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Accepting of new systems/games

Started by rway218, December 28, 2016, 12:33:11 AM

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soltakss

Quote from: CRKrueger;938408I mean really, who here besides Gronan is still playing the first RPG they ever played?

I am - first played RQ and still play RQ.

Quote from: CRKrueger;938408Even for the people who are still playing some flavor of D&D, or Traveller, or RuneQuest, or TFT...that's not the first flavor of D&D, Traveller, RuneQuest or TFT you started with, I'm thinking (Gronan, Skarg and maybe two others excepted).  You added stuff, and some of that stuff came from other published versions of the House Systems of TSR, GDW, Chaosium or SJG, or some licensed or OGL version of same.  It was useful to you, even if you didn't take it whole cloth.

OK, you got me there, I started with RQ2 and now play a heavily modified RQ3ish.

However, I have no interest in learning GURPS, Savage Worlds or whatever new system comes around, just to take some better mechanics. I took some things from HeroQuest, Legend and Mythras, but probably wouldn't use them for my main campaign.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

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Larsdangly

I still play a variety of ca. 1980 or before games, either as published or with the usual grab bag of house rules. RQ2 (often); 1E and BD&D; TFT; Behind Enemy Lines.

Bluddworth

Quote from: rway218;937408I have three quick questions, that may help younger developers in the future:

What is the one thing you DONT want in a new Game System?

What keeps you from accepting a new game or system?

What would you LOVE to see from a newer designer?

Answer all or any...  go...

1.  I don't want $40+ source books, hardcover or not.  It's insane how costly many games are.

2.  I'm open to new games and certainly to new systems.  I actually prefer being exposed to many new systems, I read RPGs like fiction novels.  Sometimes, if they are cheap enough, I buy them just to read and with no intention of actually playing them.

3.  What I'd like to see in a new RPG is for it to have a classless, leveless system that has a nice mix of lore, exploration / discovery, and fast paced combat that is both detailed and cinematic.  I'd also like to see an RPG that is well suited to solo play and capable of having a full experience in a short scenario build.  

I believe I have found much of that with REH's Conan RPG, which I have play tested.
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Gronan of Simmerya

Quote from: CRKrueger;938408Yeah of course we're all massively jaded grumpy fucks who have no time and little interest for anything new...until something catches our interest...and then HOLY SHITBURGERS, we actually find the fucking time.  Whoda Thunk it?  

It's goddamn magic I tell you, and I didn't even need to learn Enochian. :D

How can this place be both the place of "Rulings not Rules", "Building your own" and "OSR4life" and also be the place that has no time for any variations on existing themes?

"Marginal Benefit versus Marginal Cost."  Something has to convince me it will be enough fun to bother with.  I was all over the new X-Wing miniatures game until I got to the "deck building" aspect.  I can't get enough of PENDRAGON, especially since the 5th edition reboot.  But the odds of being really interested in another pseudomedieval generic fantasy game is very small; I have already decided that I want a rules light game, so the odds of something being awesome enough to be worth putting down a game I know almost by heart is very small.

And my time is way to scarce for me to say "I'm going to plow through this 450 page book on the off chance I'll find an idea or three to enhance my game."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

chirine ba kal

Quote from: CRKrueger;938408I
I mean really, who here besides Gronan is still playing the first RPG they ever played?

(Raises hand.)

(Still playing the first miniatures game I ever played, too.)

Simlasa

Quote from: Charon's Little Helper;938440Besides the prettiness factor, if I see two RPGs, one of which has a bunch of awesome artwork while the other looks like it was drawn with colored pencils in high school art class, I'm going to assume that the former is probably better polished all around since they invested so much in the look, it's likely that they invested time in the system.
I'm somewhere in the middle. I find I'm often suspicious of 'a bunch of awesome artwork'. I feel like I see a number of games getting raves more because of their production values than their gameplay, and people getting really persnickety over small things that don't really matter at the table.
Now a game with really bad artwork, whatever I see that as, I might question the judgement that led to including it versus just leaving the pages clean and uncluttered. Classic Traveller still stands out IMO as a really nice looking set of books without all the glitz.
Sometimes though 'bad' art can be a lot more interesting than 'good' art.

AsenRG

Given that my first real RPG was basically gamebooks-inspired freeform, and I'm still playing freeform in a forum, I can also claim I'm playing my first RPG:). Of course, it requires me to buy no books.
Although I've found that non-fiction is almost mandatory for a decent freeform game;).
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"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Opaopajr

I'm still playing my first (real campaign) RPG experience, AD&D 2e. One could say I played 1e with my brother as a one-shot lark, but the whole procedural generated dungeon thingie fell flat in under an hour; part youth, part preference. In fact, the more systems I play the happier I am when I return to AD&D 2e. Still haven't finished savoring that dish yet.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman