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Hyborian Age Roleplaying: What's your system and why?

Started by crkrueger, March 05, 2016, 07:13:17 PM

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Madprofessor

Okay, Asen, peace.  I did read your post(s) and I disagree with your assessment of HP.  I do not know which of your many jumbled arguments is the one you feel that I crucially overlooked.  I also disagreed with the appropriateness of the digression to this thread. I should not have fed into it.  I admit my rookie mistake.  I also admit that I went somewhat overboard in my criticisms which came mostly out of exasperation of yet another interesting thread getting derailed for a mechanics-theory debate that had been done to death elsewhere, and which were not going to get resolved here. I am sorry for that, but I am not going to respond to your specific charges here, perpetuate the argument, and continue my mistake.  Let us, at least for the moment, agree to disagree, and perhaps we can take up the conversation at another time and place :).

By the way, who's "Seth" and why would I sacrifice to him? (just kidding, I shouldn't pick on typos.  I make them too).

Madprofessor

QuoteOriginally Posted by Spinachcat
So who is going to write the Unofficial RQ 6 Conan RPG???

Good question.

I lean slightly towards the BRP/Stormbringer camp (I greatly admire RQ6 but find the combat a little crunchy for taste) and plan to write up my BRP Hyborian Age notes for my group.  But I'd be real nervous about posting an "unofficial" Hyborian Age RPG online.

In any case, I think Markfitz has got a pretty good basic blueprint laid out below.  Of course, the devil is in the details and it would still need a lot of work.

QuoteOriginally posted by Markfitz
Set Magic Point regeneration to 1/week, but allow sacrifices to accumulate MPs, as well as possibly sacred locations or alignments of the moon and so on. No Theism; the gods don't care. Most "Sorcerers" use Folk Magic and trickery. Sorcery gained by placating with unholy entities, or Magic items. Use the Mysticism rules not only for Eastern Mystics but also for preternaturally physically skilled barbarians and such. That way you can have specimens like Conan who can Augment Athletics, Acrobatics, Willpower, or Endurance, and Increase Action Points or Hit Points, Invoke Denial Food, Increase Healing Rate, Invoke Aura of Intimidation, etc to allow them to fight off hordes of foes and survive desert wandering beyond the capabilities of mere mortals. I let my Mystics regenerate Magic Points by Mediating (1/hour), but a Barbarian could do this by Carousing. Done.

Of course, I'd love to here Loz and Pete's suggestions.

AsenRG

Quote from: Madprofessor;885414Okay, Asen, peace.
Peace:).

QuoteI did read your post(s) and I disagree with your assessment of HP.  I do not know which of your many jumbled arguments is the one you feel that I crucially overlooked.
The one that I repeated. But since peace was declared, it doesn't matter.

QuoteI also admit that I went somewhat overboard in my criticisms which came mostly out of exasperation of yet another interesting thread getting derailed for a mechanics-theory debate that had been done to death elsewhere, and which were not going to get resolved here. I am sorry for that, but I am not going to respond to your specific charges here, perpetuate the argument, and continue my mistake.
Good call. I didn't have any desire to discuss that, either;).

QuoteBy the way, who's "Seth" and why would I sacrifice to him? (just kidding, I shouldn't pick on typos.  I make them too).
I would say that it's Seth Ro, and leave you wondering which one...but actually, it was a typo:D! I'm more familiar with the Egyptian spelling of deities than with the Hyborian one, so it's one of a set of mistakes I commit often.

Any opinion on the 43 AD system, as outlined?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Jason D

Quote from: Madprofessor;885419I lean slightly towards the BRP/Stormbringer camp (I greatly admire RQ6 but find the combat a little crunchy for taste) and plan to write up my BRP Hyborian Age notes for my group.  But I'd be real nervous about posting an "unofficial" Hyborian Age RPG online.

These might be of interest:

http://basicroleplaying.org/files/file/64-conan-character-sheet/
http://basicroleplaying.org/files/file/65-conan-character-creation/
http://basicroleplaying.org/files/file/66-conan-system-summary/

Requires the use of Elric! (or Stormbringer 5th edition), though Magic World or a BRP-flavored game of your choice could be easily utilized.

AsenRG

Quote from: Jason D;885707These might be of interest:

http://basicroleplaying.org/files/file/64-conan-character-sheet/
http://basicroleplaying.org/files/file/65-conan-character-creation/
http://basicroleplaying.org/files/file/66-conan-system-summary/

Requires the use of Elric! (or Stormbringer 5th edition), though Magic World or a BRP-flavored game of your choice could be easily utilized.
Would the BGB be close enough;)?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

crkrueger

No matter what your preferred system, as far as Hyborian Age research goes, you really can't lose with the big Closer of the Modiphius KS campaign.

Any "all unlocked books in pdf" backer level($56 minimum) now gets you all the Conan d20 (yes all the old Mongoose Vincent Darlage stuff) in PDF as well.

That KS has now officially entered the "No Brainer" category if you're planning on doing any type of Conan gaming.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

ArrozConLeche

^ that is a real steal. how many supplements is that?

Madprofessor

QuoteOriginally Posted by Jason D

These might be of interest:

http://basicroleplaying.org/files/fi...aracter-sheet/
http://basicroleplaying.org/files/fi...cter-creation/
http://basicroleplaying.org/files/fi...ystem-summary/

Yes, they are, and I appreciate your work on them.  Coming from you, they are close enough to "official" that a GM could present them that way to his players if he needed. There is a lot that I would (will) add and a few things that I would change, but they are perfectly playable as is, and will make a nice baseline for me (of course, if this outline was fleshed out and given a full-color book with... I'll shut up now :)).

