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[5e] Wild West D&D

Started by mAcular Chaotic, May 20, 2017, 01:25:05 PM

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Krimson

Something like this might be fun to hack from Adventures in Middle Earth, or at least the classes.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Christopher Brady

Quote from: Omega;963622Depends on the western. In some it takes a few shots to off someone. And in some death isnt instant and they may linger long enough to shoot back or try to. Or even linger days.

Dont base your RPG on movie physics.

I was going to for what's playable compared to what is believed.  Also, trying to be 'realistic' with D&D as a system?  Let's not bring that up again.

Quote from: Omega;963622I'd go with a system like the original Albedo's where its a factor of accuracy and where you got hit, plus the caliber of the shot. Without Albedo's modern body armour to mitigate it this makes gun battles really deadly. Especially if using a standard Colt. I looked up the factors for that very purpose.

I did a quick run with my diplomat character vs a gunslinger and it wasn't pretty. Diplomat was untrained but faster. We end up firing on the same phase and against all odds the diplomat scores a head hit AND a catastrophic one at that so a goodly portion of the gunslingers brains go for a walk. Meanwhile the diplomat takes it to the chest and takes a massive wound+knocked out. So the diplomat is laying there bleeding out fast and will be shuffling off the mortal coil in about 6 rounds (half a minute) if someone doesn't do something ASAP. (seems a bit fast? But I'll assume it was something really important got perforated. And why does my poor diplomat keep getting blasted in the chest??? :()

Here's an honest question, as I've never played the system, what makes a charismatic character faster than a dexterous.
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mAcular Chaotic

Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Dumarest

Quote from: mAcular Chaotic;963877Shot Clock?

From Aces & Eights, a cumbersome Western RPG set in an alternate history. Pundit is playing it and posts about it on his blog, though it would be more interesting if he discussed the rules as well as the sessions.

mAcular Chaotic

Here is a question. How best to distinguish gun types depending on damage and ranges? The rifle seems useless unless you fire from a cliff or something.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Voros

Not even remotely a gun expert and this is based on reality but apparently hitting someone with a handgun is pretty difficult. A rifle is much more accurate.

Omega

Quote from: Christopher Brady;963725Here's an honest question, as I've never played the system, what makes a charismatic character faster than a dexterous.

There wasnt?

The diplomat was faster (COORD 13), but with bare basics gun training 5. While the gunman was slower(COORD 8), but far better trained with a topped out skill 15. I spent a phase aiming to bump my target number from a 6 to a 8. While the gunslinger was snap firing, reducing his 11 to a 9. If the diplomat had needed to fire on the first phase instead of being able to wait and fire on the second, (thus improving aim,) it would have been a 4 instead. To hits are a 2d6 roll + mods. Roll =/-.

Thee system is such that stats can drag down or boost up your skills. 8 MDEX reduced my gun skill from a 5 to a 4. And a 11 MDEX for the gunslinger bumped his 15 to a 16.

Omega

Quote from: mAcular Chaotic;963897Here is a question. How best to distinguish gun types depending on damage and ranges? The rifle seems useless unless you fire from a cliff or something.

For what system? In 5e D&D a rifle will likely do more damage and hit out to a longer range. But will probably be heavier. May or may not have more ammo too depending on the type.

RPGPundit

Quote from: Dumarest;963890From Aces & Eights, a cumbersome Western RPG set in an alternate history. Pundit is playing it and posts about it on his blog, though it would be more interesting if he discussed the rules as well as the sessions.

Well, the rules are straight up Aces & Eights.  I did a review of that here.

And the shot-clock is an awesome mechanic. I think that even if I wasn't running Aces and Eights as such, I'd incorporate it somehow into any other western-themed game (and maybe others where the precision location of injury might be important).
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Dumarest

Quote from: RPGPundit;964429Well, the rules are straight up Aces & Eights.  I did a review of that here.

And the shot-clock is an awesome mechanic. I think that even if I wasn't running Aces and Eights as such, I'd incorporate it somehow into any other western-themed game (and maybe others where the precision location of injury might be important).

The shot clock is awesome, but I doubt I'll ever care enough to use it. Thanks for the link to the review.

RPGPundit

Well, in a Wild West or other gunfight-heavy game, it totally changes the whole feeling, in a great way.
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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Omega

Isnt that the general idea?

Christopher Brady

Idea:

Guns cause Con Saves, on a fail, drops player to 0HP.  Because bullets don't do a lot of physical damage, what gets you is hydro-static shock...
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Omega

Quote from: Christopher Brady;970290Idea:

Guns cause Con Saves, on a fail, drops player to 0HP.  Because bullets don't do a lot of physical damage, what gets you is hydro-static shock...

A few medics have noted that theres still debate as to wether hydrostatic shock is as big a factor as some make it to be. Tissue are fairly elastic they noted. Sometimes it boiled down to willpower.