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Something Wrong with Feng Shui 2

Started by Spike, July 01, 2017, 10:40:17 AM

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Just Another Snake Cult

FS2 simplifies the system?

My curiosity is piqued.
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Spike

Quote from: Just Another Snake Cult;972876FS2 simplifies the system?

My curiosity is piqued.

Well, I won't swear to it, but I recall the first edition having, you know, stats and junk. Not many and, like everything else in the game they were regimented into virtually nothing.

FS 2 got rid o' them, leaving only the 'shoot stuff', 'punch stuff' and toughness save numbers... or maybe it was just all reconfigured and it just LOOKS like you have even fewer fixed numbers.

On the other hand they added jargon.  I'm pretty sure they never called the die roll a Swerve in the previous edition... now you'll never see 'roll the d6-d6' like it used to do, just 'check your swerve'... which is annoying and distracting.

But I'm sure Nexus and the other guy will tell me I'm utterly wrong and I should be a better human being or something.
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Biscuitician

I didn't find it any more or less complicated. There are improvements, and it's perhaps more streamlined - no character generation for instance. Not sure that's a good idea, but there's a variety of archetypes and they have fun abilities.

Nexus

Quote from: Biscuitician;972995I didn't find it any more or less complicated. There are improvements, and it's perhaps more streamlined - no character generation for instance. Not sure that's a good idea, but there's a variety of archetypes and they have fun abilities.

No character generation?
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Caesar Slaad

Quote from: Just Another Snake Cult;972876FS2 simplifies the system?

My curiosity is piqued.

Yeah, there aren't a bunch of stats. Pretty much what you need in combat, with no derivations.

Quote from: Nexus;972996No character generation?

Yeah, it has a quick play aesthetic. You pretty much take one of the starter character sheets and add your own backstory/details/motivations. After you get a few XP under your belt, you can customize it with new moves and skills.
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Nexus

Quote from: Caesar Slaad;973002Yeah, it has a quick play aesthetic. You pretty much take one of the starter character sheets and add your own backstory/details/motivations. After you get a few XP under your belt, you can customize it with new moves and skills.

Oh, okay, I get ya. Yeah, not my cuppa but I know some folks that would like that.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Itachi

Quote from: Caesar Slaad;973002Yeah, it has a quick play aesthetic. You pretty much take one of the starter character sheets and add your own backstory/details/motivations. After you get a few XP under your belt, you can customize it with new moves and skills.
Love this kind of "get on with the game already!" philosophy. My interest is piqued.

Could it do Big Trouble in Little China?

Baulderstone

Quote from: Itachi;973042Love this kind of "get on with the game already!" philosophy. My interest is piqued.

Sure. Like I said earlier, this is the kind of game where fiddly character generation just gets away from the point, which is playing iconic action movie types. If one of the 35 templates doesn't fit your character idea, this isn't the right game for the kind of game you are playing.

If you want to design your own fighter with detailed picks, there are better games for that kind of thing like Wandering Heroes of Ogre Gate.

QuoteCould it do Big Trouble in Little China?

Sure. The Everyday Hero template is basically Jack Burton and has skills like Classic Cars, Classic Rock and Beer. He's good with improvised weapons, and he also gets an extra die on his next attack after he misses.

Just Another Snake Cult

I got the impression Big Trouble in Little China was one of the major inspirations for the game.
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

Nexus

Quote from: Baulderstone;973056Sure. Like I said earlier, this is the kind of game where fiddly character generation just gets away from the point, which is playing iconic action movie types. If one of the 35 templates doesn't fit your character idea, this isn't the right game for the kind of game you are playing.

I guess I'm just contrary by nature. In this situation, I always want to change or nudge something or don't agree with assumptions the template builders made about archetype. I don't if that means character I want is not right for an action movie (it might be cribbed from such a movie) hero game necessarily just that it doesn't slot into the same assumptions the writers had for their particular vision of Action Movie Characters which isn't objectively correct or all encompassing.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Baulderstone

Quote from: Nexus;973061I guess I'm just contrary by nature. In this situation, I always want to change or nudge something or don't agree with assumptions the template builders made about archetype. I don't if that means character I want is not right for an action movie (it might be cribbed from such a movie) hero game necessarily just that it doesn't slot into the same assumptions the writers had for their particular vision of Action Movie Characters which isn't objectively correct or all encompassing.

Sure. I'm not saying there is anything wrong with you not finding this to be the right game. I don't think you are being contrary at all. Your opinion here lines up pretty well with my impression of what you look for in a game. That's entirely reasonable.

crkrueger

Quote from: Nexus;973061I guess I'm just contrary by nature. In this situation, I always want to change or nudge something or don't agree with assumptions the template builders made about archetype. I don't if that means character I want is not right for an action movie (it might be cribbed from such a movie) hero game necessarily just that it doesn't slot into the same assumptions the writers had for their particular vision of Action Movie Characters which isn't objectively correct or all encompassing.

Yeah, for what I've heard, Everyday Hero =/= Jack Burton except in an extremely vanilla generic way.
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