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New review for The Patriot Incident

Started by ancientgamer, May 22, 2011, 12:05:06 AM

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ancientgamer

I thought some of you would be interested in reading Tommy Brownell's review on the Patriot Incident.  He will doing a series of blog posts on all of Bedrock Games' products.  Here is a short review he did at //www.rpgnow.com.  The bottom of it has a link to his blog.

WHAT WORKS: The largest Terror Network module to date, it is also noteworthy for featuring a terrorist group that isn't Muslim jihadists. The fact is, dangerous ideological extremists do take more than one form, and Terror Network addresses that here.

WHAT DOESN'T WORK: I caught a few editing issues...some buried in text and a couple in headers (which makes them far more noticeable, unfortunately). My primary concern with the adventure is that the time limit almost seems too harsh, with all of the travel, the due process of getting warrants for various situations, etc., that it has me thinking the deck might be too stacked against the PCs, but it is hard to say for sure without actually running the module.

CONCLUSION: It can be easy for a company to fall into the trap of doing one thing over and over, even if they do that one thing well. Bedrock Games follows a familiar formula with their modules, but still manages to show the variety available in the counterterrorism genre. If anything, I would like to see a little tighter editing and a little more variety in the locations used (Boston showed up both here and in the mission included in the corebook, justified due to the game's creator being based there)...but The Patriot Incident is another great addition to the Terror Network line.

For my full review, please visit: http://mostunreadblogever.blogspot.com/2011/05/tommys-take-on-patriot-incident.html
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