SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Bad Guys Always - Lose Released

Started by MigRib, July 19, 2023, 01:30:58 PM

Previous topic - Next topic

MigRib

This week's release is the first sourcebook for our street-level super-hero game Wretched Vigilantes, Bad Guys Always Lose. Ancient history has its myths and legends. England had its magic, its monsters and its super spies. The old west had its Masked Rider and its tall tales. The 1900s had Jungle Lord, the Phantom Detective and the Golden Doctor. World War 2 had its super soldiers and atomic monsters. The 1950s had its aliens; the 1960s gave us mutants, and the 1970s made us believe a man could fly. While we may explore those other time periods in a future supplement, for now we will focus on the secret history of super humans from the 1980s until today, and the events that shaped the creation of the Prometheus Project in Hammettville, as well as other super humans around the world. It begins with the Saturday Sentinels Slaughter. In this book you will find expanded information about Hammettville's Vigilantes and Crime Lords, revised powers, new heroes and villains and two scenarios.

https://moordereht.com/product/bad-guys-always-lose

Dan Davenport

Would you like to schedule a Q&A in Randomworlds, my friendly TTRPG Discord chatroom?

We've already done one for the Wretched core rules: https://gmshoe.wordpress.com/2023/04/23/qa-miguel-ribeiro-silvia-clemente-wretched-role-playing-game/

Thanks! :)
The Hardboiled GMshoe\'s Office: game reviews, Randomworlds Q&A logs, and more!

Randomworlds TTRPG chat: friendly politics-free roleplaying chat!

MigRib

I'm not the author of this one, but I'll tell Michael Straus (the OGGM) about your invitation.

Dan Davenport

The Hardboiled GMshoe\'s Office: game reviews, Randomworlds Q&A logs, and more!

Randomworlds TTRPG chat: friendly politics-free roleplaying chat!