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What obscure RPG would you love to see become mainstream

Started by vomitbrown, January 26, 2009, 02:39:32 PM

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Simlasa

Quote from: JesterRaiin;877299KURO.

Rules-light horror/cyberpunk game taking place in near future Japan secluded from the rest of the world (courtesy of "we want your Wunderwaffe" barricade). Its streets are filled with demons, ghosts, cyber enhanced people and simple folk, who try to find their way in the reality that's no longer logical and understandable.
Is that based on an anime? I seem to recall putting something like that on my watchlist but can't find it.

yosemitemike

"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

JesterRaiin

#137
Quote from: Warthur;877338Tell me more about the system and the setting - you've piqued my interest.

I'm afraid that my English isn't good enough to properly describe the game without ruining it, however I can direct you to a nice review:

Kuro

...and another one describing the expansion following the corebook, titled "Makkura", one that expands its horror part:

Makkura

My additional 5 copper pieces: the game features reasonable approach to the story it's trying to tell. It doesn't force no specific canon onto players. If you feel you want to deepen "supernatural" aspect, feel free to it, drown the world in Tengus or other Japanese demons. If you don't want to, then you're free to explain all supernatural occurrences as "glitches" of augmented reality merging with true world. Don't get me wrong, it doesn't attempt to present itself as "for everything and everyone", but it allows to push any of three founding elements (cyberpunk, horror, supernatural) to the background and focus on what you like best.

There are also a few interesting (I think) elements in the ruleset. For example, you can select any specialization and attach "Gimikku" to it. Gimikkus come in a few different flavors, like "Expertise", "Accuracy", "Mastery", "Boost" and "Focus". Each provides a bit different advantage. "Focus" adds immediately +2 to your roll, "Accuracy" adds 4 points, but only if your base roll was a success, and so on and so forth.

This allows to create multiple player characters with same specialization, but each using it in a bit different fashion, which results in a situation where no two PCs would be exactly alike.

Quote from: Simlasa;877356Is that based on an anime? I seem to recall putting something like that on my watchlist but can't find it.

No, it's not based on any specific anime/manga. For all it's worth, I'm sure it could emulate the atmosphere of a few tv shows. I think that iconic productions like "Serial Experiment Lain", "Akira" or "Ghost in the Shell" could happen in Kuro's setting. With some additional tweaking and adjustments to the lore, it would be possible to recreate stories as told by cyberpunk-horror "Psycho-Pass" or supernatural-horror "Another".
"If it\'s not appearing, it\'s not a real message." ~ Brett

JesterRaiin

#138
Quote from: yosemitemike;877359It sounds like a late 80s or early 90s OVA.

It might sound like that, but it's not. ;]

The game is closer to modern cyberpunk stories, than to those old stories featuring weird haircuts and Japanese cyber-detectives. There's hardly any pre-2k atmosphere, as far as I can tell. Imagine Deus Ex: Human Revolution, Hengsha episodes, add urban legends about ghosts and divine beings being actually real and you're on right track.

In short, this:



rather than this:



By the way, I didn't have the opportunity to play TBZ, but judging from what I've heard, I suspect it's supposed to be something between "Ninja Scroll" and "Slayers".
"If it\'s not appearing, it\'s not a real message." ~ Brett

AsenRG

What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Bedrockbrendan

Og. It is intended as a bit of a joke/party game but the premise works really well for endless exploration and adventure if you take it seriously. It is also easy to expand upon. May not be that obscure though.

crkrueger

Quote from: yosemitemike;877340Tenra Bansho Zero - That way I can play it and maybe get some sense of how it is actually supposed to work at the tabletop.

1. Make sure you don't check that box at the top of your character sheet that tells the GM your character can die.
2. Profit.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

JesterRaiin

Quote from: CRKrueger;8774311. Make sure you don't check that box at the top of your character sheet that tells the GM your character can die.
2. Profit.

There are worse things than death, oh green one. ;p
"If it\'s not appearing, it\'s not a real message." ~ Brett

AsenRG

Quote from: JesterRaiin;877436There are worse things than death, oh green one. ;p

Indeed, and every Referee worth his salt would make you sorry gorgeous following the above advice.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

cranebump

Don't know of Barbarians of Lemuria counts as obscure, but that'd be my pick. PF/D&D are a leviathan around here, so almost everything else seems obscure.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

crkrueger

Quote from: JesterRaiin;877436There are worse things than death, oh green one. ;p

Yeah, collaborative storytelling games. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

Quote from: AsenRG;877457Indeed, and every Referee worth his salt would make you sorry gorgeous following the above advice.

TBZ's very Japanese on the collaborative front.  The GM's not gonna make your character's life sorry unless you make it real clear you want your character's life to be sorry.

Quote from: From the game's website:On top of a system of skills, attributes, action and combat is overlaid a deeper system of kabuki theater-style play: Focusing very specifically on play through Acts, Scenes, and Intermissions, the players of this game are both the actors and audience. As actors, they focus on role-play in a scene with other actors. As audience (much like the audience of a kabuki play), they focus on the drama that unfolds, rewarding the players for dramatic actions and cool ad-libbed lines.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

JesterRaiin

Quote from: CRKrueger;877465Yeah, collaborative storytelling games. :D

As both Eastern Yuroepean and a newcomer to this site, I refuse to provide better examples, until I learn what's the overall level of sensitivity around these parts. ;p
"If it\'s not appearing, it\'s not a real message." ~ Brett

kosmos1214

oh id also love to see the log horizon rpg take off it look cool

yosemitemike

Quote from: CRKrueger;8774311. Make sure you don't check that box at the top of your character sheet that tells the GM your character can die.
2. Profit.

Oddly, that doesn't do much to clear up my confusion about how the chit economy is supposed to work at the tabletop.
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.