This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Game of Thrones. What system would you use?

Started by Llew ap Hywel, August 15, 2017, 10:17:09 AM

Previous topic - Next topic

Llew ap Hywel

So sat on the couch feeling sorry for myself watching the fantasy sweetheart of the moment and thought what system would I use.

I have the Green Ronin system, functional and decent but in my opinion not awesome.

Now I can predict a fair amount of the answers for this site but any surprises? What system and if necessary supplements would you use to get a game of thrones game going.
Talk gaming or talk to someone else.

Simlasa

What's special about GoT? For me its just the interplay of the characters... so I'd want Players who were into that, rather than forcing it with rules gimmicks. Other than that, something without levels/classes and with fairly gritty combat... and rules for blood magic... and some mass combat rules.

Skarg

Predictably, I would use GURPS. Wouldn't really need any supplements, but I would refer to several supplements because I have them and like detail, so:
 GURPS Low Tech
 GURPS Bestiary
 GURPS Magic (though I'd create my own system for the in-book magic, using a few concepts from GURPS Magic)
 GURPS Dragons

If the game were to focus on politics & administration, and social manipulation, I'd probably still mainly use GM discretion for that, but I might (and others might prefer to) use some stuff from:
 GURPS Boardroom & Curia
 GURPS Social Engineering
 GURPS Social Engineering: Pulling Rank

If one wanted an abstract mass combat system, one could use GURPS Mass Combat, but I'd tend to want to wargame them out on a map and I don't like many of the abstractions in that system.

Simlasa

Quote from: Skarg;983750Predictably, I would use GURPS.
Yeah, GURPS would be good for it, IMO.

GameDaddy

D&D works. It did for George R. Martin's first Westeros campaign.

You could also use Green Ronin's "A Song of Fire & Ice".
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

tenbones

Fantasy Craft

If I'm being lazy - Savage Worlds.

nope

Quote from: Skarg;983750Predictably, I would use GURPS. Wouldn't really need any supplements, but I would refer to several supplements because I have them and like detail, so:
 GURPS Low Tech
 GURPS Bestiary
 GURPS Magic (though I'd create my own system for the in-book magic, using a few concepts from GURPS Magic)
 GURPS Dragons

If the game were to focus on politics & administration, and social manipulation, I'd probably still mainly use GM discretion for that, but I might (and others might prefer to) use some stuff from:
 GURPS Boardroom & Curia
 GURPS Social Engineering
 GURPS Social Engineering: Pulling Rank

If one wanted an abstract mass combat system, one could use GURPS Mass Combat, but I'd tend to want to wargame them out on a map and I don't like many of the abstractions in that system.
It's probably bad form to follow you into every thread only to lazily 'second' your posts, but I suppose I'll do it anyway.

As an aside, have you had the opportunity to try the Pyramid rules for converting Mass Combat into a more traditional wargame? I'm curious about how well those work in actual practice.

soltakss

Quote from: Simlasa;983725What's special about GoT?

Sex, violence, wit, political interplay, dragons and personalities.

Quote from: Simlasa;983725For me its just the interplay of the characters... so I'd want Players who were into that, rather than forcing it with rules gimmicks. Other than that, something without levels/classes and with fairly gritty combat... and rules for blood magic... and some mass combat rules.

You have just described RQ/Legend/Mythras/BRP/D100 ...
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
Merrie England (Medieval RPG): http://merrieengland.soltakss.com/index.html
Alternate Earth: http://alternateearthrq.soltakss.com/index.html

Dumarest

Haven't seen it aside from about 15 minutes of a free HBO preview. What I saw, I didn't think was anything special. Looked like no reason you couldn't use D&D or any other fantasy game. Probably GURPS or Fantasy HERO would work well as you could customize more and still be consistent in costs and such.


Llew ap Hywel

Quote from: Dumarest;983823Haven't seen it aside from about 15 minutes of a free HBO preview. What I saw, I didn't think was anything special. Looked like no reason you couldn't use D&D or any other fantasy game. Probably GURPS or Fantasy HERO would work well as you could customize more and still be consistent in costs and such.

If you take out the unnecessary sex and tone the excessive level of gore down you still have a decent alt-universe medieval show. I like it a lot, it's the first time a fantasy show has been given decent production value.
Talk gaming or talk to someone else.

PoppySeed45

GURPS +1. I'd use Basic Set of course, with Mass Combat (I actually like it a lot) and Boardroom and Curia (which I just got). I like political heavy games so those two are a must.

I've actually used Burning Wheel for it, as a matter of fact, and it worked splendidly, except for mass combat (the system does NOT do that well; I framed it as a series of Linked Test and let it go at that, for the one battle we had). For the politics and such, it was very, very good. Hard to handle nobles houses except as "all the stuff the head of the house owns/has/can steal". So maybe it was perfect after all?

I've done a "serial numbers filed off" game of GoT in Reign; I just used Uldholm as the base, created a "wall" (series of forts) in northern Uldholm on the border of the Truil tribes (I made a "Night Watch thingy as a guildless thing where losers in the guild politics game go), and that was that. Used the flat map for reference; I hate the "islands as bodies" thing about the setting.

I've a mind to do it in Fate Core; use the fractal and create Houses and whatnot to wail on each other.

I did once use the actual game someone mentioned above, but I found it to be really weird. For example, by the rules, it was nearly impossible to roll up a house that WASN'T only a house where the head was a mere knight. Getting a Lordship (nevermind a higher lordship like, say, the Freys or Manderleys) was near impossible; drained the fun immediately when one of my players said, "Oh, so, the best we can do is have someone like the Hound as our head of house?"
 

Ulairi

Quote from: Skarg;983750Predictably, I would use GURPS. Wouldn't really need any supplements, but I would refer to several supplements because I have them and like detail, so:
 GURPS Low Tech
 GURPS Bestiary
 GURPS Magic (though I'd create my own system for the in-book magic, using a few concepts from GURPS Magic)
 GURPS Dragons

If the game were to focus on politics & administration, and social manipulation, I'd probably still mainly use GM discretion for that, but I might (and others might prefer to) use some stuff from:
 GURPS Boardroom & Curia
 GURPS Social Engineering
 GURPS Social Engineering: Pulling Rank

If one wanted an abstract mass combat system, one could use GURPS Mass Combat, but I'd tend to want to wargame them out on a map and I don't like many of the abstractions in that system.

Yup. I think GURPS would work pretty well. GoT is a system, at least for me, that I wouldn't want funky systems that are designed to take over the role-playing.

Dumarest

Quote from: HorusArisen;983842If you take out the unnecessary sex and tone the excessive level of gore down you still have a decent alt-universe medieval show. I like it a lot, it's the first time a fantasy show has been given decent production value.

Yeah, I suppose so, my perspective is probably colored by not being much of a fantasy fan in the first place.

Simlasa

#14
Quote from: soltakss;983819You have just described RQ/Legend/Mythras/BRP/D100 ...
I know.
Though I really don't think there's much about it that any system with magic and combat couldn't pull off.


Quote from: Dumarest;983849Yeah, I suppose so, my perspective is probably colored by not being much of a fantasy fan in the first place.
I think that's why I (eventually, after much resistance to watching it) enjoy it... there's not all that much overt fantasy to it. Or at least there wasn't... the precious dragon girl is my least favorite bit.