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The Next Step for the OSR

Started by Ratman_tf, October 07, 2016, 11:12:41 AM

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Jason Coplen

Quote from: cranebump;927598Shouldn't the next step for the OSR be to sign a big sneaker deal?:-)

This is the funniest post of the thread. Out of nowhere comes this. :D

They could try tournaments. I'm not sure if people still have groups vs. groups. No, I don't mean they dress in gear and go duel. I have no desire to watch a bunch of us middle-aged men trying to fight. Now were we able to use some chicks from them women football leagues you'd be on to something. ;)
Running: HarnMaster, and prepping for Werewolf 5.

crkrueger

I acn only really think of three Megadungeons (as in could be used for years of play) from the old days, Castle Greyhawk, Undermountain and the Jakallan underworld of Tekumel.  Two of those are constructed and run by insane and insanely powerful mages (one of which is a demi-god) and the Jakallan Underworld is specific to Tekumel.  Whether Big Rubble or Temple of Elemental Evil are large enough to count as a megadungeon is arguable. All of the classic megadungeons possess a very specific rationale and reason for being.

AEG had the World's Largest Dungeon in the d20 era, which most definitely was a megadungeon but I heard it sucked.

The OSR has produced Rappan Athuk, Anomalous Subsurface Environment, Barrowmaze and, of course, Dwimmermount.  Dwimmermount is probably big enough to qualify as a megadungeon not sure about the others. If there's another one, let me know.

The problem with a megadungeon is in it making some kind of sense (that's why gods/demons/aliens/insanely powerful mages are usually involved). There's also making a surrounding area, mapping and plain old designing a gigantic dungeon.  It's practically it's own subgenre of D&D fantasy, and, as Jmal found out, not easy to do, and as a lot of his backers found out, not easy to do well.  The Autarch Bailout I heard, however, produced a good product.

I can see why someone doesn't want to specialize in a megadungeon, but I expected more Setting Worlds.  Not explorations of theme, genre and Trope, but someone's version of Greybox and the FR supplement Realms.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Dirk Remmecke

Quote from: CRKrueger;928022but I expected more Setting Worlds.  Not explorations of theme, genre and Trope, but someone's version of Greybox and the FR supplement Realms.

As in "Majestic Realms" ("that's what I did with the official FR"), or an original setting with the scope of the Grey Box?
"The Grey Realms"?
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

estar

Quote from: TristramEvans;927999I'm rather disappointe the OSR hasn't resulted in the publishing of any notable huge megadungeons yet of the kind that seemed to be discussed/worshipped quite often in regards to the OSR's patron saints.

Do you mean more megadungeons? There is Dwimmermount. And it is open content to boot.

TristramEvans

Quote from: estar;928031Do you mean more megadungeons? There is Dwimmermount. And it is open content to boot.

Dwimmermount unfortunately got lackluster to horrible reviews a top the controversy of its release. I've heard Autarch did as decent job as they could patching it up, but it ultimately is not the sort of gaming prouct one would call 'notable' outside of the context of James Mal's fall from grace and the Kickstarter debacle.

hedgehobbit

Goodman Game's Castle Whiterock is the best megadungeon I've seen. It has all you really need; hidden level, secret entrances, lots of level variety, an underground city, chaining method of plot hooks to keep the players moving every deeper, and even an art book full of handouts and dungeon images.  Unfortunately, it came out right at the end of the d20 fad and so it didn't receive much publicity.

Since it's for 3e, it isn't part of the OSR. But, then again, neither am I so that doesn't bother me.

Larsdangly

There's a ton of good OSR megadungeons out there (and probably 100 forum threads compiling them, so no one needs us to recite them all here!). My favorites in play are Rappan Athuk and Barrowmaze - both are ginormous underground sandbox sorts of settings, full of creative, fun stuff, and quickly get out-of-control dangerous, so you won't have to deal with a bunch of smug players who strip the dungeon back to the wall studs their first time through.

But, of course, the only real megadungeon is the one you make yourself. That was supposed to be the whole point of this ridiculous hobby, so why not give it a try?

Simlasa

#112
Isn't Benoit Poire working on a super duper OSR megadungeon with some Gygax spawn?
He also posted a whole series of articles here on how to design such a thing

jeff37923

Quote from: Simlasa;928062Isn't Benoit Poire working on a super duper OSR megadungeon with some Gygax spawn?
He also posted a whole series of articles here on how to design such a thing

Link does not work.
"Meh."


