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ZWEIHÄNDER Grim & Perilous RPG: A Warhammer Fantasy Roleplay retroclone

Started by ZWEIHÄNDER, July 10, 2012, 12:36:31 AM

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ZWEIHÄNDER

I've been extremely impressed with Dejan Mandic's work with ZWEIHÄNDER. It strikes very close to the look and feel of Warhammer while capturing the spirit of a "grim & perilous" game system.

We've decided to change the direction of the artwork with the book. With that, I present to you the first of our revised Profession's artwork. Meet your local village Reeve!

http://dl.dropbox.com/u/34934670/download.jpeg
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The Butcher

Quote from: ZWEIHÄNDER;575473We've decided to change the direction of the artwork with the book. With that, I present to you the first of our revised Profession's artwork. Meet your local village Reeve!

http://dl.dropbox.com/u/34934670/download.jpeg

Very cool illo!

But as a hopeless fan of shit-and-mud WFRP, I must nitpick :D isn't a brace of pistols and a breastplate a bit too extravagant for a reeve (or watchman, or militiaman, or whatevs)? This guy just screams "advanced career" (or more generally, "experienced adventurer") rather than "your village reeve" to me.

ZWEIHÄNDER

#47
Check out my interview with the guys over at The Going Last Podcast on ZWEIHÄNDER! We made a special announcement, with more details to come: http://goinglast.net/session-82/ The interview starts around 33:00 in.

You can also download an early draft of the Introduction chapter from the book! http://dl.dropbox.com/u/34934670/Going_Last_Lowres_Unfinished.pdf
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ZWEIHÄNDER

We at Grim & Perilous Studios don't believe in a grim & perilous economy. For those who listened to our recent interview over at The Going Last Podcast, some listeners may have picked up on an important announcement. For those who missed it, we're proud to announce that we'll be releasing an art-free version of ZWEIHÄNDER for free. Want more details? Read the PDF to learn more!

http://dl.dropbox.com/u/34934670/CreativeCommonsLicense%20(1).pdf
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beeber

very cool!  :hatsoff:  looking forward to the art version too, of course :D

ZWEIHÄNDER

In case you may have missed the post from over the weekend, you can read our second draft of Chapter One: Introduction for ZWEIHÄNDER now! http://dl.dropbox.com/u/34934670/Going_Last_Lowres_Unfinished.pdf
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ZWEIHÄNDER

Want to know more about Zweihänder? We'd love to hear from you! Send us your questions and we'll provide answers at our home website on Tuesday September 18th. Ask us anything! We'll do our best to explain the concepts of design, along with new insights, of our favorite grim & perilous RPG. Feel free to post your questions below or over at http://forum.strike-to-stun.net/viewtopic.php?t=4479

Best,
Daniel
Lead designer of Zweihänder a Grim & Perilous RPG
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ZWEIHÄNDER

From the nightmare terrors beyond, to isolation and powerlessness of the self, tension is a hallmark of any grim & perilous game.

Here's a first look at the first few pages of Chapter XI: Fear and Insanity. While it doesn't represent the full chapter or the final product, it should give you the broad strokes of the mechanics while informing the role fear should play in in ZWEIHÄNDER. We'd love to near your opinions on its presentation!

http://dl.dropbox.com/u/34934670/Fear_Preview.pdf
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ZWEIHÄNDER

Interview #2  is up over at The Small But Vicious Podcast! Be sure to visit the link so you can download an exclusive preview of the Combat Encounters chapter!

http://www.d20radio.com/sbv/?p=158

http://dl.dropbox.com/u/34934670/TSBVP_combatpreview.pdf
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beeber

Quote from: ZWEIHÄNDER;581788From the nightmare terrors beyond, to isolation and powerlessness of the self, tension is a hallmark of any grim & perilous game.

Here's a first look at the first few pages of Chapter XI: Fear and Insanity. While it doesn't represent the full chapter or the final product, it should give you the broad strokes of the mechanics while informing the role fear should play in in ZWEIHÄNDER. We'd love to near your opinions on its presentation!

http://dl.dropbox.com/u/34934670/Fear_Preview.pdf

cool--good to see the "immersion" sidebar, just a little reminder for folks about trying to roleplay that sort of thing.

ZWEIHÄNDER

Today, we present an early look at how injuries and healing works in ZWEIHÄNDER. As is the hallmark of any grim & perilous system, injuries persist over time. The healing and injuries rules conform to many of the inherent groundwork Warhammer laid out years ago.

We'd love to hear any opinions or constructive criticism you may have!

http://dl.dropbox.com/u/34934670/HealingandInjuries.pdf
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ZWEIHÄNDER

For every 100 new LIKES we get on Facebook, we'll release a new Profession's illustration from the book. In celebration of our 300th LIKE tonight, here's a peak at the Barber Surgeon!

PLIERS...SCALPEL...SCISSORS...BONESAW
With an assortment of bizarre and frightening instruments, the Barber Surgeon sees to "curing" the injured. You may flip the results to succeed Awareness and Heal Tests when recognizing illness and treating the injured with your medical Skills.

http://dl.dropbox.com/u/34934670/Class%20Barber%20Surgeon.jpg
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ZWEIHÄNDER

#57
We've vastly simplified the rules for healing as of our last play test. Does it still elicit a "grim & perilous" feel? Please share with us any constructive criticisms you may have for or against it.

http://dl.dropbox.com/u/34934670/AlternativeHealingRules.pdf
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ZWEIHÄNDER

Warhammer Fantasy Roleplay Fans! Want to learn more about creating characters with Zweihander Grim & Perilous RPG?

We are looking for a few good people to give feedback on Chapters I and II for the character creation process. The only requirement is that you provide constructive criticism throughout the process on Google docs using the comments feature.

Interested? Sign the Playtest Agreement and send back to mformoniker at gmail dot com so we can get you started.


Best,
Daniel
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ZWEIHÄNDER

You can check out our new video, along with our new artist Dejan Mandic at the following link - http://www.youtube.com/watch?v=Ptf9bl-6CR4&feature=youtu.be
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