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Pen & Paper Roleplaying Central => News and Adverts => Topic started by: SAKE ttrpg on January 18, 2025, 11:45:46 AM

Title: SAKE (Sorcerers, Adventurers, Kings, and Economics) Full Book in beta
Post by: SAKE ttrpg on January 18, 2025, 11:45:46 AM
Affiliated link: https://www.drivethrurpg.com/en/product/498064/sake-sorcerers-adventurers-kings-and-economics-full-rules?affiliate_id=4178266  (https://www.drivethrurpg.com/en/product/498064/sake-sorcerers-adventurers-kings-and-economics-full-rules?affiliate_id=4178266)

Video preview of the whole book:



What is SAKE?
SAKE (Sorcerers, Adventurers, Kings, and Economics) is a traditional tabletop roleplaying game with a touch of strategy game. It is a crunchy, modular, d20 point-buy game set in an early-modern fantasy world, with detailed systems for domain-building and overseas trading.   

In SAKE, you play the ruler of a domain, a merchant prince, a pirate lord or start as an adventurer with the goal of rising to power.

You delve into dungeons, explore pockets of the Otherworld to find treasures, make pacts with fickle gods, study dangerous magic, scheme to assassinate rivals, trade to gather resources and raise an army to fight wars.

SAKE is a full pointbuy system, which means all character development happens by buying skills and abilities using EXP gained from your character's personality traits and events during gameplay.

The game is modular – start simple and add rules as you grow more accustomed to the game.

SAKE is designed to take place in an early modern (fantasy) world, with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in.

The game's rules support more serious types of campaigns, like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain.

SAKE comes with its own world – the Asteanic World – but it is by no means exclusive to it. It can be used to play in other early modern fantasy worlds, or even in Earth's similar historical period.

Core Mechanics



The core mechanics are similar across all modules. For example, the percentile rolls for Opportunities and Hazards during dungeon exploration are similar to Prosperity, Discontent, and Corruption percentages used in domain play. Just as individual characters have Actions and Reactions in combat, military units also have Actions and Reactions in large-scale battles. Escape mechanics apply similarly, whether it's characters, armies, or ships fleeing.   

As SAKE is modular, it's easy to focus on only the necessary parts, preventing the game from overwhelming players. If you prefer classic dungeon crawling, you don't need to worry about world economics or domain management. On the other hand, you can play SAKE as a domain strategy game, using the random events system in the Domain and Warfare module to generate the adventure, operating by Domain Turns, and only engaging in army-scale battles when launching campaigns against neighbouring kingdoms – never needing to fight hand-to-hand.