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Runequest 3e?

Started by Omega, January 03, 2017, 11:21:41 PM

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K Peterson

Quote from: deleriad;940704It's not difficult but it is tedious, time-consuming and not worth the effort. Especially for the GM tracking multiple NPCs' fatigue points.
Exactly this. And that's why I originally posted that the RQ3 Fatigue rules were "a bookkeeping pain in the ass."

TrippyHippy

Quote from: d(sqrt(-1));940679Well, there are the following I can find for uses of the Resistance table:

- p56: Rune Lord allying a spirit uses POW+CHA vs POW+INT of spirit
- p66: Darkness Elemental uses its POW against the CON of the victim
- p66: Fire Elemental uses a roll of 3d6 vs the CON of the victim on the Resistance table
- p67: Sylphs can throw people unless they resist by pitting STR vs that of the elemental (explicitly said to be STR vs STR rather than POW vs POW using the Resistance table)
- p100: Knockback "compare STR+SIZ of attacker vs SIZ+DEX of target on the resistance table" (paraphrased a bit) (Appendix C)

There are also Characteristic rolls used throughout the book, not just on p98

Quote from: soltakssp45 Poisons attack by matching their POT against CON
p90 Vampires attack like Ghosts (POW vs POW)

I cannot find Wraiths in the RQ2 rulebook, but they matched POW vs CON/STR in their initial attack, I think.
I'll happily acquiesce to greater knowledge of the game - I've never played it, and only purchased Classic RuneQuest for the first time last year. But the book I have in front of me doesn't check out with those references. The pages referenced are discussing totally different things - p56 is about horse riding, for example. P45 is discussing Shamans.

Different printings, perhaps?

Anyway, looking through some of the spells and sidebars I have found some references, myself, to using different Characteristics rather than POW on the Resistance table, although they aren't as obvious as the table itself which is in the Magic Chapter and labelled POW vs POW. However, point conceded. I guess the virtue of actually playing the game rather than just reading for the first time is you pick up more things in play. Apologies if anyone felt misled.
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Spike

My first introduction to Runequest was the Elfquest book I shoplifted at the mall bookstore, then had to replace with one I actually paid for after I got snitched on.  I got the Avalon Hill book, but never box, sometime after that, but still never got a chance to play either, but the obviousness of percentile mechanics was, to my tender and criminal eyes, brilliant.

Over the years I've collected a vast array of books for RQ, but honestly I've never 'got' Glorantha... so everything Glorantha focused has just irritated me.  I did use MRQ and MRQII to run my own setting for a couple of years straight, but when we tried to pull but RQ3 my players balked at the character creation system. Lazy gits.  

To be perfectly honest, I'm not sure I will buy anymore RQ books. The big gold book bored me to tears, and the MRQII seems to get the job done, even if I did wind up importing stuff from MRQ to fill out the line a bit. Maybe if its extra shiny. I like shiny.
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waltshumate

Quote from: deleriad;940704It's not difficult but it is tedious, time-consuming and not worth the effort. Especially for the GM tracking multiple NPCs' fatigue points.

I used to have a house rule based on running settings where magic was not prevalent that you could increase your skill chance by 1% per Fatigue Point spent (or 5% per Magic Point spent). I wouldn't bother with it now.

If you want tedious try a round of Mythras/RQ6.  Waiting for 4-6 people. fiddle with action points and decide what special effects they are going to use is mind numbing.

deleriad

Quote from: waltshumate;940860If you want tedious try a round of Mythras/RQ6.  Waiting for 4-6 people. fiddle with action points and decide what special effects they are going to use is mind numbing.

Having run multiple campaigns under RQ/Mythras since 2004 and published various scenarios for it, that's not my experience.

Herne's Son

Quote from: TrippyHippy;940793I'll happily acquiesce to greater knowledge of the game - I've never played it, and only purchased Classic RuneQuest for the first time last year. But the book I have in front of me doesn't check out with those references. The pages referenced are discussing totally different things - p56 is about horse riding, for example. P45 is discussing Shamans.

Different printings, perhaps?

Anyway, looking through some of the spells and sidebars I have found some references, myself, to using different Characteristics rather than POW on the Resistance table, although they aren't as obvious as the table itself which is in the Magic Chapter and labelled POW vs POW. However, point conceded. I guess the virtue of actually playing the game rather than just reading for the first time is you pick up more things in play. Apologies if anyone felt misled.

My memory from playing RQ2 back in the day, was that the Pow vs. Pow table was initially designed to manage magical conflicts, but the designers quickly realized it would work well for any kind of Stat vs. Stat conflict. Hence the other little rules in the RQ2 core rules that directed you to the Pow vs. Pow table for other uses. I don't think it was explicitly stated that it should be used for any sort of conflict rolls until the BRP booklet came out.

d(sqrt(-1))

Quote from: TrippyHippy;940793I'll happily acquiesce to greater knowledge of the game - I've never played it, and only purchased Classic RuneQuest for the first time last year. But the book I have in front of me doesn't check out with those references. The pages referenced are discussing totally different things - p56 is about horse riding, for example. P45 is discussing Shamans.

Different printings, perhaps?

Anyway, looking through some of the spells and sidebars I have found some references, myself, to using different Characteristics rather than POW on the Resistance table, although they aren't as obvious as the table itself which is in the Magic Chapter and labelled POW vs POW. However, point conceded. I guess the virtue of actually playing the game rather than just reading for the first time is you pick up more things in play. Apologies if anyone felt misled.

No worries. I was going from the 1980 UK RQ2 printing. I've got the reprint somewhere but I can't find it at the moment to check the page numbers.

econobus

Quote from: TrippyHippy;940793Different printings, perhaps?


Different printings. Classic from last year is a new layout with some additional material from 'zines of the period interpolated so pagination changed from the original version these gentlemen are working with: allying a spirit is now p. 61, etc.

soltakss

Quote from: TrippyHippy;940793I'll happily acquiesce to greater knowledge of the game - I've never played it, and only purchased Classic RuneQuest for the first time last year. But the book I have in front of me doesn't check out with those references. The pages referenced are discussing totally different things - p56 is about horse riding, for example. P45 is discussing Shamans.

Different printings, perhaps?

Maybe, I am looking at RQ2 (1980) but not the blue (to me) cover. The pages agree with di's pages.

Quote from: TrippyHippy;940793Anyway, looking through some of the spells and sidebars I have found some references, myself, to using different Characteristics rather than POW on the Resistance table, although they aren't as obvious as the table itself which is in the Magic Chapter and labelled POW vs POW. However, point conceded. I guess the virtue of actually playing the game rather than just reading for the first time is you pick up more things in play. Apologies if anyone felt misled.

Don't worry about it. We often argue points about things we haven't played, or sometimes havn't even seen.
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