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Cool Magic Items You've Designed

Started by Vic99, May 06, 2016, 03:58:43 PM

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Vic99

What have you created for your campaign besides the standard fare in D&D and other books that you were proud of or thought was interesting?  Can be elegant or complex.  Could be powerful or not.  I'll start:

1) Stillness:  500 year old sword with name etched in elvish on the blade.  Long Sword +1 that automatically createss a five foot radius silence spell effect.

Lots of positives and negatives that have come up.  For example, great for moving silent, but bad for calling for help or casting most spells.

2) Extra Dimensional Tent:  Red and blue fabric tent/yurt that is only 8x8, but is actually 40x40 inside.  Folds down into a backpack.  The rub is that within that tent is ANOTHER door that leads to the Shadowfell.

3) Sickle of Speed:  +2 to Initiative, +2 to dexterity saves, +2 to hit and damage, +2 hexes (10 ft) to base movement all apply if the weapon is drawn.

Looking forward to see what you have.

sniderman

Boon/Bane Coin -- Blessed with a minor "commune" spell, the coin's faces are marked with a X and a check mark, representing NO and YES, respectively. Once a day, the holder can ask a YES/NO question of the coin, flip it, and get an accurate YES/NO answer.

The "Annar" Key -- This magical lockpick gives a thief a bonus to unlock any lock. However, there is a curse as well. When the lockpick is used, the PREVIOUS lock that the key was used upon will be magically Wizard Locked.

Glyph Eraser -- When this non-descript rag is rubbed over a magical glyph, it removes the glyph without triggering its effects. Can be used 2d4 times before becoming useless.
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The Savage AfterWorld - Rules, adventures, supplements, and discussion for many RPGs, focusing on the Old School Renaissance, Goblinoid Games, and the classic Pacesetter system!

Vic99

Nice. I like the key and the rag idea.

Ravenswing

One of the most significant finds to come out of the haunted ruins of the city of Telmora, Deathreaper is a giant battlebrand, five and a half feet in length.  Wrought of some black glossy metal and engraved with fell runes of annihilation, the only color on the blade is the well-worn silver wire wrapping the hilt.  Through some eldritch sorcery, it is light as a willow wand in the wielder's hand ... but that is not all.  When waved over the wielder's head, Deathreaper erupts in dark violet flames (which somehow do not burn the wielder), and the runes on the blade sear with stabbing blue radiance.  The howls of dozens of voices split the air, screaming in horror and anguish, eternally damned.  It is said that to die on Deathreaper's point is to have your immortal soul destroyed, sucked into the blade for all time, to join the chorus of the hell-caged and be seared in the unholy flame of the brand.

The warrior-mage Thenestre, who found the sword, is now a feared man.  Standing taller, standing prouder, the power of Deathreaper fills him with its blazing might.  It is said that as long as he carries the sword he is invincible, and that even if he is parted from the blade, it will fly through the air to his defense ... and find his foe.  And drink.

*

*

*

*

*

That's the shtick, anyway.  As a warrior, Thenestre is nothing much.  As a mage, he's a decent weaver of illusions and tolerably good at minor summonings.  As an adventurer, he's quite a con artist.  Reading of the adventures of a legendary champion bearing a hell-forged black soulsucking sword, he wondered whether he could do one better.  "Deathreaper" is, with the help of a dwarven confederate, a few layers of enameled foil over a core of pinewood.  A little engraving took care of the "runes of annihilation" (which came out of the Big Little Book of Wyzardry, 4491 edition), and a couple of enchanted illusions takes care of the lighting and sound effects.  Well, everyone knows that Thenestre was assisting Master Thormor on the dig in the northern part of the Old City ... or at least they believe it when Thenestre tells them that he was.

Thenestre can whip the sword around with the best of them, and light as it is, he makes it look easy.  He bolsters it by summoning "bodies" which he artistically disguises with illusion to have large holes in them and features contorted in horror, claiming that they were rascals who tried to steal from him.  He hasn't had to do more than brandish it since -- many a brave warrior, bold enough against mortal steel, wants no part of a dark destroyer forged in the very Fires of Hell itself!  And now Thenestre is "somebody," a renowned adventurer, someone who doesn't have to buy many of his own drinks, someone who can run up tabs at the tailors and the taverns, someone who gets his share of the women attracted to the Dark Anti-Hero.

Adventure hooks:

1)  Sooner or later, there'll be some up and coming punk stickjock who wants to prove how bad he is by taking down the "legendary" Thenestre!  And maybe he'll run before the full fury of Deathreaper ... and maybe he won't.

2)  Sooner or later, there'll be some up and coming punk thief who wants to prove how bad he is by stealing the "legendary" Deathreaper!  And maybe he'll go down before the anti-theft illusions Thenestre sets (most nights, when he remembers, when he isn't too drunk, when he's not occupied with the groupie de jour) ... and maybe he won't.

