This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Role playing worst practices

Started by Itachi, September 06, 2017, 01:46:00 PM

Previous topic - Next topic

Bedrockbrendan

Quote from: Dumarest;999197You should come visit the West Coast sometime and shatter all your illusions.  :D

I spent five years there. I realize it isn't monolithic

Voros

Quote from: BedrockBrendan;999166...And if X Card works for others that is great. I just think people sometimes don't realize how different the local gaming cultures can be and this is something that strikes me as extremely west coast.

For sure, but hippies get to play RPGs too right? :D

Opaopajr

Quote from: BedrockBrendan;999206I spent five years there. I realize it isn't monolithic

The dream of the nineties is alive in Portland. :p Now less piercings and scowling, you're looking too San Francisco.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Bedrockbrendan

Quote from: Voros;999220For sure, but hippies get to play RPGs too right? :D

Absolutely. But we don't all have to wear patchouli.

Skarg

Worst RP practices: Instead of engaging each other as comrades in a fantasy world, engage each other as intolerant xenophobes in the USA.

GM: (explains X card)
Player A: Why can't people with PTSD not be here or man up and tell us if they're having a flashback?
Player B: Ya that seems pretty West Coast to me.
Player C: The dreams of the '90s are alive in Portland... Portland... Portland...
Player D: Oh yeah, well the dreams of the 1790s are alive in Georgia!
GM: (attempts to use X Card)

AsenRG

Quote from: fearsomepirate;998790I think you can get PTSD from Twitter now. It's science.
Twitter sure triggers me:)!

Quote from: Voros;998937Sure but I haven't seen anyone here say they run games with really extreme horror content that gets into dark, even sexually violent places.

I wouldn't run that kind of game myself but if some people do, who am I to challenge how they decide to handle it at their table?
In fact, I think that anyone running a game that goes into dark and sexually violent places, is extremely unlikely to ask, or to listen to, the advice given on a forum;).

Quote from: Reckall;999099This, just to be clear, should never become a form of punishment for players who meet problems with the rules. As I said, we are all there to help. But if you are a Wizard and you haven't the faintest clue about what the "Spellcraft" skill is about, then you are probably playing the wrong class - or directly the wrong game.
Well, 3.5 and its offshoots like Pathfinder are played by way too many people that should have realized those are the wrong games for them:D!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Gronan of Simmerya

Quote from: Christopher Brady;999074Fails, flees.

Well done!  You escape.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Quote from: BedrockBrendan;999251Absolutely. But we don't all have to wear patchouli.

The problem isn't the patchouli, the problem is marinating in it.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Baulderstone

Quote from: Gronan of Simmerya;999332The problem isn't the patchouli, the problem is marinating in it.

Marinating really isn't that effective. The best approach to people wearing patchouli is to boil them in it.

Bedrockbrendan

Quote from: Gronan of Simmerya;999332The problem isn't the patchouli, the problem is marinating in it.

Patchouli can only marinate. I just used a gas pump handled by a person wearing patchouli and it took five showers to eliminate the stench from my hand.

Bren

I'm glad I don't really know what the heck you guys are talking about.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Armchair Gamer

Quote from: BedrockBrendan;999451Patchouli can only marinate. I just used a gas pump handled by a person wearing patchouli and it took five showers to eliminate the stench from my hand.

   That explains why the Stinkor figure from the Masters of the Universe toy line can retain its smell thirty years later.


crkrueger

Quote from: Bren;999529I'm glad I don't really know what the heck you guys are talking about.

Patchouli Oil, X-Card, or both?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Doom

I guess pretty much anything The Gaming Den recommends would be worst practices.

Railroading totally has its place. Lots of classic adventures are railroads, although written well enough that you have to understand how they work. Now, there's a big difference between "no you can't bribe the guards, you all die" and "you'll have to go through the guard room first, then clear the outer barracks, which as the key to the inner keep...".

The latter is very useful for the GM, especially in modern games where resource management is more formally part of play. Knowing that "the players are at maximum strength at A, should have most of their resources by B, should have serious wear by C" allows the GM to set up encounters more appropriately...if you want that sort of thing.
(taken during hurricane winds)

A nice education blog.