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Running AD&D but never played it

Started by GrabtharsHammer, September 15, 2017, 12:09:51 AM

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Dumarest

Quote from: Philotomy Jurament;992672I agree, if you're talking about how the game plays. But as the referee, I spend some time with books and rules text, and some presentations give me more pleasure or inspiration than others. For example, I find the 1e DMG to be full of inspiration, and I enjoy reading and referencing it, regardless of what D&D edition I happen to be running. All purely subjective, of course.

Heck, I don't even play D&D but I like reading and using stuff out of the original DMG.

GrabtharsHammer

Quote from: estar;992656Having said the above, if you want a concise and playable reinstatement of the AD&D rules for combat and task resolution download OSRIC for free.

http://www.lulu.com/shop/stewart-marshall/osric-a5-pdf/ebook/product-20697767.html

Perfect. Thank you!
Hello we are tax men, we collect lives...

GrabtharsHammer

Quote from: Gronan of Simmerya;992659We all started with OD&D, and looked at AD&D as a series of sourcebooks to pull optional rules from at will.  We laughed at the notion it was a different game.  So starting with basic rules and adding bits as you go works perfectly well.

Awesome, I guess that was my goal all along, but having only really been a player wasn't sure if it was feasible. But of course the point of the game is that ANYTHING is possible. Thank you Lessnard - I mean Gronan...
Hello we are tax men, we collect lives...

GrabtharsHammer

Quote from: estar;992655Most people I know run AD&D campaigns with the AD&D stuff (Classes, Monsters, Magic Items, Spells) but use B/X for combat/task resolution. That is roll 1d6 for initiative, high roll goes first, do one thing that round (move, attack, cast spell, etc).

Great idea, thank you!
Hello we are tax men, we collect lives...

GrabtharsHammer

Quote from: Philotomy Jurament;992672I agree, if you're talking about how the game plays. But as the referee, I spend some time with books and rules text, and some presentations give me more pleasure or inspiration than others. For example, I find the 1e DMG to be full of inspiration, and I enjoy reading and referencing it, regardless of what D&D edition I happen to be running. All purely subjective, of course.

Just looking through the players there isn't this feeling of undertaking a default "heroic quest" like I got from 2e. Maybe it was the B&W art from Tramp & Sutherland, the assassin class, etc.
Hello we are tax men, we collect lives...

Gronan of Simmerya

Quote from: GrabtharsHammer;992743Awesome, I guess that was my goal all along, but having only really been a player wasn't sure if it was feasible. But of course the point of the game is that ANYTHING is possible. Thank you Lessnard - I mean Gronan...

"The ring, Master, the ring!" * tug tug *
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Gronan of Simmerya

Quote from: GrabtharsHammer;992759Just looking through the players there isn't this feeling of undertaking a default "heroic quest" like I got from 2e. Maybe it was the B&W art from Tramp & Sutherland, the assassin class, etc.

Absolutely, positively, indubitably, undoubtedly not!  The intention and vibe was much more "Fafhrd and the Grey Mouser," or at best "The Governor and Company of Adventurers of England trading into Hudson's Bay".  Treasure hunters who happened to team up for a while, friendly rivals, or even out and out cutthroats.  If you were anything but a Cleric or one of the occasional very rare Paladins, you were "Neutral".

The default is "Get gold, become name level, become a stronghold holder, and become a Power in the World."  And only one ass fits on that throne.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Philotomy Jurament

Absolutely agree. That's the kind of vibe I prefer in D&D. The default "story" in my games is "adventurers band together in pursuit of fortune and glory, and to tread the jeweled thrones of the world beneath their sandaled feet."  My campaigns draw more inspiration from swords-n-sorcery in the Leiber/Howard vein than from heroic epic quest fiction. The adventurers may not be paragons of virtue, and they're typically not out to save the world. Fortune and glory.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

GrabtharsHammer

Quote from: Gronan of Simmerya;992767Absolutely, positively, indubitably, undoubtedly not!  The intention and vibe was much more "Fafhrd and the Grey Mouser," or at best "The Governor and Company of Adventurers of England trading into Hudson's Bay".  Treasure hunters who happened to team up for a while, friendly rivals, or even out and out cutthroats.  If you were anything but a Cleric or one of the occasional very rare Paladins, you were "Neutral".

The default is "Get gold, become name level, become a stronghold holder, and become a Power in the World."  And only one ass fits on that throne.

I took ques from my friends who introduced me to the game, and what you said was definitely the tone. "We're grave robbers man" was a 1st level mantra...
Hello we are tax men, we collect lives...

Gronan of Simmerya

The difference between a grave robber and a hero may just be some well planted rumors of undead in the area.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

GrabtharsHammer

Quote from: Gronan of Simmerya;992787The difference between a grave robber and a hero may just be some well planted rumors of undead in the area.

Clearing a local crypt of undead for the magistrate for aa agreed upon fee, and making off with all the loot therein. The latter may or may not have been part of the deal to begin with.
Hello we are tax men, we collect lives...

Spinachcat

Quote from: estar;992655Most people I know run AD&D campaigns with the AD&D stuff (Classes, Monsters, Magic Items, Spells) but use B/X for combat/task resolution. That is roll 1d6 for initiative, high roll goes first, do one thing that round (move, attack, cast spell, etc).

Agreed.

Way back when, we dumped the AD&D ability score charts for the B/X ones too.

AKA, we ran B/X with AD&D classes.

GrabtharsHammer

Quote from: Spinachcat;992795Agreed.

Way back when, we dumped the AD&D ability score charts for the B/X ones too.

AKA, we ran B/X with AD&D classes.

The more I research how people play the older versions this seems to be a very common thread, or at least some combination of the two, maybe even some OD&D sprinkled in too. Fantastic stuff, love hearing about this kind of thing
Hello we are tax men, we collect lives...

Voros

Quote from: Philotomy Jurament;992771Absolutely agree. That's the kind of vibe I prefer in D&D. The default "story" in my games is "adventurers band together in pursuit of fortune and glory, and to tread the jeweled thrones of the world beneath their sandaled feet."  My campaigns draw more inspiration from swords-n-sorcery in the Leiber/Howard vein than from heroic epic quest fiction. The adventurers may not be paragons of virtue, and they're typically not out to save the world. Fortune and glory.

Fafhrd and Gray Mouser are out for fortune but are far from amoral cutthroats. They fall in love, value friendship and community over riches.

Philotomy Jurament

The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.