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Players Handbook - No classes, just characters

Started by One Horse Town, December 29, 2016, 11:01:44 AM

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Christopher Brady

Quote from: AsenRG;938040Yes, I know. But it's still a cross between them, at best, and Beyond the Wall has Playbooks that generate hundreds of possible "builds" for the same Archetype.
And I must note that while I like the idea of pre-generated characters, I dislike the idea of being unable to customize their progression. Now, if you make the progression as "at next level, pick and add 1 of the following 9 items, and keep doing it until level 10", I can live with that.
After all, seeing characters develop in answer to the game is part of it. Not all characters can or should develop the same way no matter the campaign.

I'm with Asen on this one.  Pre-gens are nice for one shots, but if you're making a game out of them (A la aforementioned Beyond the Wall, Feng Shui) you need the option to customize, especially if two people want to play the same class (I wanna be a fighter!  Me too!)
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Tristram Evans

James Stowe did these for the much-loathed 4th edition D&D,but that aside I thought the concept was great and the art adorable:







more here: http://jamesstowe.blogspot.ca/2011/09/dnd-for-8-year-olds.html

Moracai

Savage Worlds campaign Daring Tales of Adventure has pregenerated PCs that have predetermined progression, which is cool in my book.

Krimson

Quote from: Tristram Evans;938198James Stowe did these for the much-loathed 4th edition D&D,but that aside I thought the concept was great and the art adorable:







more here: http://jamesstowe.blogspot.ca/2011/09/dnd-for-8-year-olds.html

I remember those. I thought it was a neat way to get kids into the hobby and it was the first time 4e looked kind of interesting, though I maintain that if it were released under another brand it would probably be better received by some since 4e is a fine tactical combat game.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit