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Tales of the Loop RPG

Started by Voros, July 10, 2017, 11:47:02 PM

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Voros

Okay so has anyone played this RPG based on the sf paintings of  Simon StÃ¥lenhag?

Thoughts? Oh and as groundrule, feel free to criticize to your heart's content but try to actually have actually at least read the damn thing, even better if you actually played it at a table.

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Dumarest

Is that one of the paintings you refer to?

Voros

Yep. Probably the best known. It is sf set in 80s suburban Sweden, from what I understand. Pretty sure the setting isn't locked to Sweden though, lol.

finarvyn

I looked at the book in the game store, but couldn't decide if I wanted to buy it. I wasn't familiar with the art until I saw the book. My group isn't that thrilled with having to learn new RPG systems all the time, and this one didn't look like any other I've seen yet.

I did notice, however, that there are two "default" settings -- one in Sweden and one in Nevada USA.
Marv / Finarvyn
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Itachi

Color me interested too. It reminds me of the Stranger Things series, which my group totally love.

Caesar Slaad

I've played it. It's good fun for an afternoon. Doesn't seem like it would last long term.

I'm not a fan of the skill mechanics (dice pool system looking for sixes), though the highly error-prone skill checks do fit better here than they do in Coriolis.
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TrippyHippy

Yep, the long term aspect of the game are limited due to only basically having eight or so stereotyped kids to choose from to play.

The book looks pretty though and the system is tidy.
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finarvyn

Quote from: TrippyHippy;974678Yep, the long term aspect of the game are limited due to only basically having eight or so stereotyped kids to choose from to play.
This actually attracted me to the book; I kind of like the choices given for the stereotypes. I had been thinking about running a modern zombie apocalypse thing and those character generation pages might be very useful for creating a bunch of muggle characters in amongst the zombies...

I may have to give the book another look. I guess it got several nominations for the ENnies.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Molotov

I grabbed the book at retail the other day (and dice and screen, because ...). Visually, I love the book (and paperstock). I'm definitely in the target demographic as an 80s kid. I really enjoyed the read and the included mysteries. The rules seem tidy and on point, but I'd expect that fit is going to vary depending on particular gamer's preferred styles.

Justin Alexander

#9
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finarvyn

Justin -- thanks for the fabulous analysis of the game and setting. The biggest fear I have with "mystery" style settings is that I have to be able to construct a decent mystery, and most of my best inspiration is material that my players also read or watch. (I can see a Loop campaign being like Fringe or X-Files, but my players have seen all that stuff.) Sadly, the "mystery sandbox" sounds like it would fit my GM style the best, but it sounds like it's the part with the less development by the designers. Bummer. :(
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

ArtemisAlpha

I'm familiar with the system of Coriolis, which has baked into the game a reroll mechanic for failed tests. That single reroll keeps the system from being failure weighted in Coriolis, even if it is a bit inelegant in play. Am I correct in understanding what people are posting here that Tales of the Loop doesn't use a similar mechanic, but instead is using a similar system, but with a single roll for task resolution?

Justin Alexander

#12
The person running this website is a racist who publicly advocates genocidal practices.

I am deleting my content.

I recommend you do the same.
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ArtemisAlpha

Thanks for the explanation.

And, wow... ouch.

Voros

Almost sounds like it is built for one shots or short campaigns only.