SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Aether Captains returns! April 18th

Started by morial, April 03, 2016, 02:35:36 PM

Previous topic - Next topic

morial



Solo Rules!
https://www.kickstarter.com/projects/magecompany/aether-captains-0

Mission accomplished!

We have completed the Solo Rules and are editing the final rulebook. As soon as it is ready we will post it online. The solo rules will apply only for the base game, not for the expansions. The expansions, as described on the main page, add new scenarios and ships for the War-Captains and alternative missions for the Navy Commander. The solo rules apply only for the Navy Commander since he is the one who defends the Grand Compact and the world of Arkady from the War-Captains.

The War-Captains control all the cities of the Grand Compact: Perium, Etherton, Antara, Easley, and Mavery. The Navy Commander has a specific number of rounds to set the cities free while facing the War-Captains.

The War-Captains' ships act based on patterns. We have created six different patterns and the solo player rolls a six-sided die for each ship. Based on the roll, a specific pattern for a ship is triggered. Each pattern includes different actions that control what that ship must do during that round. In the base game, each War-Captain has the ability to trigger 3 Action Cards each round, therefore the same applies to the patterns. Each ship will complete 3 different actions. For example: A ship may move, collect a resource and move again. A ship may move, attack the Navy Commander and attack again, and so on. The patterns we can create for the War-Captains are unlimited since the Action cards are combined with any possible scenario a War-Captain can trigger. As in the base game, the Navy Commander plays last, therefore you must have a strategic plan if you want to win.

That's the brief summary of the AI mode and how it operates the War-Captains.

In the base game you will find 6 different dice-ships, each occurring twice. In the AI mode you must engage all 6 of the ship types. The entry point of each die-ship is the city it controls. The 6th die-ship's entry point is the Neutral Ground - giving an extra advantage to the War-Captains. With the War-Captains spread all over the Grand Compact your task as the Navy Commander is a difficult one.


morial

Unlocked. Brass Dagger takes flight!
https://www.kickstarter.com/projects/magecompany/aether-captains-0

It's here and it's ready! Brass Dagger is unlocked. New dice-ship, action cards and board. Brass Dagger is a triple-dice ship therefore if you choose it at the beginning of the game, you cannot recruit another ship. The 3 dice occupy all the slots of your board. However, this type of ships have several advantages as we explained in previous updates. One of the new action cards you will find in this ship is Betrayal! By triggering Betrayal you can recruit a rival crew member. Based on the base rules, this is forbidden but triggering Betrayal you break that rule.

Last hours for Aether Captains and here is a chance to unlock more stretch goals!


vamplord1994

Last 48 hours to go for Aether Captains! Let’s go unlock those stretch goals!

https://www.kickstarter.com/projects/magecompany/aether-captains-0