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What would you like to see in Warhammer Fantasy Roleplay 4e?

Started by ZWEIHÄNDER, January 30, 2017, 09:45:15 AM

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RPGPundit

I'd just like to see that it wasn't complete and utter garbage like 3rd was.
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RPGPundit

Quote from: Tristram Evans;943377I've not read the novels,but the rulebook fluff was absolutely abysmal.

For those that missed it, basically after the Old World got blowed up, Sigmar floated through out space all bored and stuff until he met a magic space dragon, and the two became BFFs. The space dragon taught Sigmar magic and he used it to create a new set of "realms": Hysh, Chamon, Ghyran, Azyr, Ulgu, Shyish, Aqshy, and Ghur (wish I was making those names up). Then he used his space magic to bring back to life all his old friends, like Nagash and the Orcs (if thats a WTF moment for you, you're not alone).

Everything was all peachy then until the elves got a stick up their butt about what happened in The Old World and use magic to travel back to the Old World to punish the Chaos god Slaanesh (because thats a plan that makes sense). They end up not being able to find Slaanesh, but by doing this they alert the Chaos gods to the existence of these new realms, so Khorne, Nurgle, and Tzeentch show up and basically turn everywhere into a hellscape and generally fuck the place up, while Sigmar locks himself in his room and pouts. After about a millennia of letting the Chaos gods do whatever they want, Sigmar uses new magic to take a bunch of souls of dead heroes and turn them into space marines. And now the Sigmarines are launching attacks on the various realms, beating up Chaos and looking around for magic items they lost in life.

Oh, and the Skaven managed to dig holes under...well, existence apparently...allowing them to pop up into any realm and be the nasty assholes they've always been, only now they also have Rat Marines ...er, "Stormfiends"...and the Great Horned Rat noticed Slaanesh was missing and basically took his place as the fourth Chaos God.

Wait... what??
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ZWEIHÄNDER

Quote from: RPGPundit;944677Wait... what??

Yeah, it's an unfortunate mess.
No thanks.

Tristram Evans

Quote from: RPGPundit;944677Wait... what??

Yeah, I wish that was me being hyperbolic, but that was what GW handed us as the replacement for The Old World. Not too surprising most of the old fans jumped ship.

TrippyHippy

Don't fix what isn't broken.

WFRP 2nd edition wasn't broken.
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Tristram Evans

Quote from: TrippyHippy;944704Don't fix what isn't broken.

WFRP 2nd edition wasn't broken.

Funnily, I'd say the same thing about 1st edition.

One Horse Town

Quote from: Tristram Evans;944709Funnily, I'd say the same thing about 1st edition.

Yeah, i'd be happy with something like v1.75 if you know what i mean.

I was in a really small minority in preferring the v1 magic system to v2, but fully realise it didn't fit the fluff that GW were peddling for years. v2 went a tad too grimdark but stayed just the right side of parody IMO.

TrippyHippy

I still have 1st edition and I'd agree about the background material to be fair. However, the occasional clunkiness in having, for example, different scales for some stats and the 'naked dwarf' issue are resolved in the 2nd edition with some panache. I also appreciate the much more colourful magic system and indeed the colourful layout of 2nd edition.

A perfect refinement of the game would be to take some of these developments in 2nd edition, and then update the whole Enemy Within Campaign to a similar effect - without actually changing the written material at all.
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crkrueger

It's interesting because with the Old World literally destroyed, there isn't really a current Wargame Canon to follow or contradict.

Assuming the license is Warhammer Fantasy IP and not Age of Sigmar IP, I wonder how GW will handcuff C7?  By definition, they have to go back in time, because there is no NOW for Warhammer Fantasy.  

Are they going to limit them to WFRP1, or WFRP2 or WFRP3?
Did C7 pitch to them a new premise?  In TOR, they take the time between Hobbit and LotR.  WFRP already kind of did the time leading up to Storm of Chaos, will WFRP4 pick up from WFRP2's post-Storm and lead us up through the End Times?

Time of Sigmar (as in back when he was the Chief of the Teutogens [strike]and possibly a Primarch[/strike])
Time of Magnus the Pious?
Mordheim?
Lots of great options.
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Warboss Squee

Quote from: RPGPundit;944045I'd just like to see that it wasn't complete and utter garbage like 3rd was.

Speaking as someone who loves the Star Wars system that FFG first tried with WH3rd, I HATED 3rd's system, because it did not fit what I think WFRPG should be.  2nd was one of the few, if only, % based systems I like.

Tristram Evans

Quote from: Warboss Squee;944792Speaking as someone who loves the Star Wars system that FFG first tried with WH3rd, I HATED 3rd's system, because it did not fit what I think WFRPG should be.  2nd was one of the few, if only, % based systems I like.

I concur, its an interesting and well done system that fits heroic fantasy which is the opposite of what anyone wants from a Warhammer rpg. That, and a lot of people were turned off by the format which attempted to appeal to the boardgame crowd, despite it ultimately being  completely traditional RPG. If the three volume version without the cards and widgets had been released first, I doubt the game would have gotten the misinformed hatred, but it still was a poor fit for Warhammer fantasy and not quite worthy of its predecessors.

Warboss Squee

Quote from: Tristram Evans;944796I concur, its an interesting and well done system that fits heroic fantasy which is the opposite of what anyone wants from a Warhammer rpg. That, and a lot of people were turned off by the format which attempted to appeal to the boardgame crowd, despite it ultimately being  completely traditional RPG. If the three volume version without the cards and widgets had been released first, I doubt the game would have gotten the misinformed hatred, but it still was a poor fit for Warhammer fantasy and not quite worthy of its predecessors.

It certainly didn't help that the box set, which was the books, the cards, the dice and related widgets, was far FAR less encompassing than the 2nd Edition core book that proceeded it.

AaronBrown99

#72
I'd like to see WFRP 3e mechanics in book and table form, like the Star Wars rpg books. Keep the dice mechanic, I prefer it to straight up d100.

Career and Talent selections rather than cards or tokens. You could do Dwarf Engineering like SW does Tech Specialists. The 3e game can already be pretty much played this way but not the Hero's Call content, which wan't compiled into tables.
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Tristram Evans

Quote from: AaronBrown99;944801I'd like to see WFRP 3e mechanics in book and table form, like the Star Wars rpg books. Keep the dice mechanic, I prefer it to straight up d100.

Such books were released. Thats the three volumes I mentioned.

AaronBrown99

#74
Quote from: Tristram Evans;944802Such books were released. Thats the three volumes I mentioned.

I see where you mentioned it...Which volume has the talent and spell info from hero's call?
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