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Runequest 3e?

Started by Omega, January 03, 2017, 11:21:41 PM

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Omega

How was Deluxe incomplete and whats missing in Standard RQ3?

Simlasa

Quote from: soltakss;938783RQ6 was good, but lived a life far too short.
Sortakinda. Not giving a fig about Glorantha, I'm more than happy to see how Mythras conquers other, more interesting territory. It's already got two scifi settings (Luther Arkwright and M-Space), an historical setting (Mythic Rome), a couple of fantasy settings (Thennla and Mythic Britain), and lots more to come.

Baulderstone

Quote from: soltakss;938783RQ6 was good, but lived a life far too short.

It has changed its name to Mythras, but is is still actively supported. If anything, it feels like support is picking up to me.

Spinachcat

Quote from: TrippyHippy;938491Aside from them both being percentile and obviously related (same stats and skill based), there is a lot of differences.

Thank you for the excellent breakdown!!


Quote from: TrippyHippy;938491OpenQuest in all cases is stripped down from Mongoose RuneQuest, which in turn evolved into Legend and Mythras respectively. It is more catered to particular genres, and is essentially a rules lite version of all the above, although Mythras now has a rules lite version too of course.

Which "rules light" version plays better?


Quote from: artikid;938494These days I'd rather play Openquest (or Stormbringer), Strike Ranks and Hit locations made combat quite complicated for my tastes. Also, I didn't like Sorcery and all the magical skills added in 3e. If I had to play OS Runequest I'd rather go with 2e.

Stormbringer 3e (the Ken St. Andre / GW version) is my go-to D100 fantasy. How do you rate and compare OpenQuest vs. Stormbringer?

Baulderstone

Quote from: Spinachcat;938953Which "rules light" version plays better?

To weigh in myself, if lightness is your goal, go with OpenQuest. The "light" version of Mythras keeps most of combat complexity. It saves space by cutting out magic. It's very close to being full Mythras with anything optional trimmed out.

OpenQuest is lighter overall, and it includes magic rules. OpenQuest also has no hit locations, so it is closer to Stormbringer.

Jason Coplen

Quote from: artikid;938494These days I'd rather play Openquest (or Stormbringer), Strike Ranks and Hit locations made combat quite complicated for my tastes. Also, I didn't like Sorcery and all the magical skills added in 3e. If I had to play OS Runequest I'd rather go with 2e.

Magic was a mess in RQ3. I didn't like any of it and my group and I worked on another magic system, but those old hand-written pages are long lost.
Running: HarnMaster, and prepping for Werewolf 5.

TrippyHippy

Quote from: Spinachcat;938953Which "rules light" version plays better?

Stormbringer 3e (the Ken St. Andre / GW version) is my go-to D100 fantasy. How do you rate and compare OpenQuest vs. Stormbringer?

For me, OpenQuest is best when it is served as the engine of a particular game - like River of Heaven or The Company - but it's certainly very easy to pick up and play if you have even a smattering of D100 system experience. I'd also say the same of the Cakebread & Walton's Renaissance system games, which is very similar - Clockwork & Chivalry, Dark Streets, Pirates & Dragons.

For me, RQ6/Mythras serves as a go-to game for historical fantasy, so I'm perfectly happy using it over OpenQuest, but the quick-play rules are essentially the same in most respects as the full-edition game. It just leaves out the magic systems mainly, and presents rules in a more concise way. OpenQuest is simpler.

My favourite D100-based game of all is probably Stormbringer too. This was always a simpler system that RuneQuest, I think, with less complexity in combat and so-on. The earlier editions of Stormbringer had a lot of random tables for character generation though, whereas OpenQuest is more controlled with calculated secondary attributes and skills, and I guess more polished in a modern-system type of way.

There has been talk of Chaosium reproaching Michael Moorecock for a new edition of Stormbringer, which could potentially be hugely spectacular looking at some of the Elric graphic novels as well as the commitment towards full colour hardback releases. It's not had any confirmation though.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Simlasa

Quote from: TrippyHippy;939222My favourite D100-based game of all is probably Stormbringer too.
These days I'm pretty much focused on Magic World as my BRP fantasy flavor of choice... which is basically Stormbringer with the Moorcock filed off.
I got Mythras Classic Fantasy for Xmas though and itching to try running some OD&D modules with it.

Spellslinging Sellsword

Quote from: TrippyHippy;939222There has been talk of Chaosium reproaching Michael Moorecock for a new edition of Stormbringer, which could potentially be hugely spectacular looking at some of the Elric graphic novels as well as the commitment towards full colour hardback releases. It's not had any confirmation though.

Well there is this quote from Rick Meints from December 28, 2016:

QuoteWhile we have no bad news, we have no good news either. This isn't something that is actively progressing. I wouldn't expect any news for months, if not longer.

I would take that as a confirmation that they are in talks, but that they have not reached a mutually suitable agreement.

TrippyHippy

Quote from: Simlasa;939232These days I'm pretty much focused on Magic World as my BRP fantasy flavor of choice... which is basically Stormbringer with the Moorcock filed off.
Technically, it's Elric with Moorecock filed off, as they changed the rules quite a bit from Stormbringer 4th, although they did change the title back to Stormbringer 5th in the early 2000s.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

soltakss

Quote from: Baulderstone;938923It has changed its name to Mythras, but is is still actively supported. If anything, it feels like support is picking up to me.

MRQII changed its name to Legend, RQ6 changed its name to Mythras, neither are now RuneQuest. Support should be picking up for D100 games generally.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
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Simlasa

Quote from: soltakss;939253MRQII changed its name to Legend, RQ6 changed its name to Mythras, neither are now RuneQuest.
But what matters if they're still basically the same games? Having 'Runequest' on the cover just gives expectations of Glorantha, which we're thankfully now free of.

TrippyHippy

Yep. I agree. I think when Mongoose picked up the license they was always a tension with whether people liked RuneQuest as a generic engine or as a specific setting game for Glorantha. The issue has been fudged for too long, and now that RuneQuest and Mythras have gone seperate ways we can enjoy both as separate games in their own right.

My only caution is that I'm still not really sure I'm enough into Glorantha to really appreciate a new game.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

Simlasa

Quote from: TrippyHippy;939266My only caution is that I'm still not really sure I'm enough into Glorantha to really appreciate a new game.
I know I'm not. I've used bits of the setting over the years, but as a whole it's never held my interest. If Chaosium put out the system on it's own, or join it to other settings, I'll have a look... but I'm quite happy with the various BRP variants I've already got on my shelf.

K Peterson

Quote from: TrippyHippy;939251Technically, it's Elric with Moorcock filed off...
With an infusion of RQ3 to round it out and fill in gaps.

Quote from: TrippyHippy;939266The issue has been fudged for too long, and now that RuneQuest and Mythras have gone seperate ways we can enjoy both as separate games in their own right. [...]  My only caution is that I'm still not really sure I'm enough into Glorantha to really appreciate a new game.
Is it going to be much of a new game? All that I've read has indicated that it's basically RQ2.5 for the rules set. Probably with some fluffy narrative mechanics to reflect the setting "better". I can't image that it'll be that hard to learn, or will be that different from RQ2.

Quote from: Simlasa;939232These days I'm pretty much focused on Magic World as my BRP fantasy flavor of choice...
I would have "converted" over to Magic World, but since I already own everything released for Elric!, and quite a bit of stuff from RQ3, it seemed unnecessary. There didn't seem to be that many additions, or positive changes to make it worth it, as well. Also, I found the layout and artwork to be a little drab, and the editing to be poor.