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Alien Covenant - WARNING - With Spoilers!!!!

Started by GameDaddy, May 20, 2017, 05:28:22 PM

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crkrueger

Quote from: Omega;964540If you go into Prometheus with the following mindset it all starts to make a sort of horrible sense.

The crew wasnt the best. They were intentionally not the best. They were meant to screw up one way or another and get infected. Much like with Aliens. The marines were selected to screw up and get infected.

So with Covenant that may be the case again. Sure sounds like it.

The question then is... why? Why does anyone want these things so badly? They are demonstratedly well past the ability to control or make use of as anything other than a depopulation bomb. Why the hell do they want a doomsday weapon so badly that they will blow bazillians in assets and work just on the off chance of one?

Except that pretty clearly wasn't the reason Weyland launched the mission.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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crkrueger

Quote from: GameDaddy;964536
Take me Home Country Roads

Not that I'm saying your analysis is faulty, but pretty sure in an exploration like that where they are supposed to be the first humans there, signs of other intelligent life, or signs of other human activity would be one of those Emergency Prime Directive Exceptions to standard mission parameters.

Of course, the script sounds like it was so stupid they didn't even think that deeply into it.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Voros

Any of the movies past the first Alien, which was heavily informed by a very 70s paranoia, don't make a lick of sense if you think about them. This includes Aliens, how does Ripley's strong but vulnerable second-in-command of a mining transport suddenly transform into a military and arms bad-ass expert for the second film? As usual for Cameron his dynamic action sequences covered for a second-rate script.

Omega

Quote from: CRKrueger;965188Except that pretty clearly wasn't the reason Weyland launched the mission.

From what I saw he had multiple goals. One was contacting the creators. The other was finding anything useable and thats were the idiot brigade comes in.

Omega

Quote from: Voros;965195Any of the movies past the first Alien, which was heavily informed by a very 70s paranoia, don't make a lick of sense if you think about them. This includes Aliens, how does Ripley's strong but vulnerable second-in-command of a mining transport suddenly transform into a military and arms bad-ass expert for the second film? As usual for Cameron his dynamic action sequences covered for a second-rate script.

Actually Alien was drawing from Voyage of the Space Beagle and IT! Terror from beyond Space. The similarities are too many to be co-incidence. That and a 60s Italian SF movie called "Terrore nello spazio"

Ratman_tf

Quote from: CRKrueger;965188Except that pretty clearly wasn't the reason Weyland launched the mission.

Prometheus was anything but clear.
I like a movie that doesn't pander to it's audience by spelling things out, but Prometheus was too convoluted.
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-Haffrung

Voros

Quote from: Omega;965962Actually Alien was drawing from Voyage of the Space Beagle and IT! Terror from beyond Space. The similarities are too many to be co-incidence. That and a 60s Italian SF movie called "Terrore nello spazio"

Yeah I'm aware of that, it takes a 50s monster movie plot and the look of the Bava classic but invests it with an energy and tone that is very much of its era.

The Exploited.

Saw it... Was okay. My hope was not high, to be honest.

I doubt the magic of 'Alien' will ever be recaptured by Scott (or anyone on his team). The plot made little sense to me.
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Omega

Quote from: The Exploited.;967503Saw it... Was okay. My hope was not high, to be honest.

I doubt the magic of 'Alien' will ever be recaptured by Scott (or anyone on his team). The plot made little sense to me.

After Aliens the plots havent made much sense thereafter. This new "Prometheus" line even more so. Its like it runs on stupid now.

Dumarest

Quote from: Voros;965195Any of the movies past the first Alien, which was heavily informed by a very 70s paranoia, don't make a lick of sense if you think about them. This includes Aliens, how does Ripley's strong but vulnerable second-in-command of a mining transport suddenly transform into a military and arms bad-ass expert for the second film? As usual for Cameron his dynamic action sequences covered for a second-rate script.

The only one I liked was the first. All the rest I've seen (2-4) just turned into shoot-'em-ups. The alien in the first movie was hard to kill, then in the sequels a handful of people were able to wipe the floor with them. There was no sense of paranoia or fear or danger.

Dumarest

Quote from: Voros;964565Was the Alien RPG any good or was it a mess? I have the Legendary Alien game and it is pretty awesome. Burke's Gambit also looks like fun.


There was an Alien RPG? What are the other ones you mention?

I always thought you could just use Call of Cthulhu plus sci fi space ships and equipment, then sub in the alien for Deep Ones or whichever creatures you like. Never tried it, though, as it seems like a one-session game that wouldn't go anywhere: either you kill it or it kills you.

Omega

Quote from: Dumarest;967764The only one I liked was the first. All the rest I've seen (2-4) just turned into shoot-'em-ups. The alien in the first movie was hard to kill, then in the sequels a handful of people were able to wipe the floor with them. There was no sense of paranoia or fear or danger.

It wasnt that the first one was hard to kill. It was that the crew both were not military AND had to fight it with less than optimal weapons due to the acid.

The second you dont have that little "eats holes in ship" problem they are easier to deal with as long as you keep them at a distance. And that was why the alien in the first movie leaked acid. Because someone asked "Well why dont they just shoot it?"

Dumarest

Quote from: Omega;968005It was that the crew both were not military AND had to fight it with less than optimal weapons due to the acid.

Didn't that make it hard to kill? You seem to contradict your own assertion.

Omega

Quote from: Dumarest;968021Didn't that make it hard to kill? You seem to contradict your own assertion.

You complained about the ease of them being killed with guns. The one in the original was just as easily killable if theyd had that option. That doesnt make it harder to kill.

Voros

Quote from: Dumarest;967765There was an Alien RPG? What are the other ones you mention?

I always thought you could just use Call of Cthulhu plus sci fi space ships and equipment, then sub in the alien for Deep Ones or whichever creatures you like. Never tried it, though, as it seems like a one-session game that wouldn't go anywhere: either you kill it or it kills you.

The other ones I mentioned are card/boardgames. And yeah apparently there was a legit Alien RPG in the late 80s although apparently it may have been a board game too.