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Hyborian Age Roleplaying: What's your system and why?

Started by crkrueger, March 05, 2016, 07:13:17 PM

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Akrasia

Quote from: Madprofessor;886110No problem, and I actually discovered your house rules first (on your blog) and then purchased C&T (as well as Fight On!) because of them.  Your rules are a prime example of the original intent of the game - to make it your own.  The rules adjustments are simple but significant, and get right to the heart of swords and sorcery.  It's fantastic work.

Thanks! :)

Quote from: Madprofessor;886110By the way, isn't Newt doing a second edition?

Yes, indeed. It looks great (based on what I've seen). I'm not sure what the ETA is.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

RPGPundit

I think if you were to do it with D&D, you'd need a 'gritty' setup in terms of the power balance in the world, not too different from how Dark Albion does it: there are a few very very powerful (i.e. High Level) people, but a vast majority are low-level (0 or 1st level).  This means even a low-level adventurer is pretty powerful compared to most other people he meets.  High level adventurers are very rare, and seem incredibly tough.

Also, of course, you'd want to severely restrict the magic system.
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