Earlier this year, Legendary Games Studio resurrected the Revised
MAZES & MINOTAURS roleplaying game in the form of three fully-illustrated, 100% free PDFs books. And now we are happy to bring you the “fourth book of the trilogy” – the
M&M COMPANION, a collection of additional rules and new options that will take your M&M game beyond the labyrinth.
In these 43 pages of old school RPG goodness, you will find : new character options (secondary skills, alternate classes, expanded advancement etc), complete rules for Divine Agents, the champions and protégés of the Olympian gods, new options for combat (including rules for critical hits and fumbles), magic (including rules on Shapeshifting), and religion (acolytes, sacrifices, non-Olympian cults…), miscellaneous rules on a variety of topics such as taming creatures or influencing NPCs... and Mass Combat rules !
All this for
FREE. That’s right ! Continuing our long tradition of largesse and serendipity, we offer you this new, fully-illustrated PDF book for absolutely nothing. All you have to do is to visit the
M&M website and download the file.
1987 was the Year of the Minotaur… 2007 will be the Year of the Minotaur’s Rebirth !
That's cool, but when are we going to see the modules? ;)
Well, M&M is always looking for dedicated and talented contributors, if you want to have a go...:D
And speaking of this, I will soone start to work on the editing of a mega-module written by such a dedicated & talented contributor - it will be called "Tomb of the Bull King" and will provide several sessions worth of M&M adventuring !
It will be the next big release for Mazes & Minotaurs. I can't give you a date but I hope to be able to release it this summer or, at the latest, before the end of the year. But I wanted to release the Companion before moving on to this project.
Keep in mind that all M&M material is FREE and produced by people who work on it on their free time, so we can't be expected to have the same production rate as a professional company. Thanks for your interest & support.
That's nice to hear. I have no intention of writing for M&M (I don't play it for starters) but I could always use new scenarios. It is just strange that people are writing new rules content all the time and not enough adventure material...
I'm currently looking at the possibility of GM'ing for the first time in my life, and Mazes and Minotaurs is one of two systems I'm considering (the other one being Tunnels and Trolls).
If I did that, I'd put my game materials up as modules.
If no one is doing so, does that raise the possibility that M&M is a system which people like to create and talk about, but not play? Or at least, aren't able to successfully organise playing?
I'm certainly in that position. My 'nerd time' is mostly taken up with my own website. I had a look at the rules, and based on that suggested a change to them. I'm thus in the position of having written variant rules for a game before I played it (I'm not as much of a know-it-all as this makes me sound - I've been careful to ask whether this would work rather than tell).
If M&M is in this position, what might be the root of the problem? If it's difficulty finding face-to-face players, would organising some kind of play by the net help?
Please keep in minds a few things :
a) Playing a game and writing an adventure in a publishable format are two very different things. Writing an adventure "module" takes a long time - especially when you do so on your spare time. There are currently several adventure modules in the making, including, as mentioned above, a mega-module of more than 100 pages
b) You've got to have a game system before you can actually write an adventure for it... and the Revised rules of M&M were made available a few weeks ago (and the Companion came out even more recently).
So perhaps Revised M&M should be given a chance before being categorized as a game-which-nobody-really-plays.:D
Quote from: olivier legrandSo perhaps Revised M&M should be given a chance before being categorized as a game-which-nobody-really-plays.:D
I wasn't saying it was that, just that that would be one explanation for the lack of things that I'd expect to come out of play, eg session reports, adventure ideas etc. Obviously I have no way of knowing whether people are playing it or not.
And I think it
deserves to be played, even if it isn't being.
Quote from: Age of FableI wasn't saying it was that, just that that would be one explanation for the lack of things that I'd expect to come out of play, eg session reports, adventure ideas etc. Obviously I have no way of knowing whether people are playing it or not.
And I think it deserves to be played, even if it isn't being.
OK. Sorry for the short-fuse retort ! :rolleyes: BTW M&M IS currently being played. by a few people all around the world (and I must say that makes me very happy :D )
Speaking of adventures, I'm currently doing early editing work on the mega-module "Tomb of the Bull king"... and I've begun writing a shorter, simpler introductory scenario called "Caves (or Temple - I've not decided yet - of Dagon").
For those who want to join the whole "M&M revival" movement, there's an official M&M Yahoo newsgroup (see the game's website for the exact URL).