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Learning Dungeon Building from Super Mario World

Started by Cave Bear, February 26, 2016, 05:19:41 AM

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Christopher Brady

Quote from: Cave Bear;885175A trap door in the ceiling drops a flood of candy on top of any hapless adventurer who triggers it.

The next room contains a group of green-skinned, pig-faced orcs being terrorized by agitated avians...

Actually, Pundit makes a good point about Candy Crush.  It's a simple match 3 puzzle system that everyone whose ever seen Bejeweled gets.  It can also be complex, but the core mechanic is the same.  It doesn't change it's rules on you, and it makes sure you know them well, before adding another layer.

How does this apply to a RPG game?  Well if a GM puts a puzzle for players to solve, no matter who you're aiming at to solve it, you should also have consistency AND the ability to deduce what is likely the end result.  And that applies to mysteries as well as physical (in game) puzzles.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Cave Bear

Quote from: Christopher Brady;885176Actually, Pundit makes a good point about Candy Crush.  It's a simple match 3 puzzle system that everyone whose ever seen Bejeweled gets.  It can also be complex, but the core mechanic is the same.  It doesn't change it's rules on you, and it makes sure you know them well, before adding another layer.

How does this apply to a RPG game?  Well if a GM puts a puzzle for players to solve, no matter who you're aiming at to solve it, you should also have consistency AND the ability to deduce what is likely the end result.  And that applies to mysteries as well as physical (in game) puzzles.

Too true.

I've actually used the boardgame Mastermind as a puzzle in a D&D campaign I ran a while back. I regret that I didn't get to use it more often.

Though now I'm thinking about how one might use more puzzles that integrate more seamlessly with D&D's mechanics rather than introducing a mechanic as extraneous as an entirely different game...

There's a lot of good puzzle possibilities to be had with encumbrance rules, at least if you take the 'river-crossing puzzle' approach (you know, like the one with the fox, the goose, and the bag of beans.)
You introduce the concept of encumbrance with starting equipment. Then you complicate the concept of encumbrance with heavy treasures that may require the players to clear up their inventory. Then you complicate it even further by testing the player's logic with weird dilemmas.

Telarus

A Bejeweled/CandyCrush style puzzle would make a great "time limit" or "delay" style puzzle. It's not solving it that's the problem, it's How Quickly can you solve it before XYZ.

RPGPundit

Quote from: Christopher Brady;885176Actually, Pundit makes a good point about Candy Crush.  It's a simple match 3 puzzle system that everyone whose ever seen Bejeweled gets.  It can also be complex, but the core mechanic is the same.  It doesn't change it's rules on you, and it makes sure you know them well, before adding another layer.

It also has some kind of storyline, which follows into the subsequent games in the series. Not that I have been able to make the least bit of sense out of it!
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Cave Bear

Quote from: RPGPundit;885702It also has some kind of storyline, which follows into the subsequent games in the series. Not that I have been able to make the least bit of sense out of it!

I just googled that. I should not be surprised that Candy Crush Saga has its own wiki.

Christopher Brady

Quote from: RPGPundit;885702It also has some kind of storyline, which follows into the subsequent games in the series. Not that I have been able to make the least bit of sense out of it!

Which means that if you take it into a RPG context that the puzzles should maintain a logical consistency within the framework of the campaign world.



Yeah, I admit I'm over thinking a simple match 3 puzzle game, but frankly, I'm having a hard not seeing how it doesn't have good lessons to take, even if I don't care for the game myself.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

RPGPundit

In Japan it also has the weirdest fucking commercials.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Christopher Brady

Quote from: RPGPundit;886832In Japan it also has the weirdest fucking commercials.

Japan has the weirdest fucking commercials for EVERYTHING.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Spinachcat

I've learned to put in more mushrooms.

No seriously.  Put some shrooms in your next dungeon.

Christopher Brady

Quote from: Spinachcat;886972I've learned to put in more mushrooms.

No seriously.  Put some shrooms in your next dungeon.

That's what WoTC did with it's underdark adventure "Out of The Abyss".  The 'shrooms man, the 'SHROOMS!  Ones that made you grow, some that glow, ones that made you small, others made honest as a doll...  *Froths at the mouth*
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

RPGPundit

LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.