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What Published D&D/OSR Setting Could You Least Stand?

Started by RPGPundit, November 23, 2016, 12:43:37 AM

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Ratman_tf

Quote from: The Butcher;932127One of these days I swear I'll run my "grimdark Dragonlance" campaign.

Dragonlance Without The Suck is on my list of games to run, that I'll probably never get around to actually running. :D
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Simlasa

Spelljammer... which I still like as a concept... but measured by how much of it we threw out/ignored... how much stuff we brought in from other settings (Dark Space!)... I guess it's top of the 'can't stand' list. Not that I've played many of the published settings... mostly Dark Sun, Kara Tur (also heavily altered) and some relatively anonymous feeling Forgotten Realms (when trying out 5e).

Necrozius

Forgotten Realms. So disinterested in the established lore and factions. I really, really don't want to care about which organization each key NPC is part of in that world.

Shipyard Locked

Dark Sun. I already live in a godless crapsack world, and it will all be deserts soon as well. :D

saskganesh

Judges Guild Wilderlands. Bizarrely random, skewed to mega levels, nonsensical.

Mordred Pendragon

Sic Semper Tyrannis

Krimson

Dragonlance - it did not feel like a living world to me.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Omega

Quote from: Krimson;932243Dragonlance - it did not feel like a living world to me.

If you just used the AD&D Dragonlance Adventures book then it was not much different from any other bog standard fantasy setting with a few minour tweaks since it was set right after the novels and so clerics were back.

It never felt like a living world. It feels more like one constantly being torn apart by the gods and then re-assembled worse each iteration. Nothing you do matters because the next cataclysm will wipe it all out AGAIN, probably within your PCs lifetime. And failing that, the setting just gets reset. But worse.

Krimson

Quote from: Omega;932253It feels more like one constantly being torn apart by the gods...

Funny thing about that. In our old campaign (which still runs from time to time) we had this big war I ran against Chthonic entities known as the Worm Gods, which were big worms about as long as Jupiter's diameter. They were inspired by the Doomsday Machine from the original Star Trek. Long story short, Krynn was one of the first worlds to get eaten. I could have also been annoyed with it because Raistlin was an obvious Elric ripoff with a different color palette.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

cranebump

Did not like Dragonlance at all. As other systems, the OP's requirement to have played a setting before offering judgment precludes me from commenting on settings that turned me off with their basic features, so much so that I didn't want to even try them (Eberron, for example).
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Willie the Duck

The Forgotten Realms definitely feels very bloated and kitchen sink full of all the neat things they could think of that could fit into a fantasy world. But I could stand it.

Spelljammer and Planescape are deliberate steps into parts of the game that I have not all that much interest in (don't give me infinite alternate worlds to explore, give me one good one. I can make it as big as I need). But I could stand it.

Mystara you can definitely see where it's just a bunch of disparate ideas glued together haphazardly, but it actually feels okay. It's one of my go-to published settings.

A lot of the other, for want of a better word Xtreme worlds like Eberron or Dark Sun are nice little vacations from normal fantasy tropes that are okay in small doses.

The one I really can't do is Ravenloft--and I actually consider it a really well made, thematically consistent, and well designed game world. I just like my horror in a nice 90-150 minute package that doesn't try to have continuity going past the point where the lone survivor escapes the zombies (or fails to, depending on the movie). Having a stable world of continuing horror just takes the creep out of the creepy.

The Butcher

#26
Quote from: DavetheLost;932145The Forgettable Realms for me. Warmed over European history, and it just felt like I could do just as well on my own.

I wish it was "warmed over European history" — settings explicitly calqued on history like Conan's Hyborian Age, WFRP's Old World, and D&D's Mystara and Birthright at least have flavor. I find the Realms distinctly lacking in this regard, other than some of the southern cities having a vaguely Mediterranean flavor, and the subsets ngs they tried to shoehorn in (Maztica, Zakhara, Kara-Tur). But vast swathes of the classic setting look identical to me. What is it that tells someone from Cormyr apart from someone from Waterdeep or Icewind Dale or wherever?

I'm still somewhat fond of FR, though. I blame the 2e Caldwell covers, the SSI games and being in my early teens when first exposed.

Quote from: Armchair Gamer;932165If you ever do, ask me about my Anti-Canon. Cam Banks once called it "incredibly depressing and grim ... perfect for a Warhammer FRP campaign." :D



Quote from: Ratman_tf;932166Dragonlance Without The Suck is on my list of games to run, that I'll probably never get around to actually running. :D

Mine's not so much "minus the suck" as it is "how would the whole thing play out in a sword-and-sorcery universe?"

jeff37923

Spelljammer, in AD&D 2e it just felt really stupid.

Weirdly, when I found a conversion in Dungeon magazine for D&D 3.0, I ended up liking it. I could see a progression of exploration/exploitation with spelljammers being the first wave outward, followed by permanent teleport circles on a world acting as a mass transit system, then if there was enough of a demand there would be permanent gates between worlds. It made sense as a part of everything else. Adventures tended to look like an episode of Stargate SG-1, but that was OK since they were fun.
"Meh."

Tetsubo

Dragonlance just did nothing for me. It seemed like a contest to cram every possible cliche into a world.

Greyhawk hit me like wet cardboard. Some of the modules were usable though.

I like Forgotten Realms. In my defense I use the maps, names and cultures but not much else. The actual world story line is something I skip.

David Johansen

Dragonlance is the Disney Dungeons & Dragons movie.  It really is, and that's fine I suppose.

Darksun never appealed to me.  It's just too new dark age of darkness right in the new dark age of darkness.

Ebberon annoys me.  Sorry, not a warmachine fan either.  I tend to like low powered low magic fantasy I guess.  No, that's not quite it either.  I don't need Starwars in D&D drag?  Nah?  Anyhow, no, it didn't do it for me.
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