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Rules light universal ruleset for a long-term campaign

Started by jan paparazzi, January 02, 2017, 04:16:00 PM

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AsenRG

Quote from: CRKrueger;940019You lousy fucking bastards, I may actually buy a HeroQuest book...
Why does it matter, Green One? Setting material is setting material, and HeroQuest has the advantage that the statblocks don't take much space:)!

Quote from: Narmer;940027It's my understanding that this has been placed on the back-burner.  Thus, not ETA.  I was really looking forward to this one.

IME, you can just combine BoL Mythic with Mongoose Traveller, both of which almost run on the same engine already;).
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cranebump

Hero Quest --is that the board game you're referring to?
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Tristram Evans

Quote from: cranebump;940292Hero Quest is rules LIGHT? (I'm going to have to check again--maybe I saw the wrong game or something--what am I confusing this with?)

There's a boardgame by the same name, but its pretty rules lite as well.

cranebump

Quote from: Tristram Evans;940293There's a boardgame by the same name, but its pretty rules lite as well.

I think I was associating Hero Quest with Runequest. I'll have to check out the other.
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3rik

Quote from: cranebump;940296I think I was associating Hero Quest with Runequest. I'll have to check out the other.
It is associated with the Glorantha setting.
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cranebump

Quote from: 3rik;940397It is associated with the Glorantha setting.

Thank you, I found it, and actually remember it once I got there.  I think I even had it on the radar at one point, but determined that, if I was gonna run something like that, I'd rather use RISUS.:-)
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

3rik

How similar to HeroQuest is the Cypher System?

Quote from: Narmer;940027It's my understanding that this has been placed on the back-burner.  Thus, no ETA.  I was really looking forward to this one.
They didn't make it to the Kickstarter stretch goal.
It\'s not Its

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Narmer

Quote from: 3rik;940399How similar to HeroQuest is the Cypher System?


They didn't make it to the Kickstarter stretch goal.

From the G+ BoL Everywhen Community posted March 2016:

QuoteDue to ongoing health issues, Everywhen is going to be on hold for the foreseeable future.

jan paparazzi

Quote from: 3rik;939668There's a number of published alternate settings available for BoL you might want to take a look at: Dogs of W*A*R, Heroes of Hellas, Dicey Tales, etc. Check out this link: Barbarians of Lemuria Sword & Sorcery Role Playing Game - BoL in other genres

I found them already. It seems fantasy and sf are covered with this. Is there something I can use for modern horror/urban fantasy? My guess was I could use dicey tales for the careers.
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Madprofessor

In my experience, rules light systems are not great for long term games.  My players at least, love character advancement, and they like systems that are fine enough grained, or that contain enough widgets to provide goals for advancement.  Their favorite system is WFRP2 because of the many paths, talents, etc they can choose to advance in.  Of course it's still WFRP so their characters are still in mortal danger of death, disease, insanity, maiming or corruption all the time - so its not power gaming that they're after, it's options.  This might just be my group though.  

It's kinda hard to provide a lot mechanical character advancement options in a streamlined rules-light RPG.  For example, I love BoL, but there weren't enough toys for advancement to keep my players interested in their characters over the long haul.  SW had better advancement, but wonky gameplay.  The best RL long term campaign success I have had is with TFT: fast, smooth, easy mechanics with lots of build options.

3rik

Quote from: jan paparazzi;940461I found them already. It seems fantasy and sf are covered with this. Is there something I can use for modern horror/urban fantasy? My guess was I could use dicey tales for the careers.

Well, picking non-human (N)PCs, creatures/monsters and supernatural stuff from the various fantasy versions and your modern-day monster hunters from Dogs of W*A*R and/or Dicey Tales should do the trick, I think. be aware, though, that BoL will always strongly tend to the "cinematic" side, for lack of a better term. This is not a gritty, "realistic" system!
It\'s not Its

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@RPGbericht

soltakss

Quote from: CRKrueger;940019You lousy fucking bastards, I may actually buy a HeroQuest book...

Good!
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jan paparazzi

Quote from: Madprofessor;940473In my experience, rules light systems are not great for long term games.  My players at least, love character advancement, and they like systems that are fine enough grained, or that contain enough widgets to provide goals for advancement.  Their favorite system is WFRP2 because of the many paths, talents, etc they can choose to advance in.  Of course it's still WFRP so their characters are still in mortal danger of death, disease, insanity, maiming or corruption all the time - so its not power gaming that they're after, it's options.  This might just be my group though.  

It's kinda hard to provide a lot mechanical character advancement options in a streamlined rules-light RPG.  For example, I love BoL, but there weren't enough toys for advancement to keep my players interested in their characters over the long haul.  SW had better advancement, but wonky gameplay.  The best RL long term campaign success I have had is with TFT: fast, smooth, easy mechanics with lots of build options.

The fantasy trip?

My group forgets to level their characters quite often. So I think rules light will be fine. Rules medium was already a bit much for them. They were already complaining about the wod and merits bloat and all the extra rules for vampiric disciplines and magic.
May I say that? Yes, I may say that!

jan paparazzi

Quote from: 3rik;940476Well, picking non-human (N)PCs, creatures/monsters and supernatural stuff from the various fantasy versions and your modern-day monster hunters from Dogs of W*A*R and/or Dicey Tales should do the trick, I think. be aware, though, that BoL will always strongly tend to the "cinematic" side, for lack of a better term. This is not a gritty, "realistic" system!

OK, I will get dogs of war and dicey tales.

So ... it's cinematic ... I don't really know if that's a good or bad thing. I played a freeform game once and I liked it. Does that count as cinematic? Which game should I have as a solid second choice in case I don't like BoL? Back to DwD Studios again or something else?
May I say that? Yes, I may say that!