority of our playtest characters within our home game here in Kansas City. Next week, we are beginning a new campaign with the near-final beta rules in the Basic Tier. With nearly 2 years of play testing beneath our belts, I feel the character creation process has reached my vision of how it should work. The remainder of the rules - combat, exploration and social intrigue are in final beta as well. We will be working on magic this month and the next, and expect to have a final beta version ready by the end of summer.

We've been blessed to have a large number of private play testers in our pool, with a lot of great feedback and constructive criticism. Beyond this, we have been talking about how to best raise awareness about ZWEIHÄNDER. One option is to release the game publicly in the same fashion as Lamentations of the Flame Princess.

My hope is that releasing the product art-free in the coming months will not only generate new interest, but also help fuel the pending IndieGoGo campaign we are going to launch in early autumn. Dejan Mandic, our official artist, has done a wonderful job with the 60+ illustrations he's done thus far. But we need far more artwork from him, and I believe crowdfunding will get us where we need to be.

I believe by changing our approach, modeled after Raggi's release of LOTFP, will lend credence to the legitimacy of ZWEIHÄNDER as a stand-along RPG (and a suitable substitute for WFRP).


Best,
Daniel Fox
Lead designer of ZWEIHÄNDER Grim and Perilous RPG
http://www.grimandperilous.com
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ZWEIHÄNDER

Many of you have been asking about how Standard Professions work, what Basic Tier means and how Experience Points are spent. Follow this link to a lengthy article direct from Chapter 3: Professions. You can also preview a sample Standard Profession - The Adherent!

http://grimandperilous.com/?p=291
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ZWEIHÄNDER

The artwork for ZWEIHÄNDER includes both men and women throughout. We make no distinction between the sexes and their role from the perspective of our writing and artwork. There are male Prostitutes, female Inquisitors and even a sexually-ambiguous Squire. In the spirit of inclusivity, we've changed our cover art. Meet Gertrude "the Bride" Skolsdottir, the most bad-ass bounty huntress this side of the Old World!

http://grimandperilous.com/?p=307
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ZWEIHÄNDER

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ZWEIHÄNDER

#81
VieToday, we are pleased to present the complete list of Standard Professions. There are over 70 different choices, broken out by their role (or Archetype as we call it).

Each Standard Profession falls into one of six Archetypes: Academic, Criminal, Menial, Ranger, Socialite or Warrior.

Your Archetype shapes the choice you make in Intermediate and Advance Tier, as you move into a new Standard Profession. This mimics the Career Paths found in Warhammer Fantasy Roleplay, but with far more flexibility. In some cases, your Gamemaster may even allow you to move into an Elite Profession!

Take a look below, and enjoy some new artwork from Dejan Mandic!

http://grimandperilous.com/?p=316
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ZWEIHÄNDER

#82
ZWEIHÄNDER's Core Mechanics - Feedback Wanted!

In a grim & perilous campaign world, characters will find themselves enthralled in intense action scenes, the machinations of socialites, lethal melee, adrenaline-pumped chase scenes and horrific confrontations with aberrant creatures from beyond. Combined with raw abilities, your character is able to overcome various challenges by calling upon specific aptitudes. Learnt proficiencies that allow you to overcome challenges and tasks, build upon the foundation of your raw abilities. Your skills represent a specific command over situations your character has either grown accustomed to or exhibits a natural command over. And naturally, all challenges have their own measure of risk. The threat of failure is a constant reminder that no character, no matter how far along in age or experience, is immortal or able to conquer challenges without consideration of their environment.

Join the community discussion and submit your feedback with the "comment" feature on Google docs!

https://docs.google.com/document/d/1ZRwqfu-GJ9_YxXd1tZcwkP0xNYbylGMa8iD3T5hFGZg/edit#heading=h.1hy68swj4ckr
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ZWEIHÄNDER

Who is ready to create their first character for ZWEIHÄNDER? Follow this post to experience Revision 6.2c for Character Creation!

http://grimandperilous.com/?p=328
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James Gillen

-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

ZWEIHÄNDER

How did you like the character creation chapter? If you haven't already, download the form-fillable character sheet and send us a copy of your Grim & Perilous character to daniel@grimandperilous.com. Be sure to include a background story about them as well. We will post the best of the best on our home website and in the book!

Don't forget to pick up some Trappings! Give your character appropriate weapons and armor to fully flesh out your ZWEIHÄNDER character! Go to our home page to access Trappings!

http://grimandperilous.com/?p=340
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ZWEIHÄNDER

As requested, the steps to create a ZWEIHÄNDER Grim & Perilous character are now centrally located on our home webpage! We've added Trappings and their related Qualities as well.

http://grimandperilous.com/?page_id=343
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ZWEIHÄNDER

Calling all artists! We need new artwork for ZWEIHÄNDER Grim & Perilous. Are you looking to get exposure in the RPG industry? We'd like to help. Unfortunately, we're not quite set up to pay anyone, but we can guarantee that every contributing artist will receive a physical copy of the book.

If you're interested in helping our team, please email us direct daniel@grimandperilous.com
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ZWEIHÄNDER

One important distinction about ZWEIHÄNDER is that players don't earn Experience Points. Instead, players earn Reward Points (RP) based primarily on the axiom of how well they exemplify their character's Blessing and Curse or otherwise role-playing (RP).

Learn more on our homepage!

http://grimandperilous.com/?p=353
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ZWEIHÄNDER

CREATE A GRIM & PERILOUS CHARACTER TODAY
Interested in seeing how character creation works in ZWEIHÄNDER Grim & Perilous RPG? Follow this link to get started!

http://grimandperilous.com/?page_id=343


Step I - READ INTRODUCTION

Step II - LEARN HOW TO PLAY

Step III - DOWNLOAD THE FORM-FILLABLE CHARACTER SHEET

STEP IV - BEGIN CHARACTER CREATION

Step V - AUTHOR YOUR PROFESSION

Step VI - SELECT ARMS & ARMOR

Step VII - TRACK YOUR ARMS & ARMOR'S QUALITIES


(last updated 25 Sept 2013 with new character sheet)


DISCLAIMERS ABOUT ZWEIHÄNDER GRIM & PERILOUS
All rights title and interest in and to (a) the ideas, concepts, brands and products the Playtest Materials arise from, (b) the Playtest Materials, (c) all related and underlying intellectual property including all trademarks and copyrights, and (d) any and all derivatives of the foregoing belong to Grim & Perilous Studios, LLC Questions and comments regarding these Playtest Materials may be directed to Grim & Perilous Studios, LLC
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