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What obscure RPG would you love to see become mainstream

Started by vomitbrown, January 26, 2009, 02:39:32 PM

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shuddemell

+1 The Fantasy Trip
+1 Powers & Perils
Space Opera
Hero System (which is what I prefer to run day to day, but finding willing players is difficult.)
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Snowman0147

Hollow Earth.  Easy mechanics, pulp fun, and a interesting setting.  What is there not to like?

Vonn

Quote from: Dirk Remmecke;862470Well, Kult is a horror game... what better way to let all participants really feel it?

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Kuroth

#124
Out of print things?  

Lands of Adventure by Lee Gold.

Empire Galactique by Francois Nedelec.

Edit: I was going to mention Fantasy Trip, as others, but Heroes and Other Worlds is the Fantasy Trip inspired game that retains my favored elements of Fantasy Trip.  So,  Heroes and Other Worlds is an in print one.

kosmos1214

#125
well i have a number of systems i wish where more well known though most of them are still "in print" in some sense or you can buy them at least but dear god if i cant hold the book whats the point any way what comes to mind for me are

mekton

after the bomb: i have yet to bring this up in a face to face talk about rpgs and not get A asked if i was a furry or B asked what in the heck it was
and even then i have never met any one face to face that i dident have to explane what the concept was to some extent ie they are thinking more fallout 3

alshard because it sound like a really fun game to play in my mind

oh and +1 to ars magica

id also like to see a us release of nightwizerd i like some of the ideas in the game though iv never had the chance to read over it in detail and
sword world to any game that base setting includes record of the lodus war cant be bad and tokyo nova because i like what iv been able to find out about it and how its card / trait system works







Quote from: jeff37923;280600Where have you been? A large chunk of setting for d20 Future was taken directly from Star Frontiers.


As far as games I'd like to see more popular, I'd love to see Mekton return witha vengeance. Mekton Zeta and its predecessor Mekton II were able to capture the anime mecha genre perfectly IMHO. The system beat the holy shit out of Battletech on every level.


well to be fair to battletech its not a bad system but its overly specialized to the point that the only thing battle tech dose well is battletech

David Johansen

Quote from: Kuroth;863195Out of print things?  

Lands of Adventure by Lee Gold.

Empire Galactique by Francois Nedelec.

Edit: I was going to mention Fantasy Trip, as others, but Heroes and Other Worlds is the Fantasy Trip inspired game that retains my favored elements of Fantasy Trip.  So,  Heroes and Other Worlds is an in print one.

Lands of Adventure was pretty brilliant.  It was a bit beyond me in eighth grade but it's influenced everything I've done since.  It's a shame Lee Gold never did any more material for it.
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Aracaris

#127
I'll second Kult.  I have never played in a game with it that used its rules (which look like they could use a overhaul) but have played in games that used the setting, and loved it.

Also, there was a graphic novel for Kult released not all that long ago which is still in print.  It's a bit rushed IMO (felt like it should have been longer to really capture the setting and build the story better) but otherwise a good read.

Planescape, by table-top RPG standards is mainstream (it's certainly not obscure, but it is out of print, so, maybe qualifies for this?), but it is still my favorite D&D setting, and I'd love to see it redone if it were done well. I'm just not sure if I trust Wizards with it, though 5e makes me semi-hopeful.

Bradford C. Walker

You want mainstreaming? Learn these words: "Available On Steam".

That's what it takes now. The days of being solely print and played solely in person are done, and have been for a while. Get used to the default mode being online over VOIP using a virtual tabletop. D&D got the memo, and Pathfinder wants that action. Anyone who wants to get out of the ghetto now has to go that way.

Simlasa

Quote from: Bradford C. Walker;863494You want mainstreaming? Learn these words: "Available On Steam".
I dunno if it has to be Steam but I play in 4 games a week and 3 of those are through D20... with varying degrees of virtual tabletop engaged. Most anything can be played though some games have more toys available than others (I'm not sure how I'd do Noumenon's dominoes).

Kellri

Quote from: David Johansen;863260Lands of Adventure was pretty brilliant.  It was a bit beyond me in eighth grade but it's influenced everything I've done since.  It's a shame Lee Gold never did any more material for it.

It certainly does have some wacky moments: I can have a character with a moderate level in Reporting Accurately and another bit of proficiency in Know Appropriate Bribe. The opposite of Cooking is Refine Poison.  Hitting someone with a mace is stupid easy.
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Phillip

Hunter Planet maybe, just because it was so easy to pick up. Put Australia back on the gaming map and she'll be apples.
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JesterRaiin

KURO.

Rules-light horror/cyberpunk game taking place in near future Japan secluded from the rest of the world (courtesy of "we want your Wunderwaffe" barricade). Its streets are filled with demons, ghosts, cyber enhanced people and simple folk, who try to find their way in the reality that's no longer logical and understandable.

I'd love to see more people playing and discussing it, if not for nice, light rules then because of its terrific setting.
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Warthur

Quote from: JesterRaiin;877299I'd love to see more people playing and discussing it, if not for nice, light rules then because of its terrific setting.
Tell me more about the system and the setting - you've piqued my interest.
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