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The Black Hack

Started by Necrozius, February 16, 2016, 08:58:31 AM

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AsenRG

Quote from: CRKrueger;883632If, of course you assume the effect different from the intent. ;)

Well, I assume them to have enough brains to know good PR helps your sales. I also assume them to want sales.
So, until proven differently, I assume the effect is indeed different from the intent.
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RPGPundit

If the game is called "the Black Hack", and is meant to be a slightly badass punk sort of houseruled-oD&D, you probably do well by making it seem less polished in terms of presentation.   There's a lot of people who that appeals with.
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AsenRG

Quote from: RPGPundit;884305If the game is called "the Black Hack", and is meant to be a slightly badass punk sort of houseruled-oD&D, you probably do well by making it seem less polished in terms of presentation.   There's a lot of people who that appeals with.

I think both me and CRK were thinking of different KS campaigns when discussing PR, effect and intent. I know that at least I was.
The Black Hack didn't make any PR marvels, but it obviously appealed to enough people to get funded, and I think that's what counts.
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Quote from: AsenRG;884412I think both me and CRK were thinking of different KS campaigns when discussing PR, effect and intent. I know that at least I was.
The Black Hack didn't make any PR marvels, but it obviously appealed to enough people to get funded, and I think that's what counts.

Indeed it is!
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Nihilistic Mind

Looked through the PDF. Not thrilled with it but for $1.50 I'm not gonna complain too much. heh
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Stainless

Quote from: Nihilistic Mind;886979Looked through the PDF. Not thrilled with it but for $1.50 I'm not gonna complain too much. heh

Agreed. The best feature for me is the usage die mechanic and a few other very minor things. Looks like leveling up gets you nothing more than extra HP. I'll stick with Whitehack.
Avatar to left by Ryan Browning, 2011 (I own the original).

AsenRG

Heh, I hadn't noticed it's arrived.
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Necrozius

Quote from: Stainless;887008Agreed. The best feature for me is the usage die mechanic and a few other very minor things. Looks like leveling up gets you nothing more than extra HP. I'll stick with Whitehack.

Same here. There are a few good things in there, and I like the layout and typography. But I don't get some of the rules (Armor as damage reduction is fine, but it gets used up the first time? What?).

I'm surprised that armor didn't follow the same mechanic as the usage die for wear and tear.

Stainless

Armor is a bizzar rule. E.g. Leather has 2 AP. The first time you're hit, it soaks 2 hp of damage. Then for the rest of the combat it does nothing, you're effectively naked. The justification that, "you're too tired or wounded to make effective use of the armor" doesn't make any sense.
Avatar to left by Ryan Browning, 2011 (I own the original).

Sable Wyvern

Quote from: Stainless;887111The justification that, "you're too tired or wounded to make effective use of the armor" doesn't make any sense.

Have you ever tried using armour while tired and/or wounded? No? Well, you're not really an expert then, are you?

Necrozius

Quote from: Sable Wyvern;887126Have you ever tried using armour while tired and/or wounded? No? Well, you're not really an expert then, are you?

I thought that HP was meant to track how long a character can last in combat?

In my opinion, if armour provides damage reduction, then it might accumulate wear and tear as battle progresses. Personally, I'd use the Usage Die for armor in the Black Hack. The smaller the armor value, the smaller the die. Each time you suffer damage, roll the usage die for that armor.

Maybe a critical hit automatically drops the usage die one step!

Best case scenario is: Plate & mail + Large Shield for 6 armor points. Use a d20.

It actually matches up super well. So well that I'm surprised that it wasn't used as a rule:

AC / Die
6 = d20
5 = d12
4 = d10
3 = d8
2 = d6
1 = d4

Not sure how to handle magic armour. Maybe it only wears down on a roll of 1 instead of 1 or 2?

Stainless

Quote from: Sable Wyvern;887126Have you ever tried using armour while tired and/or wounded? No? Well, you're not really an expert then, are you?

When a weapon strikes my body covered in armour, I don't see how being tired or wounded has anything to do with it. I have armour there and it should in part resist the cutting edge.

However, I completely understand that a penalty for being tired/wounded makes sense. Its effect will be to make one less focused and coordinated. As a game mechanic, I would therefore expect the effect to be the lowering of the effective DEX and so the character would get hit more often. I don't understand why the AP system and that particular justification was chosen. Effective "use" of armour could only be the ability to place the best armoured areas into the path of the weapon, but that's the DEX check surely.
Avatar to left by Ryan Browning, 2011 (I own the original).

Sable Wyvern

I was hoping that my comment was ridiculous enough that I didn't have to point out it was sarcasm.:hatsoff:

AsenRG

#28
Quote from: Sable Wyvern;887126Have you ever tried using armour while tired and/or wounded?
Actually, yes, what's your point?

Well, sarcasm is better expressed via emoticons. Personally, I have a hard time understanding the purpose of the rule, but I assume the authors might have something in mind.
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Stainless

Quote from: Sable Wyvern;887156I was hoping that my comment was ridiculous enough that I didn't have to point out it was sarcasm.:hatsoff:

Ooops, I must have been having a German moment.
Avatar to left by Ryan Browning, 2011 (I own the original).