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Is there a way to make this economically viable in Traveller?

Started by Dumarest, September 17, 2017, 06:01:04 PM

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Kyle Aaron

Quote from: Dumarest;995425And you have nothing to contribute and feel left out of the conversation and desperately want affirmation as an authority on Traveller. Be sure to pout about that on YouTube where it will be duly ignored, much like your pointless blog.
Is there no more Traveller Mailing List? That, historically, was the place for pointless arguments, like mapping 2-D hexmaps to real 3-D star maps, and the like. Hmmm, twenty years ago, I guess...
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Dumarest

Quote from: Kyle Aaron;995504Is there no more Traveller Mailing List? That, historically, was the place for pointless arguments, like mapping 2-D hexmaps to real 3-D star maps, and the like. Hmmm, twenty years ago, I guess...

No idea. I never visited many RPG sites or fora until recently

As for two-dimensional hex maps, I always assumed that since we're mapping distances based on jumps rather than actual spacial/spatial relationships,  the maps weren't meant to be representational of actual locations. But we can argue pointlessly about it if you like. :p

Kyle Aaron

Still going.

https://archives.simplelists.com/tml

All such questions I only answer in-game. I say, "It is indeed a mystery. Now what will your character do to solve it?" It usually turns out the player's not that interested after all.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver