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Top-dog combat system

Started by Larsdangly, December 24, 2016, 11:03:23 AM

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AsenRG

#30
Quote from: RunningLaser;937323That's not top dog Asen, that's a pack:)

What can I say? I've got quite a few dogs that could join this fight:p! Might be because I like my games to have at least decent combat systems:)!

Oh, and let's add GURPS 4e with the Martial Arts supplement, Zenobia and Dog Town. I've used them all for solitaire arenas;).

For that matter, TRoS even had an Windows application where you could have two fighters dishing it out:D!
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LouGoncey

what you guys are talking about is taking an rpg and make it play as a wargame. I still play wargames, so I would choose an actual wargame. So I choose Avalon Hill's Firepower as the best and most fun simulation of man to man modern combat...

Baulderstone

Quote from: Larsdangly;936985The Fantasy Trip really is consistent with the things I said - tt's a hex-based, battle-map kind of tactical skirmish game, but people get mowed down quickly and anyone who knows how to play can resolve a fight in minutes.  

Okay. That makes sense. I think the intersection of "RPGs that resolve combats quickly" and "RPGs with combats that are detailed enough to make a fun game in their own right" is in "RPGs where people get mowed down quickly".

Larsdangly

I think the question is worth asking for rpg players because you actually spend a lot of your rpg time playing a wargame (or skirmish game if you prefer). If your game night includes 2-4 fights, each of which takes ~15-30 minutes, you could easily spend a quarter to half your time resolving fights. Why spend all that time playing a game that is, taken on its own terms, shitty?