3)  Sooner or later, Master Thormor -- or someone else familiar with the Telmori site -- might come into town and recall Thenestre as a minor assistant who didn't merit anything beyond the antique emerald brooch that was his share of the loot, and three weeks' pay ... certainly no ancient artifact sword.  Of which none were recovered, not in working order, anyway.  (Alternately, a researcher of the period might know, or uncover, that no such weapon is recorded in the annals of the Triolini Empire.)

4)  There are real dark forces in the world.  Forces which covet the power of Deathreaper, and seek to take it for their own.  (They might even hire the party to do it, and might not react well to being told "Oh, yeah, we stole the weapon you wanted, but gosh, it's a fake, here it is.")
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

Daztur

Fallen Idol: there was once a great lighthouse head shaped like an eyeless lion-headed man. The head is now fallen but if prayers are addressed to the King in Splendour light still pours out of the empty eye sockets of the lion's head, bright enough to burn at short range.

My players had a great time with this one, the lion's head is boulder-sized so it's hard to move around. They rolled it onto some enemies and later set it up as a prayer-mounted gun turret at their home base.

crkrueger

Quote from: Vic99;896417What have you created for your campaign besides the standard fare in D&D and other books that you were proud of or thought was interesting?  Can be elegant or complex.  Could be powerful or not.  I'll start:

1) Stillness:  500 year old sword with name etched in elvish on the blade.  Long Sword +1 that automatically createss a five foot radius silence spell effect.

Lots of positives and negatives that have come up.  For example, great for moving silent, but bad for calling for help or casting most spells.

2) Extra Dimensional Tent:  Red and blue fabric tent/yurt that is only 8x8, but is actually 40x40 inside.  Folds down into a backpack.  The rub is that within that tent is ANOTHER door that leads to the Shadowfell.

3) Sickle of Speed:  +2 to Initiative, +2 to dexterity saves, +2 to hit and damage, +2 hexes (10 ft) to base movement all apply if the weapon is drawn.

Looking forward to see what you have.

Cool magic items, but I can't resist.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

David Johansen

Bone of the Fallen God - This +50 large (x2) two handed sword was ground from the femur of a god slain in the first strife.  It is a sword of god slaying and inflicts slaying criticals against gods.

Philosophical Goad - This implement, designed for the herding of large animals is forged of pure philosophical truth.  It can be used to tame and control deities.  It is said that only seven were made as there were only seven deities left at the time of their forging.

Hellseed - What men call demons are actually the exiled gods of the Trolls, most of these are bound, sleeping in Hell Spikes which float in the heavens above the earth.  For each Hell Spike there is a Hell Seed, which when planted sprouts a tree of vapor and fire that calls down and awakens its Hell Spike.  It is said that there were 666 Hell Seeds but two have been planted so there may only be 664 at this point though the veracity of the claim itself is questionable.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Omega

The Stopwatch: 5e D&D: A magic shield with no inherint bonuses, but a few abilities that become apparent when used as a Warlocks pact weapon. A round shield with a central hourglass emblem and clock hands that move only when its been activated. Instead of numbers there are concentric circles of various time divisions around the edge. Known abilities being limited use of Haste, Slow, and the three types of "Hold" spells via charges. And usable as a weapon.

The Iron Maiden: BX D&D: A suit of Plate +3. Usable only by males. Makes the wearer look like a beautiful scantily armoured woman of same race. The suit is not cursed. But its fantastic AC makes it a tempting offer despite the embarrassment it inevitably incurs. Suspected that Gnomes crafted these as more than one has been discovered so far. Either that or a very bored Spectre.

Falling Star: AD&D: A morning star made from a meteor. The ball part was covered in flame patterns and functioned exactly like a Flametongue Sword. Mind flayers hate the thing for no known reason and will attack the wielder to the exclusion of all others. Mind flayers though can not touch the weapon or use their powers on it. So it is most often discovered near its former users skeleton.

Shelter Seeds: Gamma World, BX and Spelljammer: An elven(or biotech) invention. When planted the seed grows into a tent complete with a bed, some fruit enough for three days meal, and a biolume lamp. Planting several seeds together makes a larger tent to house more people. The tent withers after three days unless watered with pure or blessed water. (In GW the tents were radiation proof.)

Swiss Army Bugs: Gamma World and Spelljammer: A colony of roaches that bond with the user and obey mental commands to link together to form any basic non-powered non-weapon tool. A shovel, a crowbar, hammer, wrench, screwdriver, scissors, fork, lockpicks, etc. Defaults to a 2 meter long staff. They eat scraps, and the users hair.

JesterRaiin

Quote from: Omega;896700The Iron Maiden: BX D&D: A suit of Plate +3. Usable only by males. Makes the wearer look like a beautiful scantily armoured woman of same race.

You're very, very twisted human being. Upvote. :cool:
"If it\'s not appearing, it\'s not a real message." ~ Brett

DavetheLost

The Goblin Ring, a black iron ring that gives the wearer all the abilities and penalties of being a goblin. Able to see in darkness, speak goblin speech,  but -1 to all rolls in bright sunlight.

