SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The Design Mechanism and the Future of RuneQuest

Started by Loz, July 16, 2011, 06:44:56 AM

Previous topic - Next topic

Typhon

Will it still have the strange Duck fetish?

crkrueger

Quote from: Typhon;469287Will it still have the strange Duck fetish?
RQ6 itself will be setting neutral, so no Glorantha specific races (like Ducks), at least not until the Glorantha stuff starts coming out, which from the proposed schedule will be a while.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

selfdeleteduser00001

Quote from: FrankTrollman;468436It's still a d100 system. And there are no additional complications for any elements. Every single thing is exactly the same or slightly easier. Literally. Every single thing uses the same number or fewer math operations or reporting steps. It is 100% the same except in the places outlined where it is slightly to significantly superior.

You don't even have to change the character sheet, since a 37% skill still has a 37% chance of success.

Hey man. If you like to roll and add then of course you can do exactly that with any d100 game, you just need to decide what a special/critical is.

I do agree that the roll and add approach works well, and  like it with d6, d10, 2d10, 1d20.. but I can't cope with it and d100.

I admit it, adding the numbers just does my head in.

Plus.. it wouldn't be RuneQuest.. it'd be Rolemaster..

But house ruling it your way is simple if your group likes it.
:-|

selfdeleteduser00001

Quote from: Typhon;469287Will it still have the strange Duck fetish?

Why is this weirder than halflings, kender, tieflings, etc etc..?
:-|

selfdeleteduser00001

Quote from: Omnifray;468682Speaking for myself, there is one thing which bugs me about RQ. The only way to get good at something is to really specialise in it, and you end up being vastly less good at similar things which are only very slightly different. For instance, the guy who loves D&D he's playing a girl with a two-handed sword who has like 95% to hit with the two-handed sword, but no particular skill at all with an axe or a mace (50%?). We're playing that you can put all your improvement rolls into the one skill if you like, but even if you couldn't, you would still end up with it being efficient to put your improvement rolls into, say, dodge, one melee weapon and then magic or a ranged weapon or some non-combat thing, so you would still end up being Mr. Fantastic with your chosen weapon but screw-all use with the others. It somewhat penalises people who want to fight with, say, a weapon and shield combination.

Have a look at OpenQuest, it was once called SimpleQuest and it does EXACTLY what you want.. it's very close to MRQ so you could switch system and keep the same characters.

http://d101games.co.uk/books/openquest/
:-|

Loz

QuoteIt somewhat penalises people who want to fight with, say, a weapon and shield combination.

MRQII, and RQ6's approach doesn't do this. Where weapons are concerned, they are gathered together into a Combat Style (so, Sword, Shield and Spear for an infantryman). Increasing the Combat Style raises the skill for all three weapons, thereby getting around the need to increase separate skills for separate weapons.
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com