There used to be another BRP Conan conversion (perhaps on BRP central, perhaps on purple) as well, though I don't seem to be able to find it.

QuoteNo matter what your preferred system, as far as Hyborian Age research goes, you really can't lose with the big Closer of the Modiphius KS campaign.

Any "all unlocked books in pdf" backer level($56 minimum) now gets you all the Conan d20 (yes all the old Mongoose Vincent Darlage stuff) in PDF as well.

That KS has now officially entered the "No Brainer" category if you're planning on doing any type of Conan gaming.

Yup. I'm in! Sheer value has outweighed my other concerns.

AsenRG

Quote from: CRKrueger;885742No matter what your preferred system, as far as Hyborian Age research goes, you really can't lose with the big Closer of the Modiphius KS campaign.

Any "all unlocked books in pdf" backer level($56 minimum) now gets you all the Conan d20 (yes all the old Mongoose Vincent Darlage stuff) in PDF as well.

That KS has now officially entered the "No Brainer" category if you're planning on doing any type of Conan gaming.

Quote from: Madprofessor;885796Yup. I'm in! Sheer value has outweighed my other concerns.

I was in since the start, but I'm glad that you've found it to be valuable as well! As they say, the more, the merrier:)!

And if you run the setting with other systems, so much the better, we only get more diversity and choice, not to mention the opportunity to discuss the superiority of different systems;)!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

crkrueger

Quote from: ArrozConLeche;885790^ that is a real steal. how many supplements is that?

Looks like 40 d20 books and and 11 and counting for 2d20.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

AsenRG

Quote from: CRKrueger;885843Looks like 40 d20 books and and 11 and counting for 2d20.

Which beats even Bundles of Holding:).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Akrasia

Quote from: CRKrueger;885742No matter what your preferred system, as far as Hyborian Age research goes, you really can't lose with the big Closer of the Modiphius KS campaign.

Any "all unlocked books in pdf" backer level($56 minimum) now gets you all the Conan d20 (yes all the old Mongoose Vincent Darlage stuff) in PDF as well.

That KS has now officially entered the "No Brainer" category if you're planning on doing any type of Conan gaming.

Yeah, the entire d20 line in PDF finally moved me to back this thing.  

At the very least I can use some of the background material and scenarios with Crypts and Things or Mythras/RuneQuest 6. :D
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Madprofessor

Moved from the other Conan thread

QuoteOriginally Posted by Akrasia
Thanks! I was a contributor to C&T.

(My house-rules for S&W were meant to emulate settings like Hyborea, and many of those rules were later integrated by Newt into C&T.)

So "Conan with D&D" is very much the point of C&T!

No problem, and I actually discovered your house rules first (on your blog) and then purchased C&T (as well as Fight On!) because of them.  Your rules are a prime example of the original intent of the game - to make it your own.  The rules adjustments are simple but significant, and get right to the heart of swords and sorcery.  It's fantastic work.

By the way, isn't Newt doing a second edition?

QuoteOriginally Posted by Spinachcat

I want to hear more. Also, I want to hear comparisons / contrasts to that Astonishing Swordsman game too.

AS&SH is a great game too. It's very much a reworking of 1e DMG, and PH, pretty much in entirety, for swords and sorcery.  It stays faithful to the spirit of 1e (no small feat!) while making slight adjustments to almost everything.  The art, production and clarity of writing is awesome.  To my mind AS&SH is a little more than a S&S adaptation of 1e, its also a clarification of the baroque mess of that game's rules.

The rules changes in AS&SH are broader (17 new classes and a new set of human "races," for example), while the changes in C&T are fewer but deeper (sanity rules, deadlier combat via fighter options, and dangerous magic).  AS&SH is crunchy, while C&T is lite and to the point.  

I prefer C&T which has a slightly more Hyborian Age vibe and does more with less IMO, but this is just my personal taste.  Both do swords and sorcery well with D&D.

All that said, I don't think classes and levels are the best way to approach the Hyborian Age, but again that's my opinion.

Nexus

Hero System. Its my go to for cinematic action/adventure and I ran a fairly successful swords and Sorcery game with it several years ago. There's even a supplement (Valorian Age) that would help.
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Teodrik

Quote from: Madprofessor;886110Moved from the other Conan thread



No problem, and I actually discovered your house rules first (on your blog) and then purchased C&T (as well as Fight On!) because of them.  Your rules are a prime example of the original intent of the game - to make it your own.  The rules adjustments are simple but significant, and get right to the heart of swords and sorcery.  It's fantastic work.

By the way, isn't Newt doing a second edition?



AS&SH is a great game too. It's very much a reworking of 1e DMG, and PH, pretty much in entirety, for swords and sorcery.  It stays faithful to the spirit of 1e (no small feat!) while making slight adjustments to almost everything.  The art, production and clarity of writing is awesome.  To my mind AS&SH is a little more than a S&S adaptation of 1e, its also a clarification of the baroque mess of that game's rules.

The rules changes in AS&SH are broader (17 new classes and a new set of human "races," for example), while the changes in C&T are fewer but deeper (sanity rules, deadlier combat via fighter options, and dangerous magic).  AS&SH is crunchy, while C&T is lite and to the point.  

I prefer C&T which has a slightly more Hyborian Age vibe and does more with less IMO, but this is just my personal taste.  Both do swords and sorcery well with D&D.

All that said, I don't think classes and levels are the best way to approach the Hyborian Age, but again that's my opinion.

Does AS&SH adventures work well with other OSR systems, like C&T?