SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[93 Games Studio] Two New Releases for Twilight: 2013

Started by smokewolf, March 22, 2010, 09:59:27 AM

Previous topic - Next topic

smokewolf

I'm pleased to announce two new exciting releases for Twilight: 2013, Everytown and First Contact.

============================================

Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign.

As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility for every group playing Twilight: 2013, while retaining a plausible feel of a community of survivors that has survived the Last Year relatively intact.

Everytown is the root and trunk of a tree that, it is hoped, will bear much adventuring fruit for players. The follow-on scenarios connected to Everytown will be branches of that tree, usable on their own if grafted into another campaign, but adding adventure to the Everytown setting.

Enjoy!



============================================

First Contact is the first in a series of adventures centered around the Everytown setting for Twilight: 2013.

Opportunities for disaster are abound the first time a group of armed wanderers  encounters a population of survivors protecting their resources.

Therein lies adventure that is particular to Twilight 2013, where there isn't a tavern or inn with a welcome sign out front, and no merchant willing to part with his goods for cash. It's all about nerve and driving the hardest bargain possible without getting ripped off. If negotiations go sideways for the player characters, gun play may occur. This can end badly in many ways.



Bundled together for one low price: Everytown Bundle - 93 Games Studio | DriveThruRPG.com