What the tin says. I'll start:
Star Wars: Any and all old style westerns except the serials (never liked those), think Unforgiven, The Good the Bad and the Ugly, Clint Eastwood, the Duke and yes even They call me Trinity. (sue me) along with Japanese movies like Seven Samurais.
Weird West: R.E.H., H.G. Wells, Mars Attacks!, lots of B-movies.
Nordhoff and Hall, Men Against the Sea. It's a hardcore lesson on the sea and the ways of sailors, and it's applicable to pretty much any nautical adventure, because let's be honest even fantastic and futuristic watery adventures tend to be based on the Age of Sail. It's the second book in a trilogy, and of the three books has the most to teach, though a lot of people stop at the first book -- which you might have heard of, it's The Mutiny on the Bounty.
Quote from: Pat;1112740Nordhoff and Hall, Men Against the Sea. It's a hardcore lesson on the sea and the ways of sailors, and it's applicable to pretty much any nautical adventure, because let's be honest even fantastic and futuristic watery adventures tend to be based on the Age of Sail. It's the second book in a trilogy, and of the three books has the most to teach, though a lot of people stop at the first book -- which you might have heard of, it's The Mutiny on the Bounty.
I didn't knew it was part of a trilogy! Gotta buy it and read it, thanks!
Quote from: GeekyBugle;1112744I didn't knew it was part of a trilogy! Gotta buy it and read it, thanks!
The first book is about the mutiny, the second is about the loyalists set adrift, and their 3,500 mile trip on an open boat back to civilization. It's brutal, and Bligh is thoroughly unpleasant, but it's a spectacular feat of seamanship. The third book is about what happens to the mutineers after they reach Pitcairn Island, which isn't pretty either.
Ever since I started playing D&D, a major influence on my campaigns has been Sinbad movies. That's because the movies featured dungeon crawls AND seafaring adventures.
Quote from: Elfdart;1112783Ever since I started playing D&D, a major influence on my campaigns has been Sinbad movies. That's because the movies featured dungeon crawls AND seafaring adventures.
I watched these within the last 2-3 for inspiration. Happy someone mentioned the it before me. Never watched any of them all the way through before.
I think Golden Voyage is the best but they all have something worth stealing.
I used a bunch of ideas from The Black Tapes podcast in my Conan game. The Order of the the Cenophus was a recurring cult the group ran into. The unsound, sacred geometry, shadow people, the upside-down face ghost and a few other things were reworked and made some great encounters/background goings on.
Real life I suppose. The sociatel struggles between collective and individual, past and future, comfort vs freedom make for fantastic stories in my opinion.
This ones easy. Books. Ther are really many of them not made into rpgs and they rock. For example ''library at mount char''. You have a horror story that develops into something else. And its great. No rpg yet.