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The 5 Room Dungeon is a Story Structure

Started by GnosticGoblin, December 16, 2024, 03:28:05 PM

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GnosticGoblin

Lawful Good Paladin

GnosticGoblin

Roll 1D6 on each table.

Table One - Location
1 Cooking pit
2 Sleeping and rutting pit
3 Shit-pit
4 Treasure pit
5 Guest pit
6 Re-roll

Table Two - Content
1 Provisions & Poisons
2 Boss Lair
3 Trap
4 Safe room
5 Guardian
6 Re-roll
Lawful Good Paladin

Eirikrautha

Quote from: GnosticGoblin on December 16, 2024, 03:28:05 PM

The 5 Room Dungeon is a Story Structure



It's not bad  advice, per se.  Very elementary, like a "baby's first RPG" video.  A structure like 5-room dungeons might be helpful for a newbie DM trying to create an engaging set of encounters, but it does miss the point.  It's like teachers who teach the 5-paragraph essay structure.  It never produces a good essay; just a "good enough" essay.

There are elements that appear in this structure that are worth learning, especially things like creating a consistent tone, varying challenge types, and pacing the challenges.  But it's missing a lot of the really advanced techniques, like verticality, player choice, and opposed elements/factions that can really make a dungeon memorable.

Oh, and story is not something a DM plans.  Story is what happens when the adventure is over and players are recapitulating their experiences.  Chasing story in dungeon design is a fool's errand, and will hurt more than it helps.
"Testosterone levels vary widely among women, just like other secondary sex characteristics like breast size or body hair. If you eliminate anyone with elevated testosterone, it's like eliminating athletes because their boobs aren't big enough or because they're too hairy." -- jhkim

consolcwby

I never agreed with the 5-room dungeon thingy. Five rooms never really seem like enough space to do anything interesting with. It's almost as if people who recommend it either hate dungeons/dungeon design, or find arbitrary restrictions to be interesting. I think pure rng gonzo dungeons should make a comeback, but only with a 5-level 99-room limit. I mean, who cares if a dungeon makes logical sense, as long as the base scenario is interesting. I don't know. I'm too old and despairing to care anymore, I guess...