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The Madder Hag: Issue three of new zine for BX, OSE, and old school RPGs

Started by Quentin Bauer, December 16, 2024, 09:39:54 PM

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Quentin Bauer



Here at the 'The HAG' we are alight with hopeful festivity — a brief acquittance from the quest. For the holiday, we present a Miscellanea of Curiosities & Unearthed Apocrypha — for both the Unblenching Reconnoiterers of the Realms, & the Guileful Suzerains of Dungeons alike. Enjoy.

IN THIS ISSUE

Bards are more than mere itinerant performers (such as minstrels, troubadours, lirnyky, & skomorokhi); or wandering poets (such as goliards & clerici vagabundi). They are advisors & emissaries, protectors of ancient lore, and feared poet-prophets invoking the very powers of the gods (and even eventually traveling to other planes of existence).

  • New Bard class: A well-researched bard for your old school setting (& detailed up to high levels) — with resources vital to your poet-seer & potential planar traveler, a curated list of bardic spells, & folklore for the bard's divinely inspired epic poetry
  • Sages & libraries: Expanded rules for using sages in your setting, with plentiful tables for unique lorists & their libraries (roll up hundreds of random tomes in seconds, such as: Ysoria's Folio of the Economics & Trade of Giantkind (with secondhand notes); Furnica's Primer to the Customs & Etiquette of the Fair Folk (annotated in squid-infused ink); Isentrud's Omnibus of Reason (with woodcut printing); Lere's 5th edition: Art & Music of Mankind (smelling of alcohol); Nebat's Omnibus of Living Things (feeling icy to the touch); Philo's Almanac of Armor & Weapons (annotated in blood-infused ink); Abet's Codex of Strategy & Tactics (with missing covers); or, The Libram of Giantkind: Religion, by Qedar (annotated in bone powder ink))
  • Treasure types (& treasure that tells a story): Treasure types expanded for higher levels, & now annotated with useful notes for easier dungeon design & stocking, with detailed tables for more evocative treasure hoards
  • Magical instruments: Procedural tools for generating hundreds of unique magical bardic instruments for your campaign (these are truly instruments of the gods having unique personalities & powers, possibly opening gates to other worlds, & integrating perfectly with the new Bard class in the player's section)
  • Dungeon Stocking (& the Treasure Index): Updated procedures & advice (expanding the Dungeon Master section in the original game) for stocking treasures & other rewards, creating treasure indices, & assuring the perfect rewards for players (even at higher levels)
  • Plus: Hidden lore for gems, jewelry & magic items, optional rules offering XP for magic items (especially useful at higher levels), magic items re-organized by rarity, & more

Elegantly packaged in a well-designed 35 pages.

PLAYTESTING
The MADDER HAG issues will introduce & explore a new campaign setting: written & run by a designer who started playing the original basic & expert editions (Moldvay/Cook) & advanced first edition (Gygax, et al.) of the Game of Games, back in the early 1980s; & play-tested by a modern generation of adventurers aged 13 to 16 newly introduced to TTRPGs, along with adults aged 40 to 50. More setting material will be revealed in future issues.

GET THE ISSUES

Get The Madder Hag Issue Three

Back Issues

Get The Madder Hag Issue One
Get The Madder Hag Issue Two
Raiders of R'lyeh, a Cthulhu-based d100-compatible game set in the Great War era of adventure
Raiders of R'lyeh: From the Tideless Sea, an epic sandbox expansion and seafaring toolkit for Cthulhu-based d100 games (PDF available now)