The ivory cup, reners any liquid placed in it non-toxic and potable. It does not change the taste, texture, or appearance of the liquid in any way.

Maese Mateo

If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

cranebump

A Bladeshooter.  The sword hilt had a pair of small blades you could affix to it. The wielded could fire one or both of them as magical daggers before engaging.  Pretty sure I stole this from some movie I cannot remember, but I thought it was cool.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

rawma

Quote from: cranebump;896707A Bladeshooter.  The sword hilt had a pair of small blades you could affix to it. The wielded could fire one or both of them as magical daggers before engaging.  Pretty sure I stole this from some movie I cannot remember, but I thought it was cool.

The Sword and the Sorcerer, from 1982.

Whitewings

I once created a huge number of ter'angreal for a now-defunct WoT MUX, but the one I liked best was a stones board linked to a giant repeater on an island far to the west. Any move made on the board was displayed as a hologram on the repeater. In the Age of Legends, stones was a spectator sport.

AsenRG

Quote from: Ravenswing;896441One of the most significant finds to come out of the haunted ruins of the city of Telmora, Deathreaper is a giant battlebrand, five and a half feet in length.  Wrought of some black glossy metal and engraved with fell runes of annihilation, the only color on the blade is the well-worn silver wire wrapping the hilt.  Through some eldritch sorcery, it is light as a willow wand in the wielder's hand ... but that is not all.  When waved over the wielder's head, Deathreaper erupts in dark violet flames (which somehow do not burn the wielder), and the runes on the blade sear with stabbing blue radiance.  The howls of dozens of voices split the air, screaming in horror and anguish, eternally damned.  It is said that to die on Deathreaper's point is to have your immortal soul destroyed, sucked into the blade for all time, to join the chorus of the hell-caged and be seared in the unholy flame of the brand.

The warrior-mage Thenestre, who found the sword, is now a feared man.  Standing taller, standing prouder, the power of Deathreaper fills him with its blazing might.  It is said that as long as he carries the sword he is invincible, and that even if he is parted from the blade, it will fly through the air to his defense ... and find his foe.  And drink.

*

*

*

*

*

That's the shtick, anyway.  As a warrior, Thenestre is nothing much.  As a mage, he's a decent weaver of illusions and tolerably good at minor summonings.  As an adventurer, he's quite a con artist.  Reading of the adventures of a legendary champion bearing a hell-forged black soulsucking sword, he wondered whether he could do one better.  "Deathreaper" is, with the help of a dwarven confederate, a few layers of enameled foil over a core of pinewood.  A little engraving took care of the "runes of annihilation" (which came out of the Big Little Book of Wyzardry, 4491 edition), and a couple of enchanted illusions takes care of the lighting and sound effects.  Well, everyone knows that Thenestre was assisting Master Thormor on the dig in the northern part of the Old City ... or at least they believe it when Thenestre tells them that he was.

Thenestre can whip the sword around with the best of them, and light as it is, he makes it look easy.  He bolsters it by summoning "bodies" which he artistically disguises with illusion to have large holes in them and features contorted in horror, claiming that they were rascals who tried to steal from him.  He hasn't had to do more than brandish it since -- many a brave warrior, bold enough against mortal steel, wants no part of a dark destroyer forged in the very Fires of Hell itself!  And now Thenestre is "somebody," a renowned adventurer, someone who doesn't have to buy many of his own drinks, someone who can run up tabs at the tailors and the taverns, someone who gets his share of the women attracted to the Dark Anti-Hero.

Adventure hooks:

1)  Sooner or later, there'll be some up and coming punk stickjock who wants to prove how bad he is by taking down the "legendary" Thenestre!  And maybe he'll run before the full fury of Deathreaper ... and maybe he won't.

2)  Sooner or later, there'll be some up and coming punk thief who wants to prove how bad he is by stealing the "legendary" Deathreaper!  And maybe he'll go down before the anti-theft illusions Thenestre sets (most nights, when he remembers, when he isn't too drunk, when he's not occupied with the groupie de jour) ... and maybe he won't.

3)  Sooner or later, Master Thormor -- or someone else familiar with the Telmori site -- might come into town and recall Thenestre as a minor assistant who didn't merit anything beyond the antique emerald brooch that was his share of the loot, and three weeks' pay ... certainly no ancient artifact sword.  Of which none were recovered, not in working order, anyway.  (Alternately, a researcher of the period might know, or uncover, that no such weapon is recorded in the annals of the Triolini Empire.)

4)  There are real dark forces in the world.  Forces which covet the power of Deathreaper, and seek to take it for their own.  (They might even hire the party to do it, and might not react well to being told "Oh, yeah, we stole the weapon you wanted, but gosh, it's a fake, here it is.")
Most excellent, though I'd be tempted to name it "the Gazebo sword":D!
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