Mordred Pendragon

#115
If one were to remake Vampire: The Masquerade 1E as an OSR game, how would one do it?

I always saw Vampire 1E as sort of having a foot in each realm, being both the very last "Old-School RPG" and the progenitor of the "New-School RPG's". Now, Vampire's later editions such as Revised Edition (a metaplot-ridden and overrated mess) are New School as fuck, but I can see a lot of old-school influences in the 1E corebook softcover from 1991, as well as some of the 1E supplements (Chicago by Night, The Hunters Hunted, The Players Guide, Milwaukee by Night, and adventure modules such as Ashes to Ashes, The Succubus Club, and Awakening: Diablerie Mexico), so I could see one doing a remake of VTM 1E with an OSR mindset while still keeping the Clans and Disciplines, and some of the earliest 1E lore (as the clans are essentially D&D-styled character classes in all but name), but jettisoning the remainder of the metaplot and avoiding any Revised Edition materials like the plague.

A lot of people define Vampire as the beginning of the New School, but I see early Vampire as an Old School game that became New School later on, ripe for a bootleg OSR treatment (it'd have to be personal use only though, as White Wolf doesn't have an OGL).
Sic Semper Tyrannis

RunningLaser

Quote from: Doc Sammy;928100If one were to remake Vampire: The Masquerade 1E as an OSR game, how would one do it?

I always saw Vampire 1E as sort of having a foot in each realm, being both the very last "Old-School RPG" and the progenitor of the "New-School RPG's". Now, Vampire's later editions such as Revised Edition (a metaplot-ridden and overrated mess) are New School as fuck, but I can see a lot of old-school influences in the 1E corebook softcover from 1991, as well as some of the 1E supplements (Chicago by Night, The Hunters Hunted, The Players Guide, Milwaukee by Night, and adventure modules such as Ashes to Ashes, The Succubus Club, and Awakening: Diablerie Mexico), so I could see one doing a remake of VTM 1E with an OSR mindset while still keeping the Clans and Disciplines, and some of the earliest 1E lore (as the clans are essentially D&D-styled character classes in all but name), but jettisoning the remainder of the metaplot and avoiding any Revised Edition materials like the plague.

A lot of people define Vampire as the beginning of the New School, but I see early Vampire as an Old School game that became New School later on, ripe for a bootleg OSR treatment (it'd have to be personal use only though, as White Wolf doesn't have an OGL).

I'm surprised that no one has whiteboxed or osr'd something like Vampire and called it Trenchcoats & Katanas or something.

AsenRG

Quote from: RunningLaser;928322I'm surprised that no one has whiteboxed or osr'd something like Vampire and called it Trenchcoats & Katanas or something.

There would be 13 classes;).

Mexican Gangster, called "Witch" by some for some reason
Woodsman...woodsvamp...violent hippie vamp, please!
Fishmalk
Blood Wizard
Annoying Aristo
Aristo With Weird Accent
Shadow Monster
Ugly Vamp
Art Critics
Hashishin Vamp
Gypsy Con Vamp
Corrupt Gnostic Vamp
Cosa Nostra Vamp

Who's going to write it:D?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

estar

Quote from: RunningLaser;928322I'm surprised that no one has whiteboxed or osr'd something like Vampire and called it Trenchcoats & Katanas or something.

Two reason, because there isn't a set of open content that anywhere close to how any editions of World of Darkness worked. And most of the appeal of the various WoD was the specific setting. With D&D being a mishmash of public domain fairy tales, fantasy, and legends, it was easy for other publisher to tweak it with their own formula and mechanics. Vampire and later WoD was a largely original take on the mythology of the various monsters. Yeah you had Anne Rice's take on vampires as the starting point for VtM. But all the stuff on houses and the like were pretty original.

The upshot is hard to make a clone that White Wolf wouldn't stomp on or feel hopelessly bland in comparsion.

Which is probably why when people approach horror in the OSR they opt to go with weird with a lot of Lovecraft in most cases.

Now Urban Fantasy like with Dresden Files type stuff could be fertile grounds.

sniderman

Quote from: estar;928352Now Urban Fantasy like with Dresden Files type stuff could be fertile grounds.

Skyscrapers & Sorcery is kinda